Transistor Design

Hey people! Hope this isn't too hard of a review.

This is the doc: https://docs.google.com/spreadsheets/d/1PoBnLd1r_XiuYN6pnebUhuNCY7q6vqtaYRJedK1hQW0/edit?usp=sharing

17 Player game with 13/4 split, I'd consider it unusual but some elements might be considered bastard. I'm worried it might be pretty rough right now as my first attempt but hopefully we can get it into a state where it'll be enjoyable for players.

Areas I'm most interested is whether I need to add more vanilla town, how fun it will be to play (or play against) the scum lovers and whether some powers are too weak (number of shots for lie detector/will granter and the powers of the JOAT)
 

Faddy

of, having, or involving transitory whims
Hi Aeleus!

Don't worry about it being your first game. Going to read your sheet now.
 

Faddy

of, having, or involving transitory whims
There are some asymmetric information issues here. People from their role will know other roles.

Does the temporary godmother know about the lie detector?
Once a lover is outed, it almost automatically incriminates the other lover. Which means they are going to be lynched back to back even if they are the last 2 alive.

Numbers seem fine. I don't think you need more vanilla town.
 
There are some asymmetric information issues here. People from their role will know other roles.

Does the temporary godmother know about the lie detector?
Once a lover is outed, it almost automatically incriminates the other lover. Which means they are going to be lynched back to back even if they are the last 2 alive.

Numbers seem fine. I don't think you need more vanilla town.
In the role PM I used "investigative roles targeting you will always receive a positive result" as in say an cop searching for town or non town would find you town but a sk cop would find you an sk, to give scum an idea that some weirdness might be afoot but not the exact role.

With the last remaining rule on the lovers I basically wanted to give some kind of flexibility for fake claims, if they're bold enough or if they're the last ones remaining they don't have to go with a lover fake claim. If they have already claimed lovers then yes they're dead (maybe I should give them a way to off themselves so they don't have to sit through an insta turbo)
 

Faddy

of, having, or involving transitory whims
I guess the lover thing isn't true. But it does add a weird dynamic to the mafia team.
 
While I've chilled off that kind of thought process a lot since I designed the game (like 5 months ago) I admit alot of the roles were inspired by the lore of the game (Asher ends his own life after Grant dies in the game)

I do kind of like the change in dynamic as it's a change of pace from how most scum would usually act and if they get called back on it they have a good claim (which scum doesn't usually run with) to hide behind.

Also worth pointing out about the Chat recruiter is that a key part of Transistor that I haven't included is a force known as the process, which are a bunch of AIs which are slowly corrupting everything, ideally I hope that players which know the flavour will get paranoid about the existance of the recruiter especially with the kingkitty arsonist gossip being somewhat legendary.
 

Faddy

of, having, or involving transitory whims
What I always try and do in review is find the points that made you want to make the game in the first place. So outlining the things you feel are important helps with making tweaks and suggestions.

None of the roles feel out of balance and the mafia getting a vig shot is decent compensation for the lovers. Mafia still might be slightly underpowered.
 

Natiko

Town's Friendly Neighborhood Serial Killer
Sorry all. Posting in here and watching this thread to make sure I keep up with this. I'll try and read through and chime in no later than tomorrow.
 
What I always try and do in review is find the points that made you want to make the game in the first place. So outlining the things you feel are important helps with making tweaks and suggestions.

None of the roles feel out of balance and the mafia getting a vig shot is decent compensation for the lovers. Mafia still might be slightly underpowered.
I'm not sure how useful this will be but outside of the flavour of the game alot of what I focussed on was roles which changed how players would usually play but in a way they'd hopefully find interesting or at least a ok change of pace (scum lovers, Discreet lie detector). I also wanted to reward players for actually thinking about their roles and how they interact (Discreet lie detector realizing they can fully claim in gossip/will, scum deciding when and how to get rid of innocent Townie and the godmother realizing something is up with the investigatives in this game).

I also really want to make players nervous with the chat recruiter :D
 

Faddy

of, having, or involving transitory whims
So town need 3 lynches to win in most cases. If mafia lovers play well they can get 4 but that seems unlikely.

Mafia need 4 mislynches to win. If they get the extra kill and town don't get a save or hit the lovers. So in most cases mafia are going to need 5 mislynches.

That seems too town sided to me.

