2+2 Is not necessarily 4

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Verelios

Were-elios
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Will add game relevant
flavor
information shortly.

Link to the google doc. Feel free to add whatever comes to mind.
Mary Gary Mafia Roles
Mary Gary Mafia Role PMs

Setting:
Men, women, organic and inorganic fans, hello and a good evening to you all tonight. I'm your host V. This year marks the 99th annual opening of the Leading Men and Women of Fiction Convention. Stars from across the literary and entertainment multiverse are gathering to participate, however only a select few are allowed entry solely on their popularity and name. Since all participants are chosen by the multiverse these stars are at the forefront of their field in fame and prestige. While we all know their names, in recent years some people have come to call these beacons of destiny Mary Sues and Gary Stus, at first out of envy and hate, but later on in admiration and commemoration for how their very existence made their franchises worldwide phenomenons. It caught on so quickly that by the start of the 21st century, all participants of the LFC had personalized MaryGary identification tags that doubled as their convention invitation letters. But enough about that trivia, the event is starting shortly and all the big names of fiction you can think of are currently lining the red carpet.

Leading the way are the prestigious administrative council, the 7th generation giants of culture, and following behind them are the 20 carefully handpicked stars that are headlining this time's conventio--WAIT, why are there 25 people trailing them!? That's strange.

Security can't seem to decide which of the following stars weren't famous enough to be invited. Not to mention all their identification seemed to check out. Well, this won't do. This won't do at all. These people have really gone too far this time. The council hadn't made this public, but in recent conventions less popular stars have been infiltrating the convention and masquerading as Mary and Garys to sabatoge it as an act of protest for not being invited.

Well, the council seems to be convening to discuss. What is that? Oh my, it seems like this year the council has had enough. They're going to root out those imposters once and for all, and it all starts with a televised singing competition to decide whether these headliner's have what it takes to be the Multiverse's top stars! You heard it here first, and we'll be regularly keeping you updated. Welcome, to the Stars of Fiction.
 
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Alexem

Yeah, I'm town
The names Alexem and I rock the review thread, I'm half Mr. T and I'm half Fonzarelli!

But, anyway.

I see that there are still quite a few things still to be decided (like Macguyver's actions, Chuck Norris' role and Old Kirk's available actions), so I'll save the number crunching for when things are more locked in place. A few questions that I've thought of to start with:
  • When James Bond targets a player, if successful do they control their action on the same night or on the following night? (Alternatively, would it be more practical to try targeting during the day and acting at night if successful?) Should they also have a restriction on targeting the same player in successive phases?
  • Just to confirm, is Nancy Drew a typical alignment cop?
  • Does Annie have to do anything in particular to make good things happen, or do they auto-fire each night as long as she's otherwise free to act?
  • Is there any limit on how many times Ebony can kill? (Also, may I suggest GOFFIC WATCHER as her role name?)
  • Would I be right in assuming that Han Solo is a flip text forger as opposed to an alignment or flip tailor?
I think that's all for the moment. And remember - always recycle.
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lokiduck

Awww yiss mothafuckin' breadcrumbs
When James Bond targets a player, if successful do they control their action on the same night or on the following night? (Alternatively, would it be more practical to try targeting during the day and acting at night if successful?) Should they also have a restriction on targeting the same player in successive phases?
Hmmm personally I think captains work best when they target during the day, so we should maybe consider doing but this captain is a bit different I guess.

Most captains I know of target during the day and then the player is given the request to target a specific person upon threat of RB.

But in this case he just straight up controls who they target so it might be okay if he targets during the night.

Basically during a night phase:

Bond targets a player with the intended target he wants to use them to target.

then when actions lock if the person he selected is a mary sue with a targetable power then they target who he wants them to.

What do you think Vere? :D
Just to confirm, is Nancy Drew a typical alignment cop?
Yes she is, we can modify her as needed based on how we balance the game probably.
Does Annie have to do anything in particular to make good things happen, or do they auto-fire each night as long as she's otherwise free to act?
Uhhhh we hadn't thought of how that works yet, so that's another thing we need to work on c:
Is there a limit on how many times Ebony can kill? (Also, may I suggest GOFFIC WATCHER as her role name?)
We hadn't decided I would assume one, but could add more based on balancing. Also YESSSSSSS

Thank you one for getting who Ebony was lol (Vere doesn't know her so she was one of the peeps I insisted on adding) and Goffic watcher is perfect :D :D :D
Would I be right in assuming that Han Solo is a flip text forger as opposed to an alignment or flip tailor?

Uhhhhh not sure, Vere will have to give his input here.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Just to clarify somethings Alexem, this game is 100% vere's baby and I just helped out with coming up with some of the roster and even suggestions for the scum team.

Speaking of... based on your definition of mary sue/gary stu, do you feel our scum team of fake MS/GS works? like our GS/MS for town?

I was very insistent on rey being on scum team but after that third star wars movie

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Verelios

Were-elios
The names Alexem and I rock the review thread, I'm half Mr. T and I'm half Fonzarelli!
Ayyy, cool guy.

When James Bond targets a player, if successful do they control their action on the same night or on the following night? (Alternatively, would it be more practical to try targeting during the day and acting at night if successful?) Should they also have a restriction on targeting the same player in successive phases?
I would say the same night since as Loki says he's basically a captain MSs can't refuse. If we feel like it's too restrictive then we can make it a day power.

Just to confirm, is Nancy Drew a typical alignment cop?
Yep, typical alignment. We can make her more wacky if necessary though.

