Random thoughts/questions:
- Are the miller and godfather items a permanent change? How will that work if a scum player gets miller or a town player gets godfather?
They are permanent. If a scum player gets a miller or a town a godfather nothing happens. I was thinking of changing the item name to "horse head" so it's more obvious that it's a godfather and scum are more interested to go after it.
The handcuffs item - does it just link them for deaths or do all actions targeting one affect both regardless of the action?
All actions. The handcuffs only works for one night.
When does the Old Sign go into affect? The subsequent night?
The player can choose when to use it. It's a day command. I was thinking about having them post a command in the main thread.
Poison, antidote, motion detector, and tracker - are these all one shot items that can be used on any subsequent night?
All one shot. Can be used whenever the player wants.
Do the items circumvent the limitation on one action being performed a night?
Nope. Either their own action or the item. The only exception would be day commands.
For the auctions - you say a tie discards all the people with that entry. Does it then go to the next highest, non-tying player?
Yes. For example:
3 players: X, Y and Z. Let's say it's day one.
Player X bets 15 to bulletproof, 5 to silence and 5 to motion detector
Player Y bets 15 to bulletproof, 10 to silence and 0 to motion detector
Player Z bets 10 to bulletproof, 10 to silence and 0 to motion detector.
Both 15's bids for the bulletproof are eliminated and Z wins the item. For the silence both 10's are eliminated and X win the silence. For the motion detector X has the highest bid so he wins that too.
Do you keep your unspent coins from one night to the next or do you lose them?
They lose them.
You say the auctions are anonymous but held on OM. So are you thinking there's an auction thread that only you can post in but all players can see and they then PM you their bets?
Yes. I won't tell them who is participating in the auction or who wins each item. I won't even tell them why they were choosen to participate or where the next one will be. They have to figure it out themselves.
Does the Crazy Doctor know they're crazy or do they think they're just a doctor?
They know that they are a crazy doctor and how their role works. They won't be notified if they blocked or protected their target. Usually when a doctor protects a player and noone dies they have a semi confirmed townie. Also, if a roleblocker targets a player and noone dies they have a likely scum. I love the idea of not giving a player that info, "If I targeted a player and noone died it's because I roleblocked scum or because I protected a townie?"
Smith - so is it N1 starts making, N2 can send with 50% effectiveness or wait, N3 must send with 100% effectiveness? Does it then start back up at the beginning or is it one shot?
N1 he selects the item he wants. N2 he will have a command to send the item but with less effectiveness or to keep it. N3 he must send the item at full power. N4 all this start over again. I think this role could be OP so it takes a while to send every item.
Deflector - You specifically mean it redirects all non-killing actions targeting the deflector, right? Just making sure.
Yes.
Mourner - I think it might be good to just clarify you can deny questions at your discretion. People might try and be cute and tiptoe around alignment questions by saying things like "Should I vote for _______" which isn't asking alignment but indirectly is fishing for it.
I forgot to add that to the spreadsheet but yes, I have to approve the questions. It's also a day command so they must send their question during the day phase.
Multiple Voter - will the extra votes be disabled at a certain point in the game?
Originally, no. But now I'm thinking that I could make them stack if he don't use them. Let's say that he gets it right the first night. He could use a double vote D2 or he could keep it. If he use it he is back to one vote. If he keeps it and get it right another time he has a triple vote. After he uses that he goes back to 1 vote. Which do you think it's best?
Does the bomb go through BPs and doctor protects?
Yes. Also if the bomber is in the same room when the bomb explode he dies too and he loses the game even if he killed 5 or more players.
I like the negative utility of several town roles, but they feel a bit stronger than scum in my mind with the tracker, 75% doc, innocent child, smith, amnesiac cop, oracle, light sleeper, override, and multiple voter. Plus they by the nature of more people will be more likely to win more auction items.
And what would be best: nerf town or boost scum? Maybe adding another scum or one less townie?
One thing to keep in mind is how you'll resolve the room blocker and the roleblocker actions when they intersect.
I think that the room blocker should have higher priority as it's a one shot ability. I'm thinking that maybe I can make it a day ability and when the night starts tell the players that the room is locked and that the players outside the room can't interact with the players inside the room. Also if there is scum or one member of the gossip chat I can take their posting rights away and they can't communicate during the night. I think that could work with the right flavour.