Ideally you don't want town to be able to win a game if they aren't hitting scum 50% of the time.
 
So town need 3 lynches to win in most cases. If mafia lovers play well they can get 4 but that seems unlikely.

Mafia need 4 mislynches to win. If they get the extra kill and town don't get a save or hit the lovers. So in most cases mafia are going to need 5 mislynches.

That seems too town sided to me.

Ideally you don't want town to be able to win a game if they aren't hitting scum 50% of the time.
Any ideas on how to it harder for town to win, besides reducing the number of vanilla town of course. Ideally I don't want to get rid of the lovers.

I'm thinking of maybe swapping out the JOAT's 1-shot commute for a 1-shot self janitor lasting for the next day (so if they're lunched by town the next day they don't flip with a role PM)
 

Faddy

of, having, or involving transitory whims
Any ideas on how to it harder for town to win, besides reducing the number of vanilla town of course. Ideally I don't want to get rid of the lovers.

I'm thinking of maybe swapping out the JOAT's 1-shot commute for a 1-shot self janitor lasting for the next day (so if they're lunched by town the next day they don't flip with a role PM)

For me it is a matter of numbers. Whether someone flips with a role or not doesn't adjust much.

One idea I was thinking might be good is another mafia. They would be a Lone Wolf and would not know the other mafia but the mafia team would know them. Remove the part about both Lovers not dying if they are last 2 alive meaning Town would always need 4 lynches to win. And mafia are boosted but not completely in voting power.
 

Natiko

Town's Friendly Neighborhood Serial Killer
For me it is a matter of numbers. Whether someone flips with a role or not doesn't adjust much.

One idea I was thinking might be good is another mafia. They would be a Lone Wolf and would not know the other mafia but the mafia team would know them. Remove the part about both Lovers not dying if they are last 2 alive meaning Town would always need 4 lynches to win. And mafia are boosted but not completely in voting power.
I think this is a decent suggestion, but looking at the numbers I think it might be best to add one additional vanilla town as well.

Other thoughts:
  • If you did the above, it could be interesting to give the role cop to the lone wolf as a way to try and identify some of their teammates
  • I don't think I understand what the Turn command is meant to do
  • Game seems neat, don't think there's a ton of tweaks needed honestly. Seems pretty close already
 
I like the idea of adding a lone wolf (plus an extra vanilla)

  • If you did the above, it could be interesting to give the role cop to the lone wolf as a way to try and identify some of their teammates
  • I don't think I understand what the Turn command is meant to do
  • Game seems neat, don't think there's a ton of tweaks needed honestly. Seems pretty close already
The Turn command basically lets the mafia use all of their available actions at once for that night (both lovers can use their powers, the JOAT can use any number of their non-expended powers, a single scum can use their normal actions and also faction kill)

I think the lone wolf could become the role cop though that'd mean the role cop lover would need a new toy to play with. I'll give it some thought.

For me it is a matter of numbers. Whether someone flips with a role or not doesn't adjust much.
Yeah I phrased that poorly, didn't think it was a solution to mafia being weak just felt the commute was both boring and not very useful (there's only really one role the mafia want to avoid being targeted by) and felt the self janitor might be an interesting replacement.
 

Faddy

of, having, or involving transitory whims
I don't think giving the lone wolf confirmable information is a good idea. So no tracking, no role cop.

I think maybe the Lone Wolf could be a Spy and have read access to the Gossip Chat. Try and take advantage of whatever info is going around in there.
 

Natiko

Town's Friendly Neighborhood Serial Killer
I like the idea of adding a lone wolf (plus an extra vanilla)

The Turn command basically lets the mafia use all of their available actions at once for that night (both lovers can use their powers, the JOAT can use any number of their non-expended powers, a single scum can use their normal actions and also faction kill)

I think the lone wolf could become the role cop though that'd mean the role cop lover would need a new toy to play with. I'll give it some thought.


Yeah I phrased that poorly, didn't think it was a solution to mafia being weak just felt the commute was both boring and not very useful (there's only really one role the mafia want to avoid being targeted by) and felt the self janitor might be an interesting replacement.
Okay, now I understand the Turn stuff - thanks. As far as Mafia powers, I wouldn't add an additional power at this point since Town doesn't have a ton of power themselves. If you give the Lone Wolf anything whether it be:

I don't think giving the lone wolf confirmable information is a good idea. So no tracking, no role cop.

