OK,
Been looking at this:
https://wiki.mafiascum.net/index.php?title=Mentor
A
Mentor is a role whose Night action is one of the following:
- If the Mentor does not have a living Mentee, at Night they can recruit one.
- If the Mentor does have a living Mentee, at Night they or their Mentee can kill someone (unless the Mentor already has a factional kill).
A
Mentee is a player who has been recruited by a Mentor. They can talk to the Mentor at any time, but will die if the Mentor dies. (If the Mentee dies, that just frees up the Mentor to recruit someone else during the next Night.)
While these are not necessary facets of the role, it is particularly common for Mentors to be anti-Town and recruit Mentees to their anti-Town alignments. These are partly consequences of the role being designed to represent the most acceptable
Cult.
Now, a few things I'd consider changed:
- No killing power
- A mentor gets
two shots to recruit. One is before the game start. The other will come into affect if the Mentee dies.
- The Mentor will be given the fluff names to choose between (Probably the three ordinaries currently marked as recruitable)
- The Mentee will have their own role PM that will be sent if they have been chosen.
- The Mentee/Mentor will share a private chat.
- If all fluff named players are dead when the second shot is available, then the Mentor gets buffed. I'd prefer a non-killing power buff.
- Basic survivor wincon.
Now, would the mentee targets be aware of anything in their role PM that links to the mentor?
I'm going for no right now.