Day of the Blargonauts Review Thread

The Bear

Obligatory Gay Bear of the Society
FAQ:

How many cult shots?

4 of the games in the list + RNG Mafia grant cult a recruitment shot. This means that biggest potential cult size is 7 members, since they start with 2.

Win Conditions:

Town: All threats to Town must be defeated! (That means Scum and the Cult have to have been defeated)
Scum: Scum has to be 50% of all living players.
Cult: Cult has to be 50% of all living players, and all potential threats to cult must be defeated (That means scum team has to be dead).
Pizza Lover: Pineapple Pizza has to be chosen as the game modifier. If another faction reaches win condition first, Pizza Lover loses.


Worst Case Scenario - Mafia Win scenario:
Day 1 starts (The Price is Right is RNG'd as the first game) - 27
Day 1 ends - 25 (lynch, and vigi uses shot immediately)
Day 2 starts (Pineapple pizza) - 23 (NK, Pizza Lover wins)
Day 2 ends - 21 (lynch, and the vigi shot got from Price is Right is used)
Day 3 starts (Bar 2 is chosen) - 20
Day 3 ends - 18 (two players are lynched)
Day 4 starts - 17
Day 4 ends - 16
Day 5 starts - 15
Day 5 ends - 14
Day 6 starts - 13
Day 6 ends - 12

6 Scum, 50% reached. Game ends.


Worst Case Scenario - Cult Win scenario

Day 1 starts (RNG mafia chosen via RNG, another Cult game chosen via RNG mafia.) - 27, 2 Cult members
Day 1 ends - 25 (lynch, vigi uses shot immediately)
Day 2 starts (cult recruits two members, another cult game voted) - 24, 4 Cult Members
Day 2 ends - 23
Day 3 starts (cult recruits a member, cult game voted) - 22, 5 cult members
Day 3 ends - 21
Day 4 starts - (cult recruits a member, cult game voted) - 20, 6 members
Day 4 ends - 19
Day 5 starts (cult recruits a member, Pineapple Pizza chosen) - 18 (NK, Pizza lover wins), 7 members
Day 6 ends - 17
Day 7 begins (Price is Right is chosen) - 16
Day 7 ends - 15
Day 8 begins - 14
Day 8 ends - 12, last scum lynched. In this scenario it is bomb, so the last voter dies too. 7 or 6 cult members.

50% clause and kill all scum clause fulfilled, cult wins.

In both bad case scenarios, the game will last for a quite long time before it ends. This will be a long game with the current set-up.

---

Full Changelog:

CHANGELOG 1.01

- Love Boat game modifier was changed from all players being put into lovers to all players put into mason pairs (town/scum masons possible). This is to prevent unfairness, similarity to Bar 2 and to make the worst case scenario for scum win slightly more forgiving.
- The Worst Case Scenario for mafia win has been modified as a result. The sheet and the FAQs should be up to date to the changelog.



CHANGELOG 1.02:

- The Town Tracker has been removed, due to similar utility with the Vanilla Cop, and Vanilla Cop having already quite large use since it's infinity-shot role.
- How Masons work if Love Boat is chosen as game modifier has been edited.
- Town 1-shot Lightning Rod has been added. Please review how the role works in the game sheet, it's not 100% normal Rod for balance purposes (it does not re-direct possible cult recruitment shots).


CHANGELOG 1.03

- The Win Condition of the Pineapple Pizza lover was changed slightly - they will lose if another faction reaches their win condition before the Pineapple Pizza modifier is chosen.
- Removed the part from Vanilla Cop's role where they are told other roles may interfere.
- Doctor's power was changed slightly. They can self-target now, but are still nonconsecutive.


CHANGELOG 1.04

- The Lightning Rod was removed
- 1-shot BP was added to replace the lightning rod. Stops any regular kills and vigi shots, but not a lynch or the 1-shot Strongman.
- The 1-shot strongman was edited that they can penetrate any layers of protection, that includes BP.
- Dark Souls game modifier was edited. The modifier does not go into effect if game is at LYLO or MYLO. This is to prevent game ending unfairly (scum being able to just turbo immediately).
- A special Day 1 game modifier was added. Quarantine Mafia.
- Hecht gave his okay for the design (still needs to read and give ok to role PMs)


