Eh, fine. I bumped it to 2-shot and no self target. I think three shots would have been fine because they would have to have the janitor survive that long AND target players that end up being killed, but I don't care enough to put up a fight. Just want this thing approved lol
My rationale is that there's a fairly limited amount of scenarios where this hurts a scum that is down or struggling in a way. In most of those scenarios we have the janitor unable to hit that many.
However in a game where they do quite well the three shots come more into play so it increases the ceiling of their performance without taking much of their floor, slightly evening it out.
Just running across the roles one last time to look edge cases:
-Package: Sending when blocked and sending to commuter "exhausting" the shot. Most relevant for balance here is whether they get something like "you were unable to send it" or something when blocked.
-Backup: Does a player with exhausted shots count as vanilla? This is super duper edge as no role can be exhausted until after N2.
-Backup: If they're otherwise supposed to receive the role, will they receive a role that is erased?
-Adrenaline: Does a vengeful kill count as a night kill, or do they die instantly because it's more like a lynch?
-Oddity: What are the results the receive and is the result from hitting Kojima unique?
-Messenger: Some may simply not use this role which from role PM sounds like it is totally ok.
-Loved: If they're tied with player X, does player X get lynched instead?
Role fluff:
Package Giver
Welcome [Player],
You are Sam the Package Giver
You are aligned with the Stoic Good Team (That's the TOWN).
Each night you can give a player a packages by PMing the gamerunner the command GIVE: (NAME). You have a total six packages. You do not know the contents of the packages. You also have the ability to vote.
You win when all threats to the Town are eliminated.
Just flipping around the words a bit because they cannot choose themselves what package to give, their role is just six shot.
Welcome [Player],
Big Ass Ladder
You are a Big Ass Ladder the Protector.
You are aligned with the Stoic Good Team (That's the TOWN).
As a Big Ass Ladder you have the ability to lift people to safety. Once per game you can PM the gamerunner the command PROTECT. Once used, everyone will be immune to dying for that night. This command cannot be used Night 1. You also have the ability to vote.
You win when all threats to the Town are eliminated.
Not sure what the guidelines are for highlighting lol, but it felt appropriate to highlight that even though the role isn't passive
CDT6 Operative
-All fine, no need to tell about roles changing
Fragile
When receiving an item that's used at night:
You have received a package containing a 1-Shot Track. At night use the command TRACK: (NAME) to see who, if anyone, your target visited that night.
Because you are unavailable every even night, you are unable to use your item on even nights.
Bridge Baby
-All fine
Die-Hardman
-Die-Hardwoman is obvious, but perhaps make the nonbinary be Die-Hard/Die-Harder? Die-Hardperson sounds a bit strange
Kojima Productions PR
-All fine
Heartman
-Perhaps tell what happens in a tie, otherwise all fine
Bridget
-All fine
Naked Norman Reedus
-All fine, even tho they can't out mafia targeting them :cry:
Nifty Backpack
-Just wondering about replies, otherwise all fine
BT
-All fine
Higgs
-All fine
Cliff
Welcome [Player],
You are Cliff the 2-Shot Eraser.
You are aligned with the Evil Weirdos (That's the MAFIA).
You are teamed with:
??????????????????
You have access to several abilities as a result of being a real evil weirdo. Each night one member of the mafia can submit a night kill by PMing the gamerunner the command KILL: (NAME). You can also erase a player's info using the command ERASE: (NAME) twice a game. Targeting a player with an erasure will for the rest of the game cause them to flip without any PM being posted. You cannot self-target. Members of the scum team may perform their action and submit their factional kill at the same time (e.g. they are not constrained to one action only).
You win when you control 50% of the vote.
You can access the scum chat here: [LINK]
-Just adding in that the erase doesn't disappear and stays there for as long as the player is in the game