Well since Yonah will know what the punishment is for both cases since we can't lie about it, I'm not sure what we can really do aside from just letting it happen if it does. It's up to the player how they handle the role, and the only thing I could think of doing is putting a gag order in place where they can't say what the punishments are or even say their role.That does sound interesting, I like that solution. Now we have to think of ways to stop Yonah from suiciding.
Town and scum seem pretty balanced as of now. Um, the buff for scum is interesting to think about. I think we'll be looking for one shot abilities since days move fast and there's no need for a lot of shots at endgame. We have Hansel and Gretel squared, but for SL we can either make it conditional on him being the sole scum survivor or we can make it so he gains a power when Grim. Noir dies (probably just one shot godfather or likewise).Okay guys, what else do we need to discuss?
Here are the questions I think I still on the table:
-What is the overall opinion on how we should handle Yonah?
-Should Neun just be a sleepwalker instead of a sleepwalking AC (I'm leaning towards the former)?
-Does town and scum seem more balanced now?
-How can we buff scum with the extra abilities they will get if certain scum die?
Haha, gag orders won't work besides banking on their integrity, so leaving it to the player is fine.
Town and scum seem pretty balanced as of now. Um, the buff for scum is interesting to think about. I think we'll be looking for one shot abilities since days move fast and there's no need for a lot of shots at endgame. We have Hansel and Gretel squared, but for SL we can either make it conditional on him being the sole scum survivor or we can make it so he gains a power when Grim. Noir dies (probably just one shot godfather or likewise).
Oh, I just thought of something. What about 1 shot delay for SL if Noir dies to mimic the timeskip?
If Noir isn't godfather then Neun should stay as a refular sleepwalker, yeah.
This is a good change.So quick idea I had was switching yonah’s Punishments to be based on who kills her not based on when she is killed. There’s too much of a risk of a town vig shooting her at night and scum is punished so if we make it:
If she is killed by town (mislunch or vig) double nights
If she is killed by scum (NK or scum power) double days.
So it’s more fair and the side that killed her is fairly punished.
Yeah I was thinking as much as it actually punishes the Vig even more since it means that scum will get three possible kills in a row since they would have a chance 1. The night Yonah was killed, 2. The immediately following night. 3. The night immediately after that.This is a good change.
That's a good question, hm. I'd assume that Kaine would count as non-town but I'm not entirely sure how fair that would be. I'll go with yes, he does then.Additional thought: was looking over our excel sheet of the roster and realized something.
the Mayor of the Forest of Myth dies if he hides behind non-town which are our four scum and two neutrals which are all shades.
Part of why Kaine is a miller is that she is possessed by a shade. Do we want to count Kaine as non-town since she's a miller? If we did, it'd justify her being one since we don't have the AC, it'd fit flavor wise, and have her serve as a town foil to his ability.
Wonderful, I agree.Yeah I was thinking as much as it actually punishes the Vig even more since it means that scum will get three possible kills in a row since they would have a chance 1. The night Yonah was killed, 2. The immediately following night. 3. The night immediately after that.
There's always a chance that town may be able to protect the scum targets, but this scenario could really fuck over town.
Such a punishment may make the Yonah player more cautious about how they claim too. If I were in their shoes, when I claimed, I'd try and bait a NK.
Scum may let her live hoping town takes her out not believing the claim, but they may think it'll only punish town and take her out when they think it can help them too.
In a way, this also means that Yonah is basically a foil for our two vig shots because if either don't believe her then they screw over town.
That's a good question, hm. I'd assume that Kaine would count as non-town but I'm not entirely sure how fair that would be. I'll go with yes, he does then.
Wonderful, I agree.
That was honestly one of my concerns when it was originally proposed that the hider dies when visiting non-town.Um, looking at it again, is there any use to the Miller? There is no alignment cop (unless we are talking about the the weak hider that is kinda coppish). I think not having a foil for them is one of those bastard type elements.
I'd consider the Miller to be non-town for hiding purposes
But one thing I worry about the fact that scum can't directly kill a gossip that will effectively clear players as they visit them. And that as the game goes on there won't be much use of counterclaiming visitors post-death.
True, though we should probably avoid calling them specifically shade since that'd give away what flavor the mafia team is. XDUmmm, I don't think that'll make it bastard. If we tell them that they'll die hiding behind a certain amount of shade then that should be enough information without disadvantaging them.
That sounds like an interesting sequence of events though.I also realized that having the hider have a three strikes and your out thing is that there is a high chance he might die the same night someone else does just because he talks with the third non-town and mafia happens to get a NK. Now there's a chance of mafia not succeeding since we have a doc and a town Roleblocker, but if the bodyguard jumps in someone's place then we are getting a corpse with the hider so people may just think he was killed with them and not because his last conversation partner with scum. This can also happen actually if he happens to die the same night Kaine/Facade King kills someone or Nier also gets killed besides the NK target because the Hunter found him correctly.
Imagine the gossip hider chatting with non-town on accident only to get killed because that's the night the vig decides to take them out. XD
Additionally, because he's a gossip hider he will not be as willing to discuss who he plans to gossip with as that's basically asking for him to die with his partner if the doc isn't still around at that point.
Yeah I agree that if we can swing option 1 we should otherwise we should do 3. I kind of like the idea though that he's only susceptible to a NK if he's with non-town instead of all night actions as it'll keep him from being able to red check someone because an investigative power mentions getting a read on him.I suppose we can swing 3 and it'll go a long way into giving scum more options, but the role seems pretty technical at the moment. It makes me wonder how long the PM is going to be, ha.