CHANGELOG 1.05

- Changed the penalty from failing to work with the post restriction related modifiers from No Vote ability to Modkill (warning if an accident/borderline - Modkill only for really clear abuse of rules)
- Added in the flavor names of roles
- Royal gave his OK (Role PMs etc needed)
 
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The Bear

Obligatory Gay Bear of the Society
CULT FAQ:

Does Cult have their own chat? - Yes
Can Cult recruit Scum? - No. If they try, they waste their shot and do not acquire new members.
Can Cult recruit Pizza Lover? - No, see above.
What game modifiers give Cult recruitment shots? - Call of Cthulu, Harry Potter, Heroes vs Villains, Bar 2, RNG Mafia (RNG Mafia and another of the mentioned four can combine to give two recruitment shots at once).
If cult obtains two shots at once, can they use both of them at the same night? - Yes.
If Cult recruits town PR, will those players retain their power roles? - Yes.
If Town Universal Backup is recruited before they have obtained a power, will they still become a backup if town player dies? - Yes
If the first Town PR to die has been recruited to the cult before dying, will Town Universal Backup still inherit the power? - Yes
 
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The Bear

Obligatory Gay Bear of the Society
Night Action Priority List:

1. Scum Roleblocker
2. Town Commuter (if Roleblocked when choosing to commute, will be informed that was blocked - shot is refunded)
3. Town Tracker/Town Vanilla Cop
4. Town Doctor
5. Scum Night Kill
6. Cult Recruitment (if shot is used. If roleblocked, shot is refunded. If hit scum, shot is not refunded)
7. Scum/Town Backup Inheritance (only if power hasn't been inherited yet)
 

The Bear

Obligatory Gay Bear of the Society
My first considerations:

The vanilla cop and tracker have kind of a same funchion. Perhaps tracker might ned to be changed to something else.
 

Flush

Poker Royalty
Hah! You got the perfect reviewer for that mechanic! I'll look over it in more detail soon.
 

The Bear

Obligatory Gay Bear of the Society
CHANGELOG 1.01

- Love Boat game modifier was changed from all players being put into lovers to all players put into mason pairs (town/scum masons possible). This is to prevent unfairness, similarity to Bar 2 and to make the worst case scenario for scum win slightly more forgiving.
- The Worst Case Scenario for mafia win has been modified as a result. The sheet and the FAQs should be up to date to the changelog.
 
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Flush

Poker Royalty
Okay, I read your concept. First thoughts:

1. I'm not a fan of starting with a random game. It's not game breaking or anything, but I would suggest designing a fixed initial game (maybe even just a plain Vanilla day)

2. Very elegant Neutral design, I like!

3. Am I right in assuming that the effects of the games are unknown to the players and they have just the name? The game effects are related to the games themselves, so that's fine, imo.

4. I have no experience with cults, so I'm not an expert in how to balance them. My gut says they are worse for Town than they are for Scum, because they can't recruit Scum away. On the other hand it's a potentially huge pool of confirmed non-Scum, so there's that. I hope the second reviewer has more experiencing rating such constellations, I'm a bit out of my comfort zone with that one.

5. Related: 6 Scum seems a lot at first glance. But 5 might be too few. I'll have to think about that.

I'll get into PR balancing once I can wrap my head around the implications of the cult. Any input from experience with that is greatly appreciated.
 

The Bear

Obligatory Gay Bear of the Society
6 scum for 27 players isn't that much. 5 Scum is pretty normal for 23 players, and this is bigger.

I'm open for starting game being something fixed. I'll create a game for D1.

The effects are hidden during voting. Once day phase begins, it's explained what the modification does (stuff like cult recruitment and star wars blarg bluff are kept hidden though).
 

The Bear

Obligatory Gay Bear of the Society
Scum has to be kept unrecruitable. If scum would be recruited, they would just out the whole scum team to the cult.
 

The Bear

Obligatory Gay Bear of the Society
Yes, right. I was more aiming at the question of how it changes balancing Scum vs. Town.

The Cult still wants to defeat the scum, as per their win clause. So it's more like Scum Vs Town and Cult, and the other battle is Scum and Town vs Cult situation.
 

The Bear

Obligatory Gay Bear of the Society
CHANGELOG 1.02:

- The Town Tracker has been removed, due to similar utility with the Vanilla Cop, and Vanilla Cop having already quite large use since it's infinity-shot role.
- How Masons work if Love Boat is chosen as game modifier has been edited.
- Town 1-shot Lightning Rod has been added. Please review how the role works in the game sheet, it's not 100% normal Rod for balance purposes (it does not re-direct possible cult recruitment shots).
 

