1. I do not plan on telling the players too much about the mechanics. I was toying with the idea of when town lynched the first scum posting in red text something like “A spirit has been diminished.” If they puzzle it out that’s great for them but I’m not sure it needs to be made explicit in order for the game to work.Uhh huh. Interesting concept. Love the idea of the backup doc/bodyguard being way better than the original. First questions:
1. Do you plan to tell Scum or the thread how the possession mechanic works? Right now there is no hint to it other than your notes. If you don't write it in the chat there is no way I can imagine them ever figuring out what the Acolyt actually does.
2. Why is the last Scum NK immune? Just as a red herring or am I missing something? The only other role that can do NKs is the cannibal and I'd argue that's a net win for Sum (same number of Scum remaining but one Neutral less)
Glad to hear I’m on the right track at least! If you have any suggestions that you think could improve the game beyond just balance feel free to share any.Btw, I was just re-reading Of Gods And Men, because I want to refine the core concept of the second installment and I came across that sentence I wrote in my post mortem: "If you can't find a role that does literally nothing in a game without your mechanic, doesn't break the game in half and doesn't seem completely out of place in a mafia game, you probably should rethink your core design"
You're definitely passing that test with the blessings. One could probably double down on it a bit more, but wayne. So on a barebones conceptual level, I have nothing to criticize :)
Yeah, I tried to keep it so that the game wouldn’t be terribly swingy based on PR actions. They can obviously have an impact with a tracker and a doctor, but they all have downsides. I could see adding in a sleepwalker though, that could be interesting.To me the Acolyte role seems like a waste. It's not like the scum decide who to posses so I don't see the point of having blessed players when you control the ability. It's not like they lose their ability if they posses a blessed player.
It's not game breaking or out of place but it's mostly useless.
But I also don't think town is missing something. There are not many roles here and they seem pretty balanced. Maybe something that could screw with townie roles like a sleepwalker could be interesting.
With the amount of information given to town according to the current plan, yes, it is a role similar to Vanilla Townie in terms of power level. However, I strongly disagree with the notion of it being "a waste". If you want to add additional roles (e.g. sleepwalker) you barely make a balance difference by replacing a Vanilla compared to replacing the Acolyte. And the Acolyte is one of those "beautiful" roles that fit perfectly into a mechanical concept.To me the Acolyte role seems like a waste. It's not like the scum decide who to posses so I don't see the point of having blessed players when you control the ability. It's not like they lose their ability if they posses a blessed player.
It's not game breaking or out of place but it's mostly useless.
But I also don't think town is missing something. There are not many roles here and they seem pretty balanced. Maybe something that could screw with townie roles like a sleepwalker could be interesting.
1. I do not plan on telling the players too much about the mechanics. I was toying with the idea of when town lynched the first scum posting in red text something like “A spirit has been diminished.” If they puzzle it out that’s great for them but I’m not sure it needs to be made explicit in order for the game to work.
2. That’s a good question. May have been a remnant from before I made it to where the cannibal wouldn’t penalize scum.
Glad to hear I’m on the right track at least! If you have any suggestions that you think could improve the game beyond just balance feel free to share any.
Yeah, I tried to keep it so that the game wouldn’t be terribly swingy based on PR actions. They can obviously have an impact with a tracker and a doctor, but they all have downsides. I could see adding in a sleepwalker though, that could be interesting.
As far as Acolyte specifically goes it’s more a role that exists as a red herring. Town could derive useful information from it if he lives and has living blessed players alive the night after the first scum lynch. He could also do nothing useful for town - but it won’t harm them at least.
To both of you - do you think the extra kill every other day for scum is fine? If we wanted to push to four scum lives total I’d probably drop it from the game. It’s part of why I put them at three as well.
To both of you - do you think the extra kill every other day for scum is fine? If we wanted to push to four scum lives total I’d probably drop it from the game. It’s part of why I put them at three as well.
With the amount of information given to town according to the current plan, yes, it is a role similar to Vanilla Townie in terms of power level. However, I strongly disagree with the notion of it being "a waste". If you want to add additional roles (e.g. sleepwalker) you barely make a balance difference by replacing a Vanilla compared to replacing the Acolyte. And the Acolyte is one of those "beautiful" roles that fit perfectly into a mechanical concept.
Yeah, that's what I figured. I just wanted to voice my disagreement with the term "waste".Oh I wasn’t toying with the idea of replacing the Acolyte. I was considering modifying one of the vanilla roles to be a sleepwalker.
You're forgetting that a Scum lynch possesses another player. So, if everything goes according to your scenario, except they lynch Scum D6, they'd still be 2-2. So really, they only have 5 days, because going into the sixth they've already lost. Still should be fine, though. I can live with that.Let's see which is the worst outcome to town:
D1 starts with 19 townies, 2 scum, 1 neutral
D1 lynch town: 18, 2, 1
N1 scum kill lovers, cannibal kill town: 15, 2, 1
D2 scum day kill town and town lynch: 13, 2, 1
N2 scum kill town: 12, 2, 1
D3 town lynch: 11, 2, 1
N3 scum kill town, cannibal kill town: 9, 2, 1
D4 scum day kill town and town lynch: 7, 2, 1
N4 scum kill town: 6, 2, 1
D5 town lynch: 5, 2, 1
N5 scum kill town and cannibal kill town: 3, 2
D6 town lynch: Scum wins.
Town has 6 phases until they lose. To such a small scum team vs a big town team I don't think it's that bad. They have plenty of time to turn the game around even when a double kill every other day and every other night.
Is scum allowed to use the day kill D1? I'm not to fond of that idea, not because it's gamebreaking but because they could kill a player as soon as the game started and that would be really shitty to that player. He signed up for a game and being unable to play at least a phase is really not fun.
D6 town lynch: Scum wins.
You're forgetting that a Scum lynch possesses another player. So, if everything goes according to your scenario, except they lynch Scum D6, they'd still be 2-2. So really, they only have 5 days, because going into the sixth they've already lost. Still should be fine, though. I can live with that.
Okay - made my last revisions barring more feedback from you all. I also added the order of operations.
Change List:
- Acolyte blessing now lasts two nights instead of three
- Acolyte role PM now states holy water protects a player’s spirit
- One vanilla town made a sleepwalker
- Limitation on possessing PRs changes from PRs+1 to PRs+3 to not be too limiting to scum
- Day kill for scum not allowed on day 1
- Added notes saying a scum death will show their original role PM instead of their scum one
- If it took a life from scum red text will be posted saying “The Spirits have diminished”
- The two starting scum will be vanilla town for the purpose of their flips
Couple wrap up questions I want thoughts on:
- Should the lovers be eligible to be possessed? Since once one of them is they would either be yanked from the chat which will be really obvious or they’d still be in the chat with a town player and then the game trends towards bastard maybe?
- I won’t be counting the lovers or sleepwalker as PRs (for the purpose of possession) since they don’t have actions. Any disagreement there?