Does Annie have to do anything in particular to make good things happen, or do they auto-fire each night as long as she's otherwise free to act?
That's a damn good question. I'm leaning autofire, but we can also make it into a day action where she prays for blah blah so she has shots.

Is there any limit on how many times Ebony can kill? (Also, may I suggest GOFFIC WATCHER as her role name?)
You can, that's a hilarious role name. One or two sounds fair.

Would I be right in assuming that Han Solo is a flip text forger as opposed to an alignment or flip tailor?
Hmmm. Flip role forger for now. You make a good point on if we want to make alignment forging an option. What do you guys think? Too OP?

I assume, he would have to put in the action the phase before the person is flipped.
 

Verelios

Were-elios
Hmmm personally I think captains work best when they target during the day, so we should maybe consider doing but this captain is a bit different I guess.

Most captains I know of target during the day and then the player is given the request to target a specific person upon threat of RB.

But in this case he just straight up controls who they target so it might be okay if he targets during the night.

Basically during a night phase:

Bond targets a player with the intended target he wants to use them to target.

then when actions lock if the person he selected is a mary sue with a targetable power then they target who he wants them to.

What do you think Vere? :D
tenor.gif


Exactly like Loki said, that was how I imagined Bonds PR going.

We hadn't decided I would assume one, but could add more based on balancing. Also YESSSSSSS

Thank you one for getting who Ebony was lol (Vere doesn't know her so she was one of the peeps I insisted on adding) and Goffic watcher is perfect :D :D :D
I did not, but she sounds hilarious from what Loki told me.
 

Alexem

Yeah, I'm town
Most captains I know of target during the day and then the player is given the request to target a specific person upon threat of RB.
Yeah, that's what I was expecting when I read the roles - that Bond would be the kind of captain that gives their target the option to comply or refuse at the start of the night. If Bond's target will always comply whenever possible, though, then that would be more workable as a night action.

If the target doesn't have any say over what happens, would they get any indication that they've been over-ruled? Having no notification would probably be a bit more bastard-ish (since their action would be manipulated without warning), but not by a huge amount. Besides that, having a forger/tailor on the scum team is pretty much a bastard role anyway. On that note...

Hmmm. Flip role forger for now. You make a good point on if we want to make alignment forging an option. What do you guys think? Too OP?

I assume, he would have to put in the action the phase before the person is flipped.
An alignment tailor would probably be a bit strong since Rey's already a godmother - if Han could tailor alignments, they could effectively hop between the rest of the scum team each night to give them a second godfather. They could alternatively be limited to tailoring non-scum players to just make a townie a miller for the night (or godfather Kirk).

If Han were a flip tailor instead, then might it be more practical to use it as a modified faction kill? In that way if Han submits the kill and has shots available, then they can arrange for their victim's flip to be forged. (So, for instance, they might use KILL: Target for a normal kill or FORGE: Target for a tailored kill.) Also, would the mafia team be allowed to write their own fake PM or would you prefer to give them a couple of pre-written ones to choose from? (Say they had two shots, they could pick their PM on the first use, then use whichever was left over for the second use.)

Speaking of... based on your definition of mary sue/gary stu, do you feel our scum team of fake MS/GS works? like our GS/MS for town?
Counting Kirk as a non-town player, that would give three hostile Marys and three hostile Garys, which should be a fair balance. I wouldn't worry too much about the flavour choices - they sound fine to me. After all, whether or not a character's a MS/GS or not is very subjective - a character who might otherwise have MS/GS tendencies might get away with it if they're still a well written character or if the actor plays them well enough. (Case in point, I always liked the Pokémon anime more when Ash was as thick as two short planks - once he was started being written as competent after a series or two, it took away a lot of the humour. Mind you, I've heard that Goh from the latest series is an even bigger GS than Ash ever was, so...)
---
I completely forgot to mention the events last night! For the Superman event, will players have any influence over which game takes place, or are those a couple of possible options that'll get decided upon later? Also, I'm really looking forward to seeing what the Scoob and Shag event will involve!

Aw tight, Bugles.
 

Alexem

Yeah, I'm town
Something else that I've thought of - do we know if the vote counter's equipped to deal with stumped players properly, just in case Anakin gets voted out? I've seen ghosts in a few games, so I know it can handle those, but I don't think I've seen a game where tree stumps have been included yet.
 

Verelios

Were-elios
Something else that I've thought of - do we know if the vote counter's equipped to deal with stumped players properly, just in case Anakin gets voted out? I've seen ghosts in a few games, so I know it can handle those, but I don't think I've seen a game where tree stumps have been included yet.
It should. At least, I think so, I remember it being fine during Marvel but maybe we'll have to manually add their vote which could be a problem going forward.
 

Verelios

Were-elios
Yeah, that's what I was expecting when I read the roles - that Bond would be the kind of captain that gives their target the option to comply or refuse at the start of the night. If Bond's target will always comply whenever possible, though, then that would be more workable as a night action.

If the target doesn't have any say over what happens, would they get any indication that they've been over-ruled? Having no notification would probably be a bit more bastard-ish (since their action would be manipulated without warning), but not by a huge amount. Besides that, having a forger/tailor on the scum team is pretty much a bastard role anyway. On that note...
That's a fair point. I think there will be a notifcation of something, like, 'blah, blah, you spent time with a handsome man tonight and they were very persuasive. You can't even remember what you did, etc' but not anything specific.

An alignment tailor would probably be a bit strong since Rey's already a godmother - if Han could tailor alignments, they could effectively hop between the rest of the scum team each night to give them a second godfather. They could alternatively be limited to tailoring non-scum players to just make a townie a miller for the night (or godfather Kirk).