Hecht

Like dubstep for my bootyhole
I’m theory it is fine, cults have the benefit of knowing that if a recruit shot doesn’t work, then they know their target is mafia/not town (or a commuter, etc.)

They have that advantage over mafia, but in order to figure that out they essentially waste a shot and don’t end up recruiting anyone. So it kinda self-balances out there.

At first glance, Town seems a little weak in the PR department. LR, Override, and potentially vig can all be negative utility.

I don’t see the need to tell the vanilla cop if there are things that “interfere,” it should be obvious that it means that a player does not have a PR.

I think the pineapple pizza lover should just lose if the game “ends” in any other scenario that would normally be a win. Otherwise they can drag it out (stupidly) if it’s Town vs. PP lover.
 

Hecht

Like dubstep for my bootyhole
Since the cult has a finite number of shots that also sorta balances it for Town, though that depends on how the cult plays. If they, say, only hit mafia, they could out the mafia players to town, at the risk of losing, themselves. But I think that’s a playstyle thing and not a balance thing.
 

Hecht

Like dubstep for my bootyhole
Seems like Town can lose on N3 if enough mislynches/NKs/recruits happen.
 

The Bear

Obligatory Gay Bear of the Society
1. At first glance, Town seems a little weak in the PR department. LR, Override, and potentially vig can all be negative utility.

2. I don’t see the need to tell the vanilla cop if there are things that “interfere,” it should be obvious that it means that a player does not have a PR.

3. I think the pineapple pizza lover should just lose if the game “ends” in any other scenario that would normally be a win. Otherwise they can drag it out (stupidly) if it’s Town vs. PP lover.

1. I'm fine with replacing LR to some other role. I just couldn't think of anything when I replaced the tracker with the LR.

2. Removed the part from Vanilla Cop where they are told that other roles may interfere.

3. I agree. Changed the PP lover's win condition slightly in that they lose automatically if another faction reaches their win condition.
 

The Bear

Obligatory Gay Bear of the Society
I don't see how town can lose at N3 already?

To continue on this, The game situation isn't by itself Town vs Scum vs Cult, it's more like "Town & Scum vs Cult" and "Town & Cult vs Scum". So in theory scum can kill cult members at night, so I don't see how Town has inherently lost at N3 at worst case scenario.
 

The Bear

Obligatory Gay Bear of the Society
CHANGELOG 1.03

The Win Condition of the Pineapple Pizza lover was changed slightly - they will lose if another faction reaches their win condition before the Pineapple Pizza modifier is chosen.
Removed the part from Vanilla Cop's role where they are told other roles may interfere.
Doctor's power was changed slightly. They can self-target now, but are still nonconsecutive.
 

The Bear

Obligatory Gay Bear of the Society
Suggestions to replace lightning rod with something more beneficiary to town (while not overlapping with vanilla cop,) is appreciated.
 

Hecht

Like dubstep for my bootyhole
I don't see how town can lose at N3 already?
I know it's RNG dependent, but -

18 Town
6 Scum
2 Cultists
1 Neutral

D1/N1: Mislynch, NK
D2/N2 (Bastard Day): Mislynch, Dayvig, NK, Recruit
D2/N3 (Bar 2 Day): Mislynch, Override, NK, Recruit

8 Town
6 Scum
4 Cultists
1 Neutral

I guess technically they wouldn't lose at that point, but they are already pretty much outnumbered.
 

The Bear

Obligatory Gay Bear of the Society
I know it's RNG dependent, but -

18 Town
6 Scum
2 Cultists
1 Neutral

D1/N1: Mislynch, NK
D2/N2 (Bastard Day): Mislynch, Dayvig, NK, Recruit
D2/N3 (Bar 2 Day): Mislynch, Override, NK, Recruit

8 Town
6 Scum
4 Cultists
1 Neutral

I guess technically they wouldn't lose at that point, but they are already pretty much outnumbered.

They can be outnumbered, but at the same time Cult has to get rid of scum to win, and scum is essentially facing 8 + 4 + 1.
 

The Bear

Obligatory Gay Bear of the Society
That said, the Vigi/Override can be changed to something else if you think it's better for the balance.
 

The Bear

Obligatory Gay Bear of the Society
So right now the most pressive issues seem to be:

1. Get LR and/or Override changed into something that benefit the town more.
2. Get potentially cult re-balanced? I'm not 100% sure about what should be done for that.

