https://docs.google.com/spreadsheets/d/12ofuzp7vWkYR_uO7GZUNPN4f_zJ0PpR3g2wcKslG5O0/edit?usp=sharing
Hey, feel free to ask any questions.
Hey, feel free to ask any questions.
Basically yeah, as for Nobunaga the powers are usually random, didn't really try to connect them except for some cases like Hannibal, Gandhi and maybe Justinian. Most of these would end up having similar roles if I had to go by what they were.So basically what I'm getting here is it's a normal mafia game, except people can also die if they lose all their battalions and territory? Do I have that right?
I'm also a little puzzled by you making Nobunaga (a man known pretty much for having guns and using brutal tactics) a ninja.
Basically yeah, as for Nobunaga the powers are usually random, didn't really try to connect them except for some cases like Hannibal, Gandhi and maybe Justinian. Most of these would end up having similar roles if I had to go by what they were.
That makes sense. It was as I said, the protective powers being for territories does help balance it a bit.I was thinking they need the protection in the Risk portion because otherwise it's gonna be an all out war and people will be dying left and right on day 3. It's also why I limited the number of attacks from the first draft.
I'll also say you did a good job translating mafia powers over for the risk game side of things. Having the switcher switch territories is pretty genius as is making Gandhi an innocent child that can't conquer anyone.
Well if town wins Gandhi wins no matter what, that player leaves the game because at that point they can't conquer or be conquered. Then it proceeds and yeah maybe just Caesar wins or some other town. Like I said though I'm mixed here because depending on the bonus there's roles that are favored here. Plus some townie that hasn't really been focusing on conquering will be understandably upset when they think they won but got trolled and told there can be only one. So yeah the endgame part is most likely getting cannedSo town could "win" but actually only like... Caesar will win, or Gandhi. Is that correct?
Yeah I like that :D I need to find out why my like button isn't here in this thread. XDAnd we could say the bonus game doesn't impede next signups and people could sign up for next game even if they're still going there.
YOU'RE JUST NOT AS COOL AS I AM I GUESSYeah I like that :D I need to find out why my like button isn't here in this thread. XD
It might be because I had the mafia team remove my liking privileges for Greed island (to keep my temptation of liking things in game threads at bay XD I'll go contact Captain about that.)YOU'RE JUST NOT AS COOL AS I AM I GUESS
Well then... we'll just have to do something about that >:( I'll message review chat then. :DNah I can't like either haha. Anyway it's 6 am so I'll head to sleep now and answer any questions in the morning
I missed this, what was the concern you had?I'm a bit concerned about the Neutrals tho. XD
I think you're getting hung up on the role names, they're mostly just that. As for Cleopatra I had her but swapped to Tut because Cleopatra is Greek and I wanted an Egyptian known leader, I can change to Nefertiti though. I mostly went for iconicness which is why Peter the Great is in instead of Catherine who I thought was more popular, I can swap though it's no problem. Not all people on here had vast territorries for example, as for Hitler I can swap him but because he's an important part of history I'd like to keep him.I have a couple of problems with the role names.
All the 20th Century names are mafia and generally held to be awful people compared to the town who are regarded as world leaders and not primarily associated with genocide.
I don't think Saddam Hussein belongs in this game as he never controlled vast areas of territory. I also think Hitler is going to be controversial because he is still idolised by white supremacists and anti-semites. I think there are enough central european imperial rulers that we can do without Hitler.
And where are the women? British Queen's Elizabeth and Victoria were the bookends of the British Empire. Catherine the Great for Russia. Cleopatra for Egypt. I know it ins't a vast list but lets mix it up a bit.
Blackbeard was changed to Saddam Houssein with the same role and I added him as a new third party instead
I missed this, what was the concern you had?
I mostly went for iconicness which is why Peter the Great is in instead of Catherine who I thought was more popular, I can swap though it's no problem.
You do raise a good point here, my problem is that if they're too powerful because of the nature of the game the more powerful you are the more the other players will be raising their eyebrows being like hmmm.I'm mostly just wondering what protection they have from both the scum and town powers.
Attila the Hun for Saddam maybe(he was a villain in Mulan lmao).
Btw Lmao wasn't Catherine's husband the one playing with toys in his like 20s? So ok if we remove Saddam, Hitler and Mao who do we put, 1 gotta be chinese to represent the country.
I did boost a bit the neutrals, added a night protection on Nero, a permanent chance to dodge for Blackbeard and T-Rex now spawns 2 eggs if she dies.