If Han were a flip tailor instead, then might it be more practical to use it as a modified faction kill? In that way if Han submits the kill and has shots available, then they can arrange for their victim's flip to be forged. (So, for instance, they might use KILL: Target for a normal kill or FORGE: Target for a tailored kill.) Also, would the mafia team be allowed to write their own fake PM or would you prefer to give them a couple of pre-written ones to choose from? (Say they had two shots, they could pick their PM on the first use, then use whichever was left over for the second use.)
Yeah, it would be quite hard to balance, so let's shelve the alignment forging.

I'll allow mafia to write their own fake PMs, giving them a few pre-written ones might not work out with the game state. I do like your kill forge idea, that solves the problem of when they can use their ability and get the role PM in.

Counting Kirk as a non-town player, that would give three hostile Marys and three hostile Garys, which should be a fair balance. I wouldn't worry too much about the flavour choices - they sound fine to me. After all, whether or not a character's a MS/GS or not is very subjective - a character who might otherwise have MS/GS tendencies might get away with it if they're still a well written character or if the actor plays them well enough. (Case in point, I always liked the Pokémon anime more when Ash was as thick as two short planks - once he was started being written as competent after a series or two, it took away a lot of the humour. Mind you, I've heard that Goh from the latest series is an even bigger GS than Ash ever was, so...)
---
I completely forgot to mention the events last night! For the Superman event, will players have any influence over which game takes place, or are those a couple of possible options that'll get decided upon later? Also, I'm really looking forward to seeing what the Scoob and Shag event will involve!
That's another good question on the Superman event! I generally like giving choices, so I'll give players the opportunity to vote for an ACTIVE or PASSIVE event, which is 1 and 2 respectively. The effects will also be different depending on what they choose.

I'm currently thinking that the reward from the Passive event would be a DV, while the reward from the active event would be a vote silencer.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Yeah, that's what I was expecting when I read the roles - that Bond would be the kind of captain that gives their target the option to comply or refuse at the start of the night. If Bond's target will always comply whenever possible, though, then that would be more workable as a night action.

If the target doesn't have any say over what happens, would they get any indication that they've been over-ruled? Having no notification would probably be a bit more bastard-ish (since their action would be manipulated without warning), but not by a huge amount. Besides that, having a forger/tailor on the scum team is pretty much a bastard role anyway. On that note...
That's a fair point. I think there will be a notifcation of something, like, 'blah, blah, you spent time with a handsome man tonight and they were very persuasive. You can't even remember what you did, etc' but not anything specific.
Notification seems like a reasonable solution!
An alignment tailor would probably be a bit strong since Rey's already a godmother - if Han could tailor alignments, they could effectively hop between the rest of the scum team each night to give them a second godfather. They could alternatively be limited to tailoring non-scum players to just make a townie a miller for the night (or godfather Kirk).

If Han were a flip tailor instead, then might it be more practical to use it as a modified faction kill? In that way if Han submits the kill and has shots available, then they can arrange for their victim's flip to be forged. (So, for instance, they might use KILL: Target for a normal kill or FORGE: Target for a tailored kill.) Also, would the mafia team be allowed to write their own fake PM or would you prefer to give them a couple of pre-written ones to choose from? (Say they had two shots, they could pick their PM on the first use, then use whichever was left over for the second use.)
Yeah, it would be quite hard to balance, so let's shelve the alignment forging.

I'll allow mafia to write their own fake PMs, giving them a few pre-written ones might not work out with the game state. I do like your kill forge idea, that solves the problem of when they can use their ability and get the role PM in.
The Kill Forge seems like the most reasonable solution to me personally.

Vere's plan for scum working with premade ones seems cool too.
Counting Kirk as a non-town player, that would give three hostile Marys and three hostile Garys, which should be a fair balance. I wouldn't worry too much about the flavour choices - they sound fine to me. After all, whether or not a character's a MS/GS or not is very subjective - a character who might otherwise have MS/GS tendencies might get away with it if they're still a well written character or if the actor plays them well enough. (Case in point, I always liked the Pokémon anime more when Ash was as thick as two short planks - once he was started being written as competent after a series or two, it took away a lot of the humour. Mind you, I've heard that Goh from the latest series is an even bigger GS than Ash ever was, so...)
True. The main thing we did was make sure there was an even number of GS and MS including with none town so if you are good with our peeps then we'll stick with them!
I completely forgot to mention the events last night! For the Superman event, will players have any influence over which game takes place, or are those a couple of possible options that'll get decided upon later? Also, I'm really looking forward to seeing what the Scoob and Shag event will involve!
That's another good question on the Superman event! I generally like giving choices, so I'll give players the opportunity to vote for an ACTIVE or PASSIVE event, which is 1 and 2 respectively. The effects will also be different depending on what they choose.

I'm currently thinking that the reward from the Passive event would be a DV, while the reward from the active event would be a vote silencer.
I didn't even know we had events.
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Something else that I've thought of - do we know if the vote counter's equipped to deal with stumped players properly, just in case Anakin gets voted out? I've seen ghosts in a few games, so I know it can handle those, but I don't think I've seen a game where tree stumps have been included yet.
Uhhhhhh we'll have to ask Fireblend lol.

I wonder if we could do like fake killing lol where we just say they died in not highlight text XD
 

Alexem

Yeah, I'm town
Sorry for the late reply, it's been a bit of a busy day. All of the suggested solutions so far sound good to me - the exact number of shots to give will probably be something that can be decided on once the remaining elements are added in.
 

Alexem

Yeah, I'm town
Just an FYI - I'm keeping an eye on this thread and the sheet in case anything gets added, but I don't spot an update, feel free to give me a nudge or ping me on Discord.
 

