So, just to be clear: THIS is the game I should dig into, not whatever is in the other thread? (Which I didn't open yet)
The other thread is just quotes we copied over from Fate/Mafia because we worked on both games at the same time and as a result had to make sure to not have spoilers for the other game. We just removed the posts for this game from Fate/Mafia and tossed them in that copy thread then made more organized threads to present to the reviewers which is what this thread is.
So yes you are in the right one.
I'm sad there aren't any Town/Scum pairings. It was before my time (Star Wars @ Season 2 on GAF), but from what I hear is that Town/Scum lovers can be pretty traumatic for the Town part :P
it's funny you mention that

but hey at least we have two town/neutral pairings. Plussss the complexity will help with having doubt XD
I'm not sold on this whole Town v Town angle, it will create some *really* weird situations that will benefit Scum enormously ("What? Fanto Scum? Says the Big Ben member! Nice trick... Go search in your own Team!"). What's my situation to hunt down Mafia when my Team is currently losing? I will lose anyway, won't I? Can we find a solution to this?
LOL the town v town angle is a mechanic I have really wanted to try out and this game's flavor seemed like the best way of handling it since HGW are based on Faction v Faction fights.
Additionally no one will know who is on each faction anyways unless they claim soooo for all the know they could be leading and not realize. Plus it does ad to more conflict and I want to see how town handles that. XD
I do like the one-sided lovers angle, though. Reminds me of the Love Boat Games. Do any of you have design insights into those by any chance? Would be really helpful to have a reference of how the chat impacts balancing. Because everyone having a chatpartner should be an upside for Town that needs to be considered.
My first ever mafia game I read was LB 2 so that basically inspired my idea for one sided lovers since I decided to make a mafia game for Fate LOL.
Masters and servants will only have night chats which is something we had in our first game.
Part of this is accurate to fate as a lot of the time Servants leave their masters to go handle tasks or do their own plans so having them come together at night makes sense flavor wise.
This is mainly so players focus on the main thread during the day, but also to maybe help sow doubt a bit as players will have time periods where they can't directly talk to their partner except loosely sinceeeeeee as explained by Fanto, players aren't allowed to publicly claim their partner.
1) Caligula Gladiatoring his master doesn't make any sense because if the master dies, Caligula dies. Caligula basically would have to say "Yeah, I just involuntarily thunderdomed, please kill me". Not fun.
Caligula is going to kill his master or be Vengeful not a Gladiator. The one that is a gladiator is his Niece and his power only triggers if Nero dies.
As of right now I'm leaning towards him just being vengeful as it works for a berserker. If Nero dies, he randomly kills someone. It's a bit of a twist on the idea, but it's better than two dead town because he killed his master who already used his BP. We can additionally remove the BP on Zouken if Caligula is jsut vengeful unless we want it as a caution. Whatever works.
I called it the Snitch in my Life is Strange game to fit the theme more, so I'm assuming Loki is cribbing the name from there lol. :P
LOL I saw Snitch as an alternative to Singer so it's what I use :p Plus you were the first time I saw the role, but I'd note that in nier mafia, when Vere flipped as the sample PM his character Devola was a Singer :P
Flavor wise Snitch fits better for Shinji as the dude only cares about himself and would totally out an ally only to die. He's literally the worst.
3) What is this "CS" you're talking about in the Town power post?
CS are command Seals. there are a power masters will have if their servant's powers require them and they are mainly there so Vanilla masters get something to do lol and also because they fit the flavor of fate.
The two CS in these games are:
1. A Motivate shot meaning the master can give their x shot servant one extra shot. These are only needed for servants with x shots that can be recharged as we probs don't want to give the override and extra shot unless we think that might be fun lol.
2. A redirect meaning the master can change the target their servant targets if they have a targetable ability. This power fits fate a lot as masters will often make servants do things they don't want to do with command Seals, but it's also is useful if a master doesn't trust their servant enough and decides they should target someone else. lol
It can also be used if the servant isn't around right before Night actions lock and the master realizes they should change target. They can use their redirect for such occasions.
I 100% admit most masters won't use the second command seal that much but in cases where the servant and master don't trust each other, it can cause more chaos and will especially be fun for mix alignment teams like say the town master and neutral servant.
Plus it fits the flavor. Everyone is like "oh flavor is just flavor" but I really want people to get that flavor can be important

especially in my games. PLus we have these shots in the first game so it seems smart to keep that up.
4) What is a restless spirit?
As what Fanto said, basically when he dies Sisigou's player will be able to vote during the next day phase but not talk.
5) I hate Lightning Rods and think they are unfun and inherently inbalanced. It's bastard, so no hard objection from me, but I suggest you think of alternatives.
I like the idea of LR's because it's a way for town to tank a kill possibly for town lol. It messes with results but it can help in some ways. It also fits Bedi because he is the type to sacrifice himself for the greater good.
Final post for tonight: You do realize you'll end up with a bunch of confirmed Town at some point, yes? Because of course the servants will say "Fanto is my master" when they're in danger of being lynched. When they're confirmed Town there's no reason to doubt the master.
Actually, mass claim. Everybody makes their pairing public (not who is master and who is servant, just who is their counterpart). Suddenly you have a strong bond between two Scum. Even when only the Servant is lynched, the master is up next because they're confirmed as the Scum servant's partner. Have you thought that scenario through?
So, in their last game, which has very similar mechanics to this one, this was basically my #1 concern. It was decided that the players would not be allowed to claim their partners publicly in the thread, under the threat of being modkilled for doing it, so that should prevent any of those scenarios from happening. I assume Loki/Vere are planning to take that rule to this game as well.
It is as Fanto said. Servants and Masters are prevented from saying who their partner is as even the flipped Role PM won't reveal who their partner is. Some case peeps can do the math, but if someone admits to be partnered with someone else... they modkilled.
Additionally... Sherlock Holmes is not partnered with anyone so town will have suspicion about there being an odd number of players...
Additionally additionally it's a bastard game. Just because we don't have any town/mafia pairings in this particular game doesn't mean people won't suspect their master/servant of secretly being scum especially since we will have lover chat be night only like the first game, and because... well Spoilers for the first game and referring to me

earlier... (you can't play Fate/Mafia anyways just because you might figure out things after reviewing this game) several pairings in that game are Mafia/Town.
Just because there aren't in this game and we only have the town/neutral combos, doesn't mean people won't suspect it's the case in this game especially with it being bastard again.
Plus wouldn't you agree that masters having redirects seem scummy lol
Depending on how much time I have, I'll try to get a closer look at things this weekend. Otherwise I'll definitely dig in next week.
Okay fanto sounds good.