Sophia
Oct 27 2017 at 8:17pm
Oct 27 2017 at 4:04pm Bowlie said:
Maaybe if Sgt. Gray roleclaimed and people googled his name and learned he is a corrupt cop, they could think he's Mafia-aligned (like how I was a Mafia Role Cop in Anime)?? Gosh, I sound like a Townie overthinking things.
If you say "fluff is fluff" enough times, that should take care of it :3
I've been overthinking this a lot, to be honest. I actually didn't associate any role with any character, so I'll probably just claim which character is what is random (as it is in the game)
Oct 27 2017 at 4:23pm Bowlie said:
I'm No on talking about the weapons before the game begins; that's a cool mechanic, and an integral part of the board game. Something you could do is leave a highlighted message when a weapon runs out of charges, saying "A Rope was found", and then the death message (or vice-versa), to make them really see that the killing methods are about weapons. In this case, "A Lead Pipe was found" would only be said once that weapon had been used twice, etc.
The Brazilian version I used to play was different from any american/british ones, so knowing the game it's based on would not help me personally and in fact would only confuse me. For those types of players that could have some use.
Yeah, I was kind of leaning that way as is. The murder text for each weapon describe it already, but maybe I'll adjust them a bit...?
Oct 27 2017 at 4:32pm Bowlie said:
Oh, does the Survivor get notified when they avoid the first NK attempt on them?
I'm not sure about this. I'm leaning towards yes (which would mean the PM needs updated) but at the same time it's a simple enough game I could leave it as "No", and let them figure it out for themselves. But on the other hand, they might get screwed over if they claimed it at any time and the Doctor counter-claims... Hm.