1. If we keep that then he should always get the protect as a starting slot and have the rest be RNG every night.
2. Haha, rule 27, 229 is pretty good too. We could even put in random trivia for the fisherman too.
3. Hm. Good point. We could always make it so they get a one shot of each others powers but that seems too normal. What do you have in mind on the crazy scale?
If a second strong shot is too unbalanced then why not they get one extra kill (basically a scum vig shot). Hansel should keep that one Nier kill shot so that way Scum doesn't get two extra kills LOLTwo Strong kills on a team sound pretty unbalanced. Does it have to be a strong kill for Gretel? Hmm, would a regular shot be too weak?
Otherwise I like the division of scum powers. And yeah, keeping what powers they get a mystery sounds very fun.
Agreed. That Nier shot will be useless if Nier is already dead when Gretel dies, but it seems fair. It'd be amusing if the Nier player outs them self to kill Gretel only to get killed that night even with the doc healing him. XDSounds good! And I thought about the ninja shot too but it seemed not very useful midgame, ha.
I like the changes. Are there any changes yet to be done? Sorry again I'm a bit behindHansel: Gets 1 switch and a 1 Nier Kill shot (only works if player is Nier even if he's protected unless he still has a self protect)
Gretel: Gets 1 vig shot and 1 roleblock shot.
-We were debating how to change the gossip hider because OA thinks him dying if he visits non-town makes him too much like a cop because he green checks anyone he visits and lives with.I like the changes. Are there any changes yet to be done? Sorry again I'm a bit behind
@Geno @OceanicAir
I know you gentlemen are busy so feel free to take your time responding to this, but what do you think of my proposal for the gossip hider so as to make him less of a greenchecker. Also @Verelios option 3 is an idea I had.
My proposals are:
1. We change it to him dying if he dreams with 3 non-town (said number required being hidden from him so he can't just tell town so they know how many non-townies to look for even though technically 3 of those 7 non-town are our miller and the two neutrals) so everyone he talks and lives after with don't automatically get green checked or persecuted upon his death.
2. We remove the "dies when dreaming with non-town clause al together turning him back into a communication roll that is untargetable. This makes it unfair to scum, but it also prevents him from completely becoming the alignment cop.
3. We change it that he is targetable if he dreams with non-town. If with town he can only die if they do. If with non-town he is open to being the NK target and can be targeted by other actions. The issue here is that if the MD or role fisher gets results on him and tell town, then he knows he chatted with non-town so maybe we should only make it that he can only be NK'd when dreaming with non-town.
These are my suggestions for making the gossip hider less of an accidental alignment cop while still having the miller serve as a foil for a town power (at least options 2 or 3 are).
Over all I feel like most of our roster is looking pretty good and balanced so this is probably the last hurdle we need to get over before we can move on.
Of course if you have any suggestions, concerns, or see another problem then please let me know.
I really want to get writing the flavor stuff but we need to finish this phase first. c:
I don't believe so, unless OA thinks there's a balance issue.I like the changes. Are there any changes yet to be done? Sorry again I'm a bit behind
Hm. Um. Yeah, I'm going to say it's like an armor piercing round that goes through Fyra to Nier and kills them both, since Nier technically dies regardless of protection.Question: If Gretel kills Nier the night that Fyra protects Nier (this is also assuming his Self Protect shot was used up), does Fyra die too?
She dies if her target is targeted, and in this case he would. I also heard that strong shots can sometimes kill both the BG and their target and I was wondering if that is something that can happen in this community?
I'll wait till the others chip in, but this sounds about right.Hm. Um. Yeah, I'm going to say it's like an armor piercing round that goes through Fyra to Nier and kills them both, since Nier technically dies regardless of protection.
2 seems like a reasonable number and it's less predictable.Then I'd say 1 but lower the count to 2 from 3. Although I'd still say the role isn't that weak even at 1.
I was waiting for OA tbhSOOOOOO Guys... How's it going?
Then I guess we should tag him again :PI was waiting for OA tbh
As of right now we only have fake names for them to claim though we were humoring rolls to claim too. Since we have a miller without an actual alignment cop one fake claim being alignment cop might be pretty good, but then we'd have to figure out the other ones especially since i don't think it'd match one of the fake names anyway.OK, I was looking at some other guidelines for what people would do for role madness games. And the main thing I saw was whether at the beginning of D1 if everyone decided to roleclaim would the game fall apart. So as long as there are some good fake claims especially character-wise then it should be fine.
Yeah, that last point would be good. Because you don't want people to be solving the game via the game's wiki instead of by playing Mafia.
Would the cover names have credible paths to making a fake claim? Since a lot of these roles seem tightly intertwined with their names.
Yeah that makes sense for sure.I feel like making fake powers for scum goes too far in mafia's favor. The interesting dynamic between scum and town is always going to be how much one side can use their limited information to gain an advantage in the game, and giving scum appropriate PRs seems to detract from that. I'm all on board giving them reasonable flavor though, for the people who haven't played Nier before or don't remember much about the characters. That seems fair.
This sounds good to me.Yeah that makes sense for sure.
Giving them flavor and having the generic names match for both fake claims and town ones seems fair, but we should let mafia fend for themselves a bit so it's fair to town a bit. If we make it too easy for them to claim, then it'll be harder for them to be found out.
When we get to writing the role PMs (I have some rough drafts written >>) we can figure out the flavor for the fake claims.
It's okay, everyone is busy and while I do wish somethings had moved along a little faster, It's probably for the best we took our time with this.I'm fine with either tbh. I think we need to see the PM's and then we're done. Sheesh this took long, sorry about that guys.