Alexem

Yeah, I'm town
So then Alexem do you have any major concerns?
None in particular as things stand - I think we've sounded out the game as per the plan at the moment and I think that the adjustments that have been suggested are reasonable.

Re. the JOATs, were there any particular roles that you had in mind to give them? If some ideas get put down, then we can see if they gel or not. Also, I was wondering about Chuck Norris - as that role's been left blank I was assuming that was still to be decided, but are they meant to be a token vanilla player?
 

Verelios

Were-elios
None in particular as things stand - I think we've sounded out the game as per the plan at the moment and I think that the adjustments that have been suggested are reasonable.

Re. the JOATs, were there any particular roles that you had in mind to give them? If some ideas get put down, then we can see if they gel or not. Also, I was wondering about Chuck Norris - as that role's been left blank I was assuming that was still to be decided, but are they meant to be a token vanilla player?
Chuck is still undecided. I'm going back and forth between giving him a beefy ability or making it more vanilla.

As for JOATs, not quite, they're kind of like my balance fail safe if we need to strengthen scum more. With all the protection Town has it makes me wonder if scum should get strengthened.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
None in particular as things stand - I think we've sounded out the game as per the plan at the moment and I think that the adjustments that have been suggested are reasonable.

Re. the JOATs, were there any particular roles that you had in mind to give them? If some ideas get put down, then we can see if they gel or not. Also, I was wondering about Chuck Norris - as that role's been left blank I was assuming that was still to be decided, but are they meant to be a token vanilla player?
Believe the plan was to have no vanilla's lol.
 

Alexem

Yeah, I'm town
Chuck is still undecided. I'm going back and forth between giving him a beefy ability or making it more vanilla.

As for JOATs, not quite, they're kind of like my balance fail safe if we need to strengthen scum more. With all the protection Town has it makes me wonder if scum should get strengthened.

That's a good point - given that town have quite a good hand as it is, I'd err towards giving Chuck a simpler role.

If you'd like to strengthen scum, I think Kim might be the one best placed to get a boost. Unless you're thinking of making someone a MS watcher, her role appears to be somewhat redundant.
 

Verelios

Were-elios
That's a good point - given that town have quite a good hand as it is, I'd err towards giving Chuck a simpler role.

If you'd like to strengthen scum, I think Kim might be the one best placed to get a boost. Unless you're thinking of making someone a MS watcher, her role appears to be somewhat redundant.
Funny enough, Darkness is inadvertantly a MS watcher variant.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Sort of - although Kim's ninja kill would only really be effective if she targets Vampire Harry.
I really do love the fact that you know about My Immortal so I have someone who will get those jokes for me lol.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
I def agree that we could beef up Kim, as her power is pretty useless compared to the others. Good news is she's pretty flexible so that helps. XD

I also wonder if we want to give scum some cover powers to help them seem more town? Like useless powers that are provable? XD
 
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lokiduck

Awww yiss mothafuckin' breadcrumbs
:eyes: Messenger shot for Kim because of her communicator?

Or maybe she has a power that manipulates stuff because Wade hacks it for her?
 

Alexem

Yeah, I'm town
Making Kim a gossip could be a useful way of letting the mafia team sow some FUD. Alternatively, if you wanted to give them more opportunity to counter town's powers directly, might something like a defensive rolestopper be useful? (That could be reined in by imposing a shot limit or prohibiting them from targeting the same player on consecutive nights.)
 

Verelios

Were-elios
:D Would work. Tho would it be believable for Kim to just be a gossip? If not we should give her a believable Mary Sue fake claim XD
Hm. A gossip who can message other players? A gossip who can track their guest?
Making Kim a gossip could be a useful way of letting the mafia team sow some FUD. Alternatively, if you wanted to give them more opportunity to counter town's powers directly, might something like a defensive rolestopper be useful? (That could be reined in by imposing a shot limit or prohibiting them from targeting the same player on consecutive nights.)
How would a role stopper work? Just like a RBer? Would that clash with Ash being a jailer?
 

Alexem

Yeah, I'm town
How would a role stopper work? Just like a RBer? Would that clash with Ash being a jailer?
A rolestopper - as I understand it - selects a player and stops roles from working on them (where as a roleblocker picks a player and stops them from using their role). A scum rolestopper could use their power on a team-mate to keep town PRs from working on them. As you mentioned, though, there is some overlap between a rolestopper and a jailer - you could say that a rolestopper is a jailer that can't communicate with their target and (compared to a town jailer) doesn't have the option of killing them. If the scum team had both, they could use their jailer against town players and use their rolestopper to give their team some added defence.

In any rate, it's just a suggestion - if you think it'd make Kim too similar to Ash to make her a rolestopper, then it still may be worth giving her a role that can actively interfere with town's PRs. Perhaps making her a redirector of some kind might be better?
 

Verelios

Were-elios
A rolestopper - as I understand it - selects a player and stops roles from working on them (where as a roleblocker picks a player and stops them from using their role). A scum rolestopper could use their power on a team-mate to keep town PRs from working on them. As you mentioned, though, there is some overlap between a rolestopper and a jailer - you could say that a rolestopper is a jailer that can't communicate with their target and (compared to a town jailer) doesn't have the option of killing them. If the scum team had both, they could use their jailer against town players and use their rolestopper to give their team some added defence.

In any rate, it's just a suggestion - if you think it'd make Kim too similar to Ash to make her a rolestopper, then it still may be worth giving her a role that can actively interfere with town's PRs. Perhaps making her a redirector of some kind might be better?
I like the idea of Kim being able to track her gossip partner :D
Hmmm, making her able to redirect too is an interesting thought. Call me (gossip), beep me (redirect field/night action), if you wanna reach me (track), with gossip being the standard day power and redirect and track being the night action?