@Flush @Hecht continuation thoughts?
 

The Bear

Obligatory Gay Bear of the Society
Me and Hecht had a review-discussion about the game in discord. I'll paste the discussion here, and also a changelog to everything that was changed.
 

The Bear

Obligatory Gay Bear of the Society
Grizzly-Today at 10:27 PM
let's start with this one:
"At first glance, Town seems a little weak in the PR department. LR, Override, and potentially vig can all be negative utility."
I think removing LR at the very least is fine - in original design it was a tracker, but that was too close to the vanilla cop
so I changed it without thinking much
Hecht-Today at 10:28 PM
Right
Grizzly-Today at 10:28 PM
however, I'm struggling to coming up with a town role to replace it that would make town stronger
without adding another investigative that is too close to the vanilla cop
Hecht-Today at 10:29 PM
Hmm
Grizzly-Today at 10:30 PM
right now the game has two potential vig shots - the initial one, and the possible extra shot from price is right modifier
but those 2 + the potential bomb kill means there is only 3 extra kills
Hecht-Today at 10:31 PM
Maybe a BP?
Grizzly-Today at 10:31 PM
in a game of 27
1-shot bp, sure
that could also block vigi shots
don't remember if we usually let bp block strongman
Hecht-Today at 10:33 PM
Depends on how “strong” you make it. Usually they do, it’s up to you if they get through if Say a BP is protected by a doctor also
Grizzly-Today at 10:33 PM
hm
Hecht-Today at 10:33 PM
Either it’s through one layer of protection or all layers
Probably would go with all layers, since it’s one-shot
Grizzly-Today at 10:34 PM
I'll go with all layers
do you think with that change, town is still left weak?
Hecht-Today at 10:36 PM
I mean the negative utility ones are only “sorta” negative. They could also be really positive. Town just usually sucks. I think it’s probably close enough now
Grizzly-Today at 10:36 PM
okay
let's talk about the cult next then
since that seems to be (for a good reason) a major topic for this game
do you think cult has too many recruitment shots, or that they need something else for adjustment?
Hecht-Today at 10:38 PM
I think the number is fine since it’s RNG
Grizzly-Today at 10:38 PM
well rng as in "players vote"
Hecht-Today at 10:38 PM
Right. But it’s not controllable by the cult I mean
Grizzly-Today at 10:38 PM
yeah
there are no hijack roles in the like of "you can force what modifier is chosen"
the cult isn't told directly what modifiers lead to cult shots, only direct clue is that their flavor is they are game balancers
*reviewers
Hecht-Today at 10:40 PM
Right
Grizzly-Today at 10:40 PM
to get back to this post https://www.outermafia.com/index.php?posts/32668/
while at N3 it is
8 Town 6 Scum 4 Cultists 1 Neutral
scum still needs to defeat cult and vice versa
Hecht-Today at 10:42 PM
Right. It’s not really a sweep
Grizzly-Today at 10:42 PM
not in my eyes, but I am biased as designer
I think my WCS's in post 2 should be correct, but I could have miscalculated somewhere
Hecht-Today at 10:45 PM
Those seem fine. I was mostly talking about getting a Town win
Which seems...rough
Grizzly-Today at 10:45 PM
hmm
I do want to keep the cult, mostly because I finally want to see a game where it properly works (shoves quarantine to some dark pits)
but maybe cult and/or the game modifiers need some re-adjustments
Hecht-Today at 10:47 PM
I don’t think that’s really an issue. The only thing I’m thinking is that town’s best chance of winning is if scum and the cult target each other
Grizzly-Today at 10:47 PM
well, those two factions do need to that to win
Hecht-Today at 10:49 PM
Cult targeting scum doesn’t help them though
Grizzly-Today at 10:49 PM
that's true
maybe the penalty for targeting scum is too harsh - but I'm not sure what a good compensation could be
because they can't be able to recruit scum for obvious reasons
Hecht-Today at 10:50 PM
I mean it does tell them that that player is most likely scum.
Or they were blocked or there was a commuter
Grizzly-Today at 10:50 PM
I was thinking of adding a town pr that is basically
vanilla but cannot be recruited
Hecht-Today at 10:51 PM
I don’t think cult needs nerfing
Grizzly-Today at 10:51 PM
alright
do you think 6 scum is a good number for 27? Royal commented earlier it felt bit high
but I disagreed on that
Hecht-Today at 10:54 PM
I think it is fine. The cult knows who other cultists are so it makes sense for scum to be a little higher
I dunno what to do about town here. It’s probably just paranoia