I think maybe the Lone Wolf could be a Spy and have read access to the Gossip Chat. Try and take advantage of whatever info is going around in there.

Or something else I think you would need to drop the Mafia Lovers to having a single shared power (e.g. they could each roleblock but only one of them and only every other night unless Turn has been used).
 
I don't think giving the lone wolf confirmable information is a good idea. So no tracking, no role cop.

I think maybe the Lone Wolf could be a Spy and have read access to the Gossip Chat. Try and take advantage of whatever info is going around in there.
Lone wolf flipping would lead to the Chat creator being confirmed which is a shame but I really like this idea overall.

Or something else I think you would need to drop the Mafia Lovers to having a single shared power (e.g. they could each roleblock but only one of them and only every other night unless Turn has been used).
Do you mean they become roleblockers (with the one who does the roleblock swapping each night) or that they become odd night roleblockers (on odd nights one of them can perform a roleblock)
 

Faddy

of, having, or involving transitory whims
Lone wolf flipping would lead to the Chat creator being confirmed which is a shame but I really like this idea overall.

That is an assumption. Nothing is actually confirmed depending on how you write the role PM. e.g write they can't be recruited to the chat, or make them ascetic
 

Natiko

Town's Friendly Neighborhood Serial Killer
Lone wolf flipping would lead to the Chat creator being confirmed which is a shame but I really like this idea overall.


Do you mean they become roleblockers (with the one who does the roleblock swapping each night) or that they become odd night roleblockers (on odd nights one of them can perform a roleblock)
The latter - so essentially they share a command and it can only be used every other night.

The lone wolf not being able to communicate can maybe make it okay to make him a spy and not put further tweaks though. What do you think @Faddy ?
 
I've added the Lone Wolf Spy and an extra vanilla town.

Haven't changed the JOAT or the lovers yet, waiting for thoughts from faddy first.
 

Faddy

of, having, or involving transitory whims
I've added the Lone Wolf Spy and an extra vanilla town.

Haven't changed the JOAT or the lovers yet, waiting for thoughts from faddy first.

I have no issue with the Lovers as they are. Alternate roleblock/rolecop works for me. Town don't have many PRs to hit so it isn't like these actions are going to have a lot of value.

The JOAT idk. It feels like a random bunch of powers but that isn't necessarily an issue. It is a possible red herring but there are a few options it opens up for mafia. Roles don't have to be overly logical. Is the TURN commandd used in the game thread?
 
I have no issue with the Lovers as they are. Alternate roleblock/rolecop works for me. Town don't have many PRs to hit so it isn't like these actions are going to have a lot of value.

The JOAT idk. It feels like a random bunch of powers but that isn't necessarily an issue. It is a possible red herring but there are a few options it opens up for mafia. Roles don't have to be overly logical. Is the TURN commandd used in the game thread?
All mafia commands are to be used in the mafia thread. The JOAT definitely has a bunch of random powers and that's because the initial design was hugely inspired by the flavour. The poison is a weak strong kill, there's a bunch of wackyness about the delay that I enjoy and I don't really like the commute, which is why I'm thinking of swapping it for the self janitor. The role is meant to be flexible but weak, having a lot of different tools (and the ability to use multiple in one night if they plan it out) but those tools don't massively impact the game.
 

Faddy

of, having, or involving transitory whims
So the general design looks fine at this stage.

Now you need to write the role PMs and win conditions.

This will give you a chance to think about each role and tweak it if you don't feel something works.
 
Sorry for disappearing but things got quite busy, a draft of the role PMs should be on the sheet but it's currently far too fluffy so I'm going to try and cut that down as much as possible (mainly cute flavour stuff, only makes it read less clear to the reader)

The only change I've made is swapping the JOAT's commute for the self janitor but I've realized that scum may have an unfair advantage in how easy it will be to confirm them, the vig and lovers could quite easily be given a quite strong confirmation by the lie detector. Another issue which might not actually be an issue: when I created the turn() power I didn't think it'd effect the vigi power in any way (other than allowing the vigi to input the vig shot and the kill command on the same night) but as written it might make it appear like it would allow them to do the vig shot early or make it so they can target anyone, did either of you read it like that?