X shot for redirect and track? And only one can be used per night.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Hmmm, making her able to redirect too is an interesting thought. Call me (gossip), beep me (redirect field/night action), if you wanna reach me (track), with gossip being the standard day power and redirect and track being the night action?

X shot for redirect and track?
blobaww.png


I love it. Yes going with this, and def do x shots for the additional powers c:
 

Alexem

Yeah, I'm town
Hmmm, making her able to redirect too is an interesting thought. Call me (gossip), beep me (redirect field/night action), if you wanna reach me (track), with gossip being the standard day power and redirect and track being the night action?

X shot for redirect and track? And only one can be used per night.
Sounds like a good idea! Definitely limit the shots, though.
 

Alexem

Yeah, I'm town
Just checking in to say that I've still been keeping an eye out for updates. I see nothing's been added lately, but as before, if I do miss an update, by all means give me a shout.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Just checking in to say that I've still been keeping an eye out for updates. I see nothing's been added lately, but as before, if I do miss an update, by all means give me a shout.
What do you think we need to be working on currently? Any pressing changes or are we still working on the scum team currently?
 

Alexem

Yeah, I'm town
What do you think we need to be working on currently? Any pressing changes or are we still working on the scum team currently?
I think the next steps would be to come to a decision on what Kim's role will be, then work out what JOAT shots you'd like Macguyver to have and what role Chuck should get.

After that, Annie's mechanics should ideally get finalised, then some decisions will need to be made about what the events will be and how they'll work.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
I think the next steps would be to come to a decision on what Kim's role will be, then work out what JOAT shots you'd like Macguyver to have and what role Chuck should get.

After that, Annie's mechanics should ideally get finalised, then some decisions will need to be made about what the events will be and how they'll work.
Okay sounds like a game plan. >:3

As for Kim's powers I like what Vere suggested honestly with
Call me (gossip), beep me (redirect field/night action), if you wanna reach me (track), with gossip being the standard day power and redirect and track being the night action?

X shot for redirect and track? And only one can be used per night.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Soooo Looking at the sheet, what we need to work on isssssss :I Fucking Chuck Norris and what power he has LOL.

That and what the events are and what they do really.

Also Annie has powers at varying levels, how does that work @Verelios ? Is it a power she can use once in the game, one a day or x shot?
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
702339387735670827.gif

Let's make Chuck Norris a override.

He round house kicks one person to death ending the day.
 

Verelios

Were-elios
Soooo Looking at the sheet, what we need to work on isssssss :I Fucking Chuck Norris and what power he has LOL.

That and what the events are and what they do really.

Also Annie has powers at varying levels, how does that work @Verelios ? Is it a power she can use once in the game, one a day or x shot?
Let's make it one a day for now. We can adjust it when balancing abilities.

As for events, I think 2 or 3 is good. If you or Alexem have any idea on good rewards or punishments, chime in.
View attachment 416
Let's make Chuck Norris a override.

He round house kicks one person to death ending the day.
=D Yessss, that's beautiful. Will put that in the doc.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Let's make it one a day for now. We can adjust it when balancing abilities.

As for events, I think 2 or 3 is good. If you or Alexem have any idea on good rewards or punishments, chime in.
The usual stuff works \o/

Award a BP one day, Vote loss for losers, double votes for winners also work as it helps game play but isn't too broken.
 

Alexem

Yeah, I'm town
Award a BP one day, Vote loss for losers, double votes for winners also work as it helps game play but isn't too broken.
Vote-related changes should be safe bets - I think vig shots/ITAs or other killing actions would be too sketchy as rewards. One pair of outcomes could be temporary loved status for the winner and temporary hated for the loser, perhaps? Getting roleblocked for the following night phase might work as a penalty, too.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Vote-related changes should be safe bets - I think vig shots/ITAs or other killing actions would be too sketchy as rewards. One pair of outcomes could be temporary loved status for the winner and temporary hated for the loser, perhaps? Getting roleblocked for the following night phase might work as a penalty, too.
Oh yeah all of those work great.
 

Alexem

Yeah, I'm town
Mm, that new theme scent. If there's nothing more to be added on the rewards and penalties, I think that just leaves locking down the events themselves before moving on to the PM drafts.
 

Verelios

Were-elios
Mm, that new theme scent. If there's nothing more to be added on the rewards and penalties, I think that just leaves locking down the events themselves before moving on to the PM drafts.
I almost didn't see the thread notification. I'm so used to it being on the sidebar, haha. But I'll get that (event schedule) sorted out quickly.
 

Alexem

Yeah, I'm town
Hopefully we can go through it after the host migration. I've also got a couple of weeks off work coming up, so that might give me a bit of time to take a look over any PM drafts.
 

Alexem

Yeah, I'm town
Going for two events sounds fine - they should help liven the first couple of days up, and I expect there'll be enough to discuss from the game itself by day three.

The first event sounds OK, a loved or hated trade-off should be fair enough (as long as you don't mind taking so many tweaked majorities into consideration!). Would the two parts run in the first and second 24-hour periods respectively, or would they run one after the other? Also, are you thinking of giving the entrants their pick of which game they want to enter or will it be decided by the random factor?