---removed some offtopic discussion from the middle---

Grizzly-Today at 10:57 PM
so if the roles are now mostly fine outside paranoia about town (not sure what can be helped there)
the list of modifiers should be discussed
Royal said that he doesn't think the first day modifier should be RNG'd, and I agree
so I need to write a specific modifier for D1
Hecht-Today at 10:58 PM
Yeah
Also
Grizzly-Today at 10:59 PM
but before that, any glaring issues with modifiers as they are now?
Hecht-Today at 10:59 PM
Are you gonna be a hardass on post counts? Cause if not then I dunno about that post restriction PR
Grizzly-Today at 11:00 PM
I was thinking of putting down a rule that if you ignore the restriction of the day/break the rule
your vote for that day won't be counted at the end
Hecht-Today at 11:02 PM
That could work
Grizzly-Today at 11:03 PM
I added that as extra note next to the restriction-ignorer rule
also, while the role can ignore the post restiction of cthulu
they still have to abide by that "first vote is locked" modifier
at the start of either NX or Cthulu day, they are PM'd with direct rules to avoid confusion
Hecht-Today at 11:05 PM
Gotcha
Grizzly-Today at 11:05 PM
any modifiers that should be edited/removed altogether?
I edited the dark souls modifier - nothing happens if it's triggered during mylo/lylo
or game could end unfairly
Hecht-Today at 11:10 PM
Yeah
No they seem fine
Grizzly-Today at 11:11 PM
that leaves with game modifier for D1
it could simply be a normal D1, but I guess it couldn't 100% hurt to have something slightly modified from the usual
Hecht-Today at 11:12 PM
Everyone’s vote counts double
Grizzly-Today at 11:13 PM
lol, that would basically be dark souls modifier
except the majority needed is 50% from usual
hmmm
I was thinking first of using the first game as flavor, but not lot of people remember that, and we don't need people asking links to gaf just to get it
that's actually one topic I wanted to discuss - most of the games as modifiers were originally played in gaf
is that ok?
I'm not going to link to those games or anything, obviously
Hecht-Today at 11:20 PM
It’s fine
As long as it’s not like “lol amir0x played in the first one” and whatnot
Grizzly-Today at 11:20 PM
alright
still not going to use the first game as flavor, though
Hecht-Today at 11:21 PM
K
Grizzly-Today at 11:21 PM
trying to think of that D1 modifier for now
since that seems to be the last point that needs to be settled before I'll start to write role pm's (and poking royal, hehe)
Hecht-Today at 11:22 PM
How about voting for a captain that day who chooses the lynch
Grizzly-Today at 11:22 PM
hmm, yeah
I remember that idea was being balled at one point (I discussed it with Kark as potential idea of how death note mafia could work)(edited)
(vote for the person who gets to use death note at the end of day)
Hecht-Today at 11:23 PM
Heh
Grizzly-Today at 11:23 PM
after his... experiment
slightly failed
I think that's a good idea for D1. The game name can be a non-existent future game as well
like mcdonalds and bar 2 mafias
Hecht-Today at 11:24 PM
Quarantine
We did that on D1
Grizzly-Today at 11:24 PM
did we?
I kind of blocked that game out of memory
for sanity reasons
Hecht-Today at 11:25 PM
Yeah didn’t we vote for a commander d1? I think it was melon
Grizzly-Today at 11:25 PM
i'll check
at least on d1 start it just says "vote for director" with no info on what it does
but oh well, I can still use quarantine as flavor
I added a D1 modifier to the first page of doc
does it sound fine or does it need tweaking?
Hecht-Today at 11:30 PM
Sounds fine
Grizzly-Today at 11:30 PM
ok
I guess that's... everything?
Hecht-Today at 11:30 PM
Yeah I think we’re at the “good enough” point
Grizzly-Today at 11:30 PM
it'll need flush's ok, and you both to read role pm's
pms
I'll put this discussion to the review thread then
Hecht-Today at 11:31 PM
K
 

The Bear

Obligatory Gay Bear of the Society
CHANGELOG 1.04

- The Lightning Rod was removed
- 1-shot BP was added to replace the lightning rod. Stops any regular kills and vigi shots, but not a lynch or the 1-shot Strongman.
- The 1-shot strongman was edited that they can penetrate any layers of protection, that includes BP.
- Dark Souls game modifier was edited. The modifier does not go into effect if game is at LYLO or MYLO. This is to prevent game ending unfairly (scum being able to just turbo immediately).
- A special Day 1 game modifier was added. Quarantine Mafia.
- Hecht gave his okay for the design (still needs to read and give ok to role PMs)
 

Flush

Poker Royalty
Okay, let's comb through the changes.