Win conditions are:
Town:
"You are aligned with Cloudbank (that’s town) and win when all threats to Cloudbank have been eliminated."
Mafia:
"You are aligned with The Camerata (that’s the mafia) and win when you have a 50% majority and all threats to that majority have been eliminated. "
 

Natiko

Town's Friendly Neighborhood Serial Killer
The formatting is showing up odd on my end, I'll have to wait and make a duplicate of the sheet to check later so I can see the full Role PMs and not just a cutoff part.
 

Faddy

of, having, or involving transitory whims
Hey o/

I'll probably get around to looking at this tomorrow night.
 

Faddy

of, having, or involving transitory whims
The role pms look ok but they are hard to read on the sheet.

Could you possible put them into a google doc? That would make the role PMs much easier to check.
 

Faddy

of, having, or involving transitory whims
The Turn command isn't clear to me. It could be interpreted that using turn gets around the 1-shot restirction too.

Also why do the Joat commands have brackets after them? Is this a flavour thing?

And I think there should be some information in a role PM (not necessarily all of them) that Mafia have a hidden partner. You need to tell mafia this information so it has to be mentioned somewhere. I would suggest in the Lovers PMs since it will stop anyone connecting a hidden partners to lovers being mafia.

Also remove the phrase 50% majority, it is incoherent. Instead make it "you win when mafia control 50% of the vote"
 
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Natiko

Town's Friendly Neighborhood Serial Killer
Are you revealing the identity of the lost partner to the other scum as mentioned in the lost partner PM?

I agree with Faddy’s recommendations, and would like to add that you should just make it explicitly clear what Turn does as far as allowing the use of any and all unused abilities of yours as well as letting odd/even function on their off night that night. Don’t leave it open to interpretation as it currently is. I also would rather you just refer to the mafia thread as a mafia thread to avoid someone not paying attention and making a bad choice lol

The poison JOAT ability goes through the vest correct?
 
Sorry all for taking so long, some things got in the way and the longer it went the harder it was to get back into things.

The Turn command isn't clear to me. It could be interpreted that using turn gets around the 1-shot restirction too.

Also why do the Joat commands have brackets after them? Is this a flavour thing?

And I think there should be some information in a role PM (not necessarily all of them) that Mafia have a hidden partner. You need to tell mafia this information so it has to be mentioned somewhere. I would suggest in the Lovers PMs since it will stop anyone connecting a hidden partners to lovers being mafia.

Also remove the phrase 50% majority, it is incoherent. Instead make it "you win when mafia control 50% of the vote"
-Will rewrite turn to get rid of confusion
-Brackets are a flavour thing but can easily get rid of them if confusing
-Got it
-Got it

Are you revealing the identity of the lost partner to the other scum as mentioned in the lost partner PM?

I agree with Faddy’s recommendations, and would like to add that you should just make it explicitly clear what Turn does as far as allowing the use of any and all unused abilities of yours as well as letting odd/even function on their off night that night. Don’t leave it open to interpretation as it currently is. I also would rather you just refer to the mafia thread as a mafia thread to avoid someone not paying attention and making a bad choice lol

The poison JOAT ability goes through the vest correct?
-That was what Faddy recommended so that's the plan yeah
-Got it

Hope you both are coping well regarding covid 19 ect
 
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Sorry all for taking so long, some things got in the way and the longer it went the harder it was to get back into things.


-Will rewrite turn to get rid of confusion
-Brackets are a flavour thing but can easily get rid of them if
-Got it
-Got it


-That was what Faddy recommended so that's the plan yeah
-Got it

Hope you both are coping well regarding covid 19 ect
Adding to this:
JOAT poison goes through vest (it's really its only purpose)
Not sure how I can fit the lone wolf bit into the lovers PM without it looking really weird, will give it some thought (also mafia would learn of their team mate through the member list part of the PM)

-Changed win condition and mafia thread notation :)
 
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I think turn it it's current state just doesn't really work, there isn't any logical reason it effects some abilities but not others.

One idea I've had is to change the lovers from odd/even to just not being able to use both actions in the same night, then turn can say "during the next night mafia members can use all non-expended powers regardless of restrictions" (or similar) this gets across that both lovers can use their power and that they can ignore the one action per night rule (this also would allow the vigi to use the shot while red was still alive but they'd get an earlier shot but with less possible targets so I think it's balanced)
 

Faddy

of, having, or involving transitory whims
I think the Turn() command is bad for the reason that it contradicts other role flips and that imo is bastard.