For the second event, while the game sounds fair enough, would all of the losing players lose their votes or just a certain sub-set? I just wonder if having seven players lose their votes for the day might throw the numbers a tad off-balance? Assuming one player was eliminated in both D1 and N1, that would leave fifteen voters out of a field of twenty-two, for a majority of eight. That's not necessarily bad in itself, but it might increase the chances of a turbo. There's also the chance that scum - assuming they're all still in play - either mostly or entirely back out of taking part, leaving them with a lot more control over the vote than they'd otherwise have. Additionally, bear in mind how seven voteless players would want to spend the rest of the phase - would they continue to take part or lose interest for the rest of the phase?
 

Alexem

Yeah, I'm town
Ah - have re-read the thread to give myself a reminder of what had been discussed so far and I'd forgotten that players would be given the choice of two events for the first day, so that answers my question on how they'd be carried out.
 

Verelios

Were-elios
Going for two events sounds fine - they should help liven the first couple of days up, and I expect there'll be enough to discuss from the game itself by day three.

The first event sounds OK, a loved or hated trade-off should be fair enough (as long as you don't mind taking so many tweaked majorities into consideration!). Would the two parts run in the first and second 24-hour periods respectively, or would they run one after the other? Also, are you thinking of giving the entrants their pick of which game they want to enter or will it be decided by the random factor?
I'm thinking to bring it to a vote. So they sign up (5 players) and then vote for which game they want to play. They have the same rewards and punishments so what they want to play is the only consideration really.
For the second event, while the game sounds fair enough, would all of the losing players lose their votes or just a certain sub-set? I just wonder if having seven players lose their votes for the day might throw the numbers a tad off-balance? Assuming one player was eliminated in both D1 and N1, that would leave fifteen voters out of a field of twenty-two, for a majority of eight. That's not necessarily bad in itself, but it might increase the chances of a turbo. There's also the chance that scum - assuming they're all still in play - either mostly or entirely back out of taking part, leaving them with a lot more control over the vote than they'd otherwise have. Additionally, bear in mind how seven voteless players would want to spend the rest of the phase - would they continue to take part or lose interest for the rest of the phase?
That's a fair point that I hadn't thought through fully. I did consider scum not taking part or them all dodging the game after seeing punishments, but my thought process was we could make the rewards and punishments sent out by PM and not in thread. So, people could tell the thread what they received or not at their own discretion. Hmmm, I'm thinking we should take out the vote loss now, it'll only make the day more messy if 7 people get hit as you said. What do you feel about adding post restriction as a punishment, except instead of lowering it, we add that they need to have +10 or +15 from the punishment to day end.
 

Alexem

Yeah, I'm town
That's a fair point that I hadn't thought through fully. I did consider scum not taking part or them all dodging the game after seeing punishments, but my thought process was we could make the rewards and punishments sent out by PM and not in thread. So, people could tell the thread what they received or not at their own discretion. Hmmm, I'm thinking we should take out the vote loss now, it'll only make the day more messy if 7 people get hit as you said. What do you feel about adding post restriction as a punishment, except instead of lowering it, we add that they need to have +10 or +15 from the punishment to day end.
Giving the rewards and penalties by PM sounds like a good call - not having them confirmed in the thread could create a little jeopardy, too, as the other players wouldn't necessarily take the participants' claims of the consequences at face value.

A vote restriction might work better as a penalty for the first game - I agree that a lower limit would be a bad idea (especially if there's a chance that a penalised player might have already exceeded it by the time the game takes place). How workable a raised requirement would be will probably depend on who's playing - for someone who's usually a frequent poster then it wouldn't be much of a setback, while low posters would find it more of a challenge. In effect, I think people would either play as normal or pad out the rest of the minimum count with shitposts. As an alternative, what about a vote lock? The penalised players would only be able to place one vote for the day or - if they already have an active vote - can only change it once. After that, their vote has to stay as it is. Would that be more practical?
 

Verelios

Were-elios
Giving the rewards and penalties by PM sounds like a good call - not having them confirmed in the thread could create a little jeopardy, too, as the other players wouldn't necessarily take the participants' claims of the consequences at face value.

A vote restriction might work better as a penalty for the first game - I agree that a lower limit would be a bad idea (especially if there's a chance that a penalised player might have already exceeded it by the time the game takes place). How workable a raised requirement would be will probably depend on who's playing - for someone who's usually a frequent poster then it wouldn't be much of a setback, while low posters would find it more of a challenge. In effect, I think people would either play as normal or pad out the rest of the minimum count with shitposts. As an alternative, what about a vote lock? The penalised players would only be able to place one vote for the day or - if they already have an active vote - can only change it once. After that, their vote has to stay as it is. Would that be more practical?
Oh, I like that idea. Vote locking is an interesting contrast to the DV and is a better alternative to the post restrictions. Nice, events seem tidied up now.

I think the only thing left to do is finding out what JOAT abilities to give Mcguyver. I think he needs a track at least.
 

Alexem

Yeah, I'm town
I think the only thing left to do is finding out what JOAT abilities to give Mcguyver. I think he needs a track at least.
I'd certainly agree on giving him a tracker shot. Looking at the list of town roles, I wonder if it might be helpful to make him an investigation-focused JOAT? As things are, town have an alignment cop (Nancy Drew) and two specialised watchers (the Disney Princess and Ebony). Given that's all they've got, I think there's scope for town to have an additional information gatherer.

With that in mind, I'm thinking that MacGyver's other shots could be single uses of the other tracker-type investigative roles - namely follower, motion detector, voyeur or role watcher. (Since the last two are fairly similar, it'd probably be best to go with one or the other, but not both.) As the roster for this game is fairly large, you could probably get away with giving him four one-shot moves, but three would be fine if you think four would be too strong. For a three-move set, I'd be inclined to go with tracker, motion detector and one out of follower, voyeur or role watcher.