Also Attila wasn't really from the Middle East and more of Romania/Central Asia.Attila the Hun
In that case, maybe Attila the Hun could work if we can't figure out anyone else that'd be cool.Yeah I know he wasn't technically the Mulan villain but I thought thay was who they were trying to portray, geographically it should've been mongols probably. I'm not specifically looking for someone from the Middle East, anyone could do but if we can find one that's cool.
I think Attila the Hun works then. XDI do dislike Theodosius the Great enough to put him in mafia haha. But no I think it'd be overkill because we have Justinian
I was looking for more shady people that can pass as both scum and town but I guess these could do, can also do Otto Von Bismarck since he's pretty important.Maybe then someone from Prussia like Fredrick the Great (My history in this region isn't as great unless they clashed with Russia xD). Another option is Wilhelm II aka Kaiser Wilhelm.
I agree out of those two.Damn I'm between Frederick and Bismarck, I think Bismarck is a better choice though
In my head the lore of the game would be mad scientist builds a machine that revives important people around the world but they rise to power and start WW3.
Btw went with Bismarck in the end, it's fine we don't necessarily need ambiguous leaders.
As for the roles I think it's pretty balanced overall now that I added a 3rd neutral, since town was a bit more powerful.
While it'd be amazing to have Capone as Mafia in a game (A Godfather nonetheless LOL) But he really doesn't fit the world conquering type. XDSure yeah the mafia alliance works haha. Actually lmao Al Capone is literal mafia now that I think about it, doesn't really fit with the rest though
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Goddamn it don't give me ideas haha I just added a neutralWhile it'd be amazing to have Capone as Mafia in a game (A Godfather nonetheless LOL) But he really doesn't fit the world conquering type. XD
(As a surprise whacky neutral tho)
/S
\o/ The sequel :D :D :DGoddamn it don't give me ideas haha I just added a neutral
For sure will have it on my mind if I get around to a sequel.\o/ The sequel :D :D :D
Depends on the free time you have I guess, if you have lots then big games are more fun because more posts are always more fun imo.Yep I figured. But it's good to provide a good mixture so different kinds of players can pick the ones that appeal to them.
I had a blast in HvV2 but I was really overwhelmed by all the players so player wise I like small games. As for big vs small Game Running wise, we'll see after our first game happens LOL.
It's fine, the new Chinese person is female representation so I'll keep her in. Cleopatra doesn't have knowledge of dinos at game start, this is more for you guys, if she tries to do it then I'll mention that it's not possible. I'll do that in a bit yeah. And yeah all core mafia mechanics are still here.
Mafia can use puppet territories if they want to but it's not mandatory, yes on the second question.So mafia are going to have to use puppet territories to hide their night kills? Otherwise one of them is going to gain multiple territories during the night and be outed as scum.
And players die if they have no territory? On top of there being a lynch and mafia kill?
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It's gonna look something like this(avatars are from HVV2 so outdated lol, also Vincent has a 10 above him which I forgot to put), number above territory is their batallions, if a player has 2 territories then the crown symbolises where the general is. It's gonna be a bit more polished obviously in the final version and I'm gonna have them in written form as well, the 2nd in commands are hidden from other players so they don't show up here.
Not that easy because it's tricky to kill the general, you could lose a lot of batallions until you do that, with few attacks per day it's not that easy to eliminate someone early game.Ok it is day 1.
Kalor and Ketkat have decided Chuggs is full of crap. Isn't it easy for them to clear chuggs off the board right away.
Very correct, that's the gist of it except that there are no risk phases, risk and voting happens at the same timeLOL on the map, sounds like a lot of work your end, but the visual will help.
So from what I understand of the game... Basically day phases will be mixed up with Risk phases and voting phases.
Basically during the risk phases, players move into territories and attack each other and if someone loses all their batallions they are dead.
during the none risk phases players will probably be voting, scum hunting and analyzing dead players. At the end of day, someone is lunched and their territories are opened up.
then at night, all the night movements happen along with night actions.
I was more of referring how it seems the attacks seem to be happen at specific times during the day phase?Very correct, that's the gist of it except that there are no risk phases, risk and voting happens at the same time
That is a concern for sure, but hopefully the protective powers will help keep some of the more risk taking players alive.I'm hoping players don't go all out war early and play more strategically, if they lose batallions fighting one side might make them vulnerable from other sides.
Yeah I didn't want the Risk portion to take up too much time that's why players have a very limited amount of attacks.
I gave the same at 2 mafia members because universal kills are pretty important I feel like, even with puppet territories.
Yeah blackbeard's win con is pretty tough that's why I made him start in 1 of them.