If you want the Turn() commmand make it a night command for the JOAT and they can use all their powers the next night so it doesn't interact with other roles.

I'm reading the Transistor wiki and I think poison doesn't fit with the game. Are you telling the target they are poisoned? I think It would be better if the Purge command is a delayed Strong Shot that fires at the end of the next day. That way it still gets around bulletproof and can be a surprise when 2 people die if it gets used.

And flavour wise it makes more sense for Grant to be the rolecop and Asher to be the roleblocker?

Not sure how I can fit the lone wolf bit into the lovers PM without it looking really weird, will give it some thought (also mafia would learn of their team mate through the member list part of the PM)

The member list is always redacted. Imo for the fairness of the game town needs to be aware that they are looking for a mafia member who is not able to actively co-ordinate. It would be frustrating for town to look for connections between mafia where none could possibly exist. It also stops the mafia team actively hinting to their partner because they know that knowledge will eventually be revealed
 
I think the Turn() command is bad for the reason that it contradicts other role flips and that imo is bastard.

If you want the Turn() commmand make it a night command for the JOAT and they can use all their powers the next night so it doesn't interact with other roles.

I'm reading the Transistor wiki and I think poison doesn't fit with the game. Are you telling the target they are poisoned? I think It would be better if the Purge command is a delayed Strong Shot that fires at the end of the next day. That way it still gets around bulletproof and can be a surprise when 2 people die if it gets used.

And flavour wise it makes more sense for Grant to be the rolecop and Asher to be the roleblocker?



The member list is always redacted. Imo for the fairness of the game town needs to be aware that they are looking for a mafia member who is not able to actively co-ordinate. It would be frustrating for town to look for connections between mafia where none could possibly exist. It also stops the mafia team actively hinting to their partner because they know that knowledge will eventually be revealed
-Probably better to just get rid of the turn command then, can always make mafia stronger in other regards (more on that further down)

-What's the difference between a delayed strong shot and being poisoned, I've assumed they were the same thing so happy to go with a strong shot.

-Asher's role in the Camerata was to snoop around and gather information on who they should intergrate so I felt he fit pretty well with a rolecop.

On the lone wolf:
-Hadn't thought about it from that perspective but I completely agree, trying to find connection to people which weren't there was incredibly fustrating in HoH mafia (sorry Natiko)
-Given we're getting rid of turn maybe we could replace it (and maybe the chat spy part) with the ability for the JOAT to send a target a night for the lone wolf to aim to get lunched (similar to mith's version of the assassin https://wiki.mafiascum.net/index.php?title=Assassin), that way town and mafia get concrete info on there being a lone wolf.
 
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Faddy

of, having, or involving transitory whims
-What's the difference between a delayed strong shot and being poisoned, I've assumed they were the same thing so happy to go with a strong shot.

The difference is about whether the killed player gets notified. Since you aren't telling the Bodyguard if they get shot I assume you aren't telling the victim they are poisoned.
-Asher's role in the Camerata was to snoop around and gather information on who they should intergrate so I felt he fit pretty well with a rolecop.
Ok. I was just going off the wikia..
On the lone wolf:
-Hadn't thought about it from that perspective but I completely agree, trying to find connection to people which weren't there was incredibly fustrating in HoH mafia (sorry Natiko)
-Given we're getting rid of turn maybe we could replace it (and maybe the chat spy part) with the ability for the JOAT to send a target a night for the lone wolf to aim to get lunched (similar to mith's version of the assassin https://wiki.mafiascum.net/index.php?title=Assassin), that way town and mafia get concrete info on there being a lone wolf.

I think that works and gives the Lone wolf one person who they know is not mafia. Maybe the Lone Wolf gets spy access to the secret chat if they eliminate their target?
 
The difference is about whether the killed player gets notified. Since you aren't telling the Bodyguard if they get shot I assume you aren't telling the victim they are poisoned.

Ok. I was just going off the wikia..

I think that works and gives the Lone wolf one person who they know is not mafia. Maybe the Lone Wolf gets spy access to the secret chat if they eliminate their target?
Changed the PM on poisoning to be a delayed strong kill.

How does this sound for the lone wolfs pm?
"During the game you may be sent the identity of a town player by the mafia team, if you manage to get this player lunched you will gain access to a secret thread."