Bonus points are on offer if you can think of a way to pass MacGyver's roles off as different gadgets that he's built.
 

Verelios

Were-elios
I'd certainly agree on giving him a tracker shot. Looking at the list of town roles, I wonder if it might be helpful to make him an investigation-focused JOAT? As things are, town have an alignment cop (Nancy Drew) and two specialised watchers (the Disney Princess and Ebony). Given that's all they've got, I think there's scope for town to have an additional information gatherer.

With that in mind, I'm thinking that MacGyver's other shots could be single uses of the other tracker-type investigative roles - namely follower, motion detector, voyeur or role watcher. (Since the last two are fairly similar, it'd probably be best to go with one or the other, but not both.) As the roster for this game is fairly large, you could probably get away with giving him four one-shot moves, but three would be fine if you think four would be too strong. For a three-move set, I'd be inclined to go with tracker, motion detector and one out of follower, voyeur or role watcher.

Bonus points are on offer if you can think of a way to pass MacGyver's roles off as different gadgets that he's built.
Nice, that's a good assortment. Here's what I got: 1 shot of

SPECTROSCOPE - NAIL POLISH REMOVER, SUNGLASSES, LAMP (Motion Detector)

TELESCOPE - NEWSPAPER, MAGNIFYING LENS, WATCH CRYSTAL (Tracker)

ULTRA LITE AIRPLANE - BAMBOO POLES, TENT, WHEELBARROW TIRE, LAWNMOWER ENGINE, DUCT TAPE (Mary/Gary Watcher because he can only see the rough outline, haha)

@lokiduck what do you think?

I've also been thinking that scum might be a bit underpowered still. What do you guys think?
 

Alexem

Yeah, I'm town
I've also been thinking that scum might be a bit underpowered still. What do you guys think?
I'd be wary of giving scum more power at this point - I think they've got a pretty good hand as things are:
  • A jailer (giving them role blocking and cross-faction chat)
  • A forger and vote thief
  • A godmother with a full-team role protection shot
  • A JOAT with gossip, redirect and tracking shots
  • A strong kill
So all in all, they've got quite a lot going on.

Finished up adding the shots to Kim Possible. 1 shot redirect and 2 shot track sound good?
If Kim has three shots and a constant chat role (which could be considered a passive fourth), I'd consider giving MacGyver four shots in return. Whether those are four separate moves or one gets doubled up I leave to you.
 

Verelios

Were-elios
I'd be wary of giving scum more power at this point - I think they've got a pretty good hand as things are:
  • A jailer (giving them role blocking and cross-faction chat)
  • A forger and vote thief
  • A godmother with a full-team role protection shot
  • A JOAT with gossip, redirect and tracking shots
  • A strong kill
So all in all, they've got quite a lot going on.


If Kim has three shots and a constant chat role (which could be considered a passive fourth), I'd consider giving MacGyver four shots in return. Whether those are four separate moves or one gets doubled up I leave to you.
Would doubling up on another tracker shot work?
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Nice, that's a good assortment. Here's what I got: 1 shot of

SPECTROSCOPE - NAIL POLISH REMOVER, SUNGLASSES, LAMP (Motion Detector)

TELESCOPE - NEWSPAPER, MAGNIFYING LENS, WATCH CRYSTAL (Tracker)

ULTRA LITE AIRPLANE - BAMBOO POLES, TENT, WHEELBARROW TIRE, LAWNMOWER ENGINE, DUCT TAPE (Mary/Gary Watcher because he can only see the rough outline, haha)

@lokiduck what do you think?

I've also been thinking that scum might be a bit underpowered still. What do you guys think?
It looks good to me :goodciv: I lke the idea of him having multiple types of motion powers.
I'd be wary of giving scum more power at this point - I think they've got a pretty good hand as things are:
  • A jailer (giving them role blocking and cross-faction chat)
  • A forger and vote thief
  • A godmother with a full-team role protection shot
  • A JOAT with gossip, redirect and tracking shots
  • A strong kill
So all in all, they've got quite a lot going on.


If Kim has three shots and a constant chat role (which could be considered a passive fourth), I'd consider giving MacGyver four shots in return. Whether those are four separate moves or one gets doubled up I leave to you.
Yeah I agree the scum team is pretty strong, plus some of the scum team names are probably safe to claim honestly. I'm sure people will argue Rey should be a mary Sue LOL.
 

Alexem

Yeah, I'm town
If you're both happy with how the roles look, then I think that just leaves the PM drafts to go.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
mafia PMs look great! I love the flavor to and it'll be hard to match it, so when it's time to do the PMs that require me writing, why don't we shop them together using the doc and discord LOL. If you were comfortably using voice chat i'd suggest that LOL.

Anyways one thing that gave me pause is having Wondie be a unlimited strongwoman

:surprised: are we sure we want to do that?
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Also i know for sure I'm doing Ebony LOL but who else do you need me to handle?
 

Verelios

Were-elios
mafia PMs look great! I love the flavor to and it'll be hard to match it, so when it's time to do the PMs that require me writing, why don't we shop them together using the doc and discord LOL. If you were comfortably using voice chat i'd suggest that LOL.

Anyways one thing that gave me pause is having Wondie be a unlimited strongwoman

:surprised: are we sure we want to do that?
Yeah, that's cool. So long as you're good with computer quality speakers we can go, lol. As for WW...

>.>
<.<

Um. I have no idea, haha. I thought it was fine but we might have to do the math on how quickly scum eats town in that case.
 

Alexem

Yeah, I'm town
Thanks Vere, I'll give the drafts a read over the weekend.

