Jun 3 2017 at 2:21pm franconp said:
Some thoughts:
Town:
- The jailer: He loses his power if he hits town? It seems too op as it's also a 1-shot cop. If the player doesn't lose his power after his first use he know his target is scum. Even if he loses he would have a green check. There are already cops in the game. It would be better to make him just x-shot (2 or 3 maybe).
To clarify how this works - the jailing gives them no direct info. When they choose to use the execute it is a one shot and should they hit town with it they can no longer even use the jailing portion of their power.
Makes more sense.
- Bodyguard: OK
- Back up cop: Is he also a gossip?
No. He is also not a weak one.
- Weak Cop/Gossip: So if he target scum dies and if he target town gets a secret chat? Could work. What if he target neutrals?
Arya is ascetic so it wouldn't work. Whatever the other neutral ends up being I would say they would enter survive and enter the chat.
- Vote limiter: Don't go for the survivor option. It's too much. If you decide to go for the thunderdome make it 3 or more players. You could add a restriction to include himself in the thunderdome.
Do you mean it's too much as in too strong?
Yes. It's too strong. A classic thunderdome or 2 kills are better options.
- Doctor: Is x-shots or unlimited? I would leave out the notification. It's too op if scum doesnt' have strong shots.
It's a 3 shot ability currently.
That's ok.
- Override: OK (I love this role, such madness). What would happen with the vote limiter? Also 1-shot right?
Yep, 1 shot.
- Religion Triple Voter: It's ok but should be x-shot. Too op if not.
How many shots would you think?
2.
- Religion Overrider: OK
- Reflector: x-shot right? Night actions only? What happens with NKs? Weak cop? Jailer? Also I would lose the randomess. Can be copied?
2 shot. Night actions only. Kills would deflect, as would any potential positive actions. Weak Cop is technically a day ability and would not bounce. Jailer..I guess that comes down to order of operations as you requested. I'll have to think on that/check with Ouro's guide. It can be copied assuming Dopple kills on a night that the deflect wasn't used. We could make it a targeted instead of random - something like "You may select a player to deflect all night actions to that are targeting you"?
If it's 2 shots targeting is better. The least random the better.
- Mason/Lovers: It's ok. Lovers seems better. Scum needs some help.
That's fine.
- Ordinary: OK.
Scum:
They need some buffs. They are really weak. They need x-shot strongkill to help against the doctor.
- Janitor: Not a fan of janitor in general. If he is a janitor don't share anything with his kill. Not even his role. If you make it a JOAT you could give him 1 janitor kill modifier where he can kill a target (a modifier not extra kill) and will not show results with the death.
- Cop: It's kinda a useless role. I don't see how knowing the religion of a player could help scum. This is the role that could give scum some more power.
Bit of a limbo role while we tried to decide how we wanted the items to work. At one point we were considering just two possible rewards - good or bad. If you won the votes and your religion was the one up that day you would get a good item, if you won and it wasn't your religion then you get something bad. If it's setup like that then scum have the ability to A) stack the results in their favor when it's a religion one of them represents and B) stack the odds against a player with the wrong religion and possibly doom them. With how the religion stuff expanded it doesn't work as well. Need to think on if reducing the religion items would be a good move again.
- Godfather: So if he is target by weak cop the weak cop won't die? He also can't be killed by Arya? Seems kinda OK. Should look at it further.
Correct, weak cop would just enter a secret chat with him and Arya would get the same result given for targeting a vanilla townie.
- Recruiter: Not a fan of the role. Needs some sort of backup because if he dies before using his power scum lose too much.
Neutrals:
- Tanner: Kill it with fire!!!!ca
It'll be gone. Just have to come up with a replacement that isn't overly plain but also doesn't break anything too much.
- Doppleganger: I would elimitate the assassinate command and just leave the coping (keep the killing of the copied). Make the copied abilities one shot only and maybe he can't copy a new ability before using the one she already has. Optional condition is too hard. Should just make her a survivor.
I feel like forcing them to have to use an ability in between kills would slow the role down way too much. That puts them at having to make it to day 7. I could see making the secondary win condition a survivor of some sort though. If you really don't think it's a good idea to have them be able to win by copying and using three additional abilities then we could maybe make them a survivor dopple, but I would think at that point we need to remove the restriction on who they can kill.
I think it's a good idea to win by copyng the abilities. I don't know if it would slow the role down much. She has to copy and use 3 abilities, so she has to survive to day 7 either way. Also isn't she ascetic? The drawback is that she can target Ordinary. Maybe winning by copyng 2 abilities?
Religion Mechanic:
Too much RNG. Have to still look more into it.
I'm thinking on what could be done to tweak it more. I also wasn't too pleased with letting any bit of it be RNG. That's why I started listing other options below it. Just not sure yet how to best handle it. TBD.