Classes and catch-up have been kicking my ass and i haven't had much time to concentrate on this game.
I wish I could just have a week off so i can focus on it >.>
But i have a little time to make some updates.
Yeah, but for now i'll keep him how it is. it will promote the player to tread softly in what he says and play carefully.
Now i have a question as to what is considered a "visit?" Only investigations? or can Freddy, Suspiriorum, IT, and Michael's abilities be considered a visit? Michaels being a kill, so would that count as a visit?
If all of them do, i'd say Sam could have 4/5 chance that a Mafioso visit him. But again, i'm not sure of the visit definition. If it's only Freddy that is considered a visit, than i definitely will need to change Sam's ability... again lol because the odds would be very unfair
Passive. I'd like to make him not in control of an ability like that because why?
i know i told
@Natiko that if no one visits him than it would be used up, and this passive decision would negate my response to his concern, but then again, him using the command and having no one visit him would be kind of lame.
If i go the passive route, since someone will always die when it is activated, i could make it a 1-shot. it would lessen the body count that Sam piles up.
What do you guys think? seems fair.
2 sounds good. I might switch to 1 depending on how much i buff Town in the future, but I like 2 for now
Let's keep it that way for now. It's already quite the game shock that a player's alignment changed, it would be a bit more complex if they inherited new abilities. Plus, if they have already used their abilities of their characters from before they converted, they would gain all new ability shots.
Seems too unfair, so vanilla is a good decision.
That actually wouldn't be too difficult to do. I could just send the PM every time the night phase begins with an updated list of townies that cannot be chosen if they have died during the previous day phase. Not too difficult at all.
Okay, so what else should we address?
Here is what's on my radar that i'll need to find a little more time to concentrate on when my classwork has eased up:
- I need to find something else for Samara.
- If possible, customize/change Townie abilities to be more beneficial to Town and less hurtful to themselves.
- Add a mason in place of Ghostface and another character... Hmm... who else would fit as a mason paired with him?
Btw, I made Chucky a 2-shot hider and increased his days to wait to convert to 5. This will benefit Town a bit more without actually boosting a Townie's ability.