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  1. Atheon

    Berserk Design Thread

    yn May 24 2017 at 2:28am thanks coppa and franco for reviewing and working with me and seru on this :> after chatting with coppa and franco in discord, am happy to say that berserk mafia has now been vetted and can launch when the community needs it to :D
  2. Atheon

    Berserk Design Thread

    yn May 22 2017 at 4:50am coppa, when you have time (during your vacation), me and franco have been tweaking the game design somewhat. let me know if you have questions with anything ? ty
  3. Atheon

    Berserk Design Thread

    yn May 17 2017 at 1:04pm May 17 2017 at 10:03am franconp said: A jail function I think that could work. The player would still be targeted for commands but not NK, right? Another doubt, how would the sacrifice work with the strongman? Does he lose one life? Griffith becomes scum even when he...
  4. Atheon

    Berserk Design Thread

    franconp May 17 2017 at 10:03am A jail function I think that could work. The player would still be targeted for commands but not NK, right? Another doubt, how would the sacrifice work with the strongman? Does he lose one life? Griffith becomes scum even when he doesn't kill? Also what happens...
  5. Atheon

    Berserk Design Thread

    yn May 16 2017 at 5:13pm May 16 2017 at 8:43am franconp said: May 15 2017 at 7:28pm yn said: Oh also i think the death toll might seem inflated since we've only been looking at the killing roles. If we factor in the protective roles, it may not be as bloody as it seems at first? For example...
  6. Atheon

    Berserk Design Thread

    franconp May 16 2017 at 8:52am May 15 2017 at 7:44pm stanleypalmtree said: so i have an idea about the behelit, the behelit can still be passed around like before, but it has the added condition that if its holder is killed by scum, then it will go straight to griffith. however everytime...
  7. Atheon

    Berserk Design Thread

    franconp May 16 2017 at 8:43am May 15 2017 at 7:28pm yn said: Oh also i think the death toll might seem inflated since we've only been looking at the killing roles. If we factor in the protective roles, it may not be as bloody as it seems at first? For example, N1: 1 NK + 1 Vigi ...
  8. Atheon

    Berserk Design Thread

    stanleypalmtree May 15 2017 at 7:44pm so i have an idea about the behelit, the behelit can still be passed around like before, but it has the added condition that if its holder is killed by scum, then it will go straight to griffith. however everytime that someone gets possession of the...
  9. Atheon

    Berserk Design Thread

    yn May 15 2017 at 7:28pm Oh also i think the death toll might seem inflated since we've only been looking at the killing roles. If we factor in the protective roles, it may not be as bloody as it seems at first? For example, N1: 1 NK + 1 Vigi ... COUNTERED by Reviver = total damage: 2 kills at...
  10. Atheon

    Berserk Design Thread

    yn May 15 2017 at 7:07pm Spy will get a sentence from the same night phase's chat. It will probably be pretty random and NAI but wifommy Bluffer is 1x for entire game. Vote will be Vote:[Player] so, pretty standard, but other night commands and the Day Override will be flavoursome. Im hoping...
  11. Atheon

    Berserk Design Thread

    Coppanuva May 15 2017 at 6:32pm How random do you/the spy think the sentence will be? And is it going to be from the previous phase or the entire game? also RE: Bluffer, is that a 1 shot period, or 1x a day? Additionally, are you planning on flavored action commands or standard, and does the...
  12. Atheon

    Berserk Design Thread

    yn May 15 2017 at 5:07pm 3. okay, fair! 4. griff was designed as a limited-life role if he converted to scummies. he does not need to convert to scummies, but if he does, he gets lynchproof for the day after, and then he's supposed to be gone. this generates a guaranteed event / contents for...
  13. Atheon

    Berserk Design Thread

    franconp May 15 2017 at 4:57pm Also what happens when a players get the Behelit and is NK or lynched?
  14. Atheon

    Berserk Design Thread

    franconp May 15 2017 at 4:53pm 3. I think it should alert the players he is lynchproof. Not allowing to vote for him. Not telling could lead to complications and could be worse for the player. 4. That's my problem. If they start claiming when the Behelit stops the one who pass it last will...
  15. Atheon

    Berserk Design Thread

    yn May 15 2017 at 4:20pm 1. No, on Even Nights he will only get results from the scummies. But again, me and stanley will choose the sentence and it will not be anything revealing. 2. Any red text command will get the reply "Confirm". Nothing happens otherwise. Player will know this in their...
  16. Atheon

    Berserk Design Thread

    franconp May 15 2017 at 3:48pm Some questions: - If the Spy gets results from even nights he can't get results from the Masons (Odd night)? Or he can get a result from the last day? - How will the bluffer work? What happens if the try to fake an Override? I'm not too sure about this role...
  17. Atheon

    Berserk Design Thread

    yn May 11 2017 at 11:34pm Thanks Coppa and Franco for reviews so far Once a game reaches a GREEN LIGHT status for reviewer, please let us know, thank you~
  18. Atheon

    Berserk Design Thread

    yn May 4 2017 at 1:58pm Yes, if berserker rolls hider and hider hides with town, no kills happened. ty for comment/review. let me know if there's other thingies that jumps at u later :D
  19. Atheon

    Berserk Design Thread

    Coppanuva May 4 2017 at 7:03am Can you expand the timing of the berserker communication a bit better? Specifically when it comes to the hider. If it randomly rolls hider, and hider hides with town, no kill happens right? Or is the intended behavior to pull hider from the random list if they're...
  20. Atheon

    Berserk Design Thread

    yn Apr 28 2017 at 9:34pm Hi, so Stan suggested that the Berserker role will be modified in that their kill target will be communicated to them prior to Day Phase starts and then they can cancel out of their Berserker kill if they would like to keep that player alive. As for kill numbers -...
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