What I propose based on how it is normally done and based on what night powers we have.
- Hide (Flavored as Dream)
- Block/Motion Detect/Track
- Switch
- Message
- Role Fish/Role Check
- Check Scent (Our neutral hunter's ability)
- Strong Man Kill
- Protect
- Kill
Here are some things I'm wonder about.
1. I feel like the hider should be untrackable because flavor wise he is just dreaming with someone else, therefore he doesn't leave where he is sleeping for the night. Same reason he can't be blocked or Switched.
2. Question: I feel like the Motion Detector/tracker should be able to discover if a roleblocker blocked someone, but they should be able to be blocked themselves therefore we keep these abilities at the same level. If a MD is blocked then they will get no results, but if they follow a blocker they will see who their target was but not what they did. The same question applies to the Switcher who should be able to switch who a MD follows, but be watched by a MD???
3. I want all other abilities above the regular kill (and only protect below a strong man kill) because even if the investigator is killed making their results useless because they can't tell town about them, the MD/Tracker will be able to tell who the victim visited that night before they died (if they aren't the one killed of course. If you think this is too OP for the Tracker/MD then we will rearrange things.
4. Additionally the Ninja kill is a weird one to place because it can't be tracked but it can be blocked by a protective power so do we just place it with the kill since most of the community knows that Ninja kills aren't detectable anyways?
EDIT: List is updated two posts below.