And for the JOAT
"One of your allies [lone spy’s playername] is a lone wolf and does not know who their fellow mafia are."

And gets a new 1-shot ability
"help(): <Player Name>: The lone wolf will be informed that the targeted player is town, if that player is lunched the lone wolf will receive an additional power."
 

Natiko

Town's Friendly Neighborhood Serial Killer
The access to the gossip chat seems like a really lame reward, what happens if they just naturally get invited to it N1? lol
 
The access to the gossip chat seems like a really lame reward, what happens if they just naturally get invited to it N1? lol
We could always add them to the mafia chat and pretend that was the plan all along :P

(Very late night low brain energy idea: mayby we could ditch the chat spy part and make the help thing a standalone infinite shot ability with no reward so every night the spy learns of one town)
 

Natiko

Town's Friendly Neighborhood Serial Killer
We could always add them to the mafia chat and pretend that was the plan all along :P

(Very late night low brain energy idea: mayby we could ditch the chat spy part and make the help thing a standalone infinite shot ability with no reward so every night the spy learns of one town)
I think threading the middle would be better - they are fed a player that isn’t Mafia, but they only receive a new one upon that player dying. So at least they always know one person that’s safe to push but they don’t get too much info.
 
I think threading the middle would be better - they are fed a player that isn’t Mafia, but they only receive a new one upon that player dying. So at least they always know one person that’s safe to push but they don’t get too much info.
Sounds good, I suppose this would replace the chat spy part. I'll add it in (and maybe tweak the PMs) some time tonight, anything else you feel could be improved?
 

Faddy

of, having, or involving transitory whims
I think it is fine.

Since names are alignment indicative there should be fake names given to the scum team to give them the option of claiming something other than vanilla.

I would give the main mafia team 2 names, none for the lone wolf.
 
Fake names are in the google sheets though maybe I'll update the PMs to include them.

Currently every member has one (including the lone wolf) but I'm fine with cutting it down to 2 (probably Maximillias Darzi and Lillian Platt as there's a possibility of them attempting a lover fake claim with that)
 

Faddy

of, having, or involving transitory whims
Fake names are in the google sheets though maybe I'll update the PMs to include them.

Currently every member has one (including the lone wolf) but I'm fine with cutting it down to 2 (probably Maximillias Darzi and Lillian Platt as there's a possibility of them attempting a lover fake claim with that)

No that is fine. I just missed it because it is on the design page and I was focussing on the role PMs.

Those don't need to be in role PMs. Usually you would just put them in the mafia thread at the start of the game and let them sort it out.

The only reason I was thinkning they don't all need names is because this isn't role madness. But there is no issue if they do all get names. either way is fine.
 

Faddy

of, having, or involving transitory whims
@Natiko anything to add? I think the game is good to go but if you have any final feedback to give now would be the time.
 

Natiko

Town's Friendly Neighborhood Serial Killer
Sorry, been busy.

Think the balance is good to go. @Faddy there's a fake name for the lone wolf in the sheet. You fine with that?

Small, small things:

  • Help command is not capitalized in Royce's role PM
  • Help command says it will not refresh unless previously identified player is lunched. Should probably be dead instead (they could end up NKing said player for whatever reason). This is also the condition mentioned in the lone wolf's PM - should be changed in both probably.
  • The caveat about being the last mafia and being able to use your power and the kill is worded differently between Royce and Sybil
  • Says the lone wolf has access to a secret thread - what thread is that again?
 
Sorry, been busy.

Think the balance is good to go. @Faddy there's a fake name for the lone wolf in the sheet. You fine with that?

Small, small things:

  • Help command is not capitalized in Royce's role PM
  • Help command says it will not refresh unless previously identified player is lunched. Should probably be dead instead (they could end up NKing said player for whatever reason). This is also the condition mentioned in the lone wolf's PM - should be changed in both probably.
  • The caveat about being the last mafia and being able to use your power and the kill is worded differently between Royce and Sybil
  • Says the lone wolf has access to a secret thread - what thread is that again?
Fixed all of these (the secret thread refered to the chat creator but was no longer needed)
 

Natiko

Town's Friendly Neighborhood Serial Killer
Good to go from me! Sorry about the delay on my part a couple times. Much appreciation to Faddy carrying the brunt of the review process on this one. Should be a fun game!
 

Faddy

of, having, or involving transitory whims
Everything looks fine.

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