- It's very good that you removed the LR. LRs are the worst role I've ever seen in a mafia game. Additional BP should be fine.
- Quarantine modifier is okay in a vacuum. I'm a bit torn on its position as first day, though. Pacing-wise. It's one of the strongest (in the sense of 'changes the experience the most') modifiers on the sheet. Having it D1 as forced modifier may lead to wrong expectations in the level of craziness of the other modifiers. On the other hand that means that even the people dying before D2 saw a crazy day, which is good for their enjoyment of the game. So I guess it's okay.
- I suck at balancing so I'll trust in Hecht's judgement that it's balanced.
- Not being able to vote as punishment for breaking posting rules is a horrible idea imo, it's very exploitable. I already see a whole new meta arising where Sorian posts as much as he wants in Cthulhu and resorts to steer discussions. Or when Scum makes more posts than allowed and then puts down "symbolic" votes. Or they vote on a teammate and then "accidently" make a 21st post to render their vote invalid. Nonono. Just make it modkill if on purpose, warning if by accident (based on your judgement) and modkill for repeated offense.

Other than for the last point (which is not really game design), you have my okay, too.
 

The Bear

Obligatory Gay Bear of the Society
- Not being able to vote as punishment for breaking posting rules is a horrible idea imo, it's very exploitable. I already see a whole new meta arising where Sorian posts as much as he wants in Cthulhu and resorts to steer discussions. Or when Scum makes more posts than allowed and then puts down "symbolic" votes. Or they vote on a teammate and then "accidently" make a 21st post to render their vote invalid. Nonono. Just make it modkill if on purpose, warning if by accident (based on your judgement) and modkill for repeated offense.

Other than for the last point (which is not really game design), you have my okay, too.

I see your point. I'll change the penalty into modkill (and need to make sure that is very specifically pointed out with highlight tags once the day starts with those modifiers)
 

The Bear

Obligatory Gay Bear of the Society
CHANGELOG 1.05
Changed the penalty from failing to work with the post restriction related modifiers from No Vote ability to Modkill (warning if an accident/borderline - Modkill only for really clear abuse of rules)
Added in the flavor names of roles
Royal gave his OK (Role PMs etc needed)

Next I'll write Role PMs, post them here and ask for them to be checked.
 

Flush

Poker Royalty
Interesting you don't highlight the player name as part of the command if applicable. That's something I would consider for clarity reasons.

Vanilla Cop: "chech" -> "check", "]" missing in closing "[/highlight]", add clarification that Scum also can be Vanilla
Mason: Missing link to thread
Doctor: "send command" -> "send the command", "a player consecutively" -> "the same player twice in a row" / "the same player in consecutive nights"
Vig: Bold on "day" and the send to you phrase (as that's deviating from normal Vig/Day vig)
Overrider: Add that it ends the day (assuming it does)
Commuter: "during the night" -> "during that night"
Scum Backup: Bold the Bomb clause (otherwise easily gets lost after the large text block)
Cult: "once can do it during the night" -> "one can do it per night"
 

The Bear

Obligatory Gay Bear of the Society
Interesting you don't highlight the player name as part of the command if applicable. That's something I would consider for clarity reasons.

Vanilla Cop: "chech" -> "check", "]" missing in closing "[/highlight]", add clarification that Scum also can be Vanilla
Mason: Missing link to thread
Doctor: "send command" -> "send the command", "a player consecutively" -> "the same player twice in a row" / "the same player in consecutive nights"
Vig: Bold on "day" and the send to you phrase (as that's deviating from normal Vig/Day vig)
Overrider: Add that it ends the day (assuming it does)
Commuter: "during the night" -> "during that night"
Scum Backup: Bold the Bomb clause (otherwise easily gets lost after the large text block)
Cult: "once can do it during the night" -> "one can do it per night"

I've now made the edits detailed in this post to the Role PM Document
 
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