I agree with Loki about unlimited strong kills, though - the mafia team will just lean on Wondie for all of the factional kills if that's possible, so some curbs will almost certainly be necessary. At the very least, she probably shouldn't be able to submit a strong kill on consecutive nights.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Lemme see. Can you pick up Mary Sue Prime, Anastasia, Kirk and Claire Frasier too? Or pick some out of here because I'm less familiar with their properties, haha.
I can do that for sure! I'll get to work on the doc then before I hop into FFXIV lol.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Okay so start of game Kirk picks which version he wants to be.

Original Series Kirk is the cooler powers that will give Kirk a reason to be him.

Kelvin Series Kirk is more defensive and designed to keep him alive in the game. This Kirk will have commuter shots and be a godfather.

Soooo what does OS Kirk have?
 

Alexem

Yeah, I'm town
Text-wise, the PMs look good so far. The only thing that I might suggest would be to put the shot counts in bold for the JOATs so that it's totally clear as to which moves are limited and which are unlimited, but that's entirely down to you. (If the players still want to clarify it, they can always PM you, anyway.)

One thing that did occur to me while I was reading the scum roles - given that Han's forger shots are dependent on the named target getting killed that night, I can see them using those shots together with Wonder Woman's strong kills to eliminate the chance of failure. Would you be OK with the scum team doing that, or would you prefer to make it trickier?

Regarding Kirk - giving Kelvin Kirk commuter shots and making them a godfather makes sense to me. As for Original Kirk, I suppose we could look at him having the choice of setting his phaser to kill or stun. (That's about the extent of my Star Trek knowledge). You could probably get away with giving him a vig shot (since the scum team can only kill one player per night and only Ebony has a killing shot in the town team, which is itself limited) and a couple of disruptive shots - perhaps rolestops (that don't stop killing actions) or deflects? (If you don't mind having an extra roleblocker, with Mary Sue Prime being a virgin, you could alternatively give him a couple of T.J. Hooker shots! Just don't make Shatner a singer.)
 

Alexem

Yeah, I'm town
Oh, one other thing - if Ebony gets eliminated from the game, I think there's only one way to announce it to the players.
WHAT THE HELL ARE YOU DOING, YOU MOTHERFUCKERS?
 

Verelios

Were-elios
Text-wise, the PMs look good so far. The only thing that I might suggest would be to put the shot counts in bold for the JOATs so that it's totally clear as to which moves are limited and which are unlimited, but that's entirely down to you. (If the players still want to clarify it, they can always PM you, anyway.)
That's a good idea, making the shots red and bold will make then stand out.
One thing that did occur to me while I was reading the scum roles - given that Han's forger shots are dependent on the named target getting killed that night, I can see them using those shots together with Wonder Woman's strong kills to eliminate the chance of failure. Would you be OK with the scum team doing that, or would you prefer to make it trickier?
Hm. Okay, so what about making them a NK variant to Han has to take the shot that night? @lokiduck thoughts?
Regarding Kirk - giving Kelvin Kirk commuter shots and making them a godfather makes sense to me. As for Original Kirk, I suppose we could look at him having the choice of setting his phaser to kill or stun. (That's about the extent of my Star Trek knowledge). You could probably get away with giving him a vig shot (since the scum team can only kill one player per night and only Ebony has a killing shot in the town team, which is itself limited) and a couple of disruptive shots - perhaps rolestops (that don't stop killing actions) or deflects? (If you don't mind having an extra roleblocker, with Mary Sue Prime being a virgin, you could alternatively give him a couple of T.J. Hooker shots! Just don't make Shatner a singer.)
Walk me through rolestops. Are they like RBs except has no effect on kills?
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Regarding Kirk - giving Kelvin Kirk commuter shots and making them a godfather makes sense to me. As for Original Kirk, I suppose we could look at him having the choice of setting his phaser to kill or stun. (That's about the extent of my Star Trek knowledge). You could probably get away with giving him a vig shot (since the scum team can only kill one player per night and only Ebony has a killing shot in the town team, which is itself limited) and a couple of disruptive shots - perhaps rolestops (that don't stop killing actions) or deflects? (If you don't mind having an extra roleblocker, with Mary Sue Prime being a virgin, you could alternatively give him a couple of T.J. Hooker shots! Just don't make Shatner a singer.)
:mothink:

Kelvin Kirk is def set in stone I feel and it works but I like the idea of the phaser.

Here are settings for the phaser -

1. Stun setting - RB
2. Advanced Stun (used to stun people resistant to normal stun) - Person is RB'd and they lose their vote. If they are a day power thy are also RB'd.
3. Heat (in lore this is used to explode rocks and heat up coffee lol So what should it do here?) - ???
4. Kill - 1 kill shot can be used during the night on anyone
5. Cutting setting (used to cut open doors LOL... would it be weird to do a unblockable kill with this one or is that too much) - ???
6. Vaporize (literally whatever is targeted is vaporized) - ???

Thank you star trek wiki for the setting info even if you spent way too long explaining the history of phasers.

Oh, one other thing - if Ebony gets eliminated from the game, I think there's only one way to announce it to the players.
WHAT THE HELL ARE YOU DOING, YOU MOTHERFUCKERS?
blobyes.png

I will make sure no matter what this happens.
Hm. Okay, so what about making them a NK variant to Han has to take the shot that night? @lokiduck thoughts?
I'm fine with this.
 

Alexem

Yeah, I'm town
Hm. Okay, so what about making them a NK variant to Han has to take the shot that night?
That's probably the safest bet - it might mean that Han and Wondie alternate between calling in the kills to start with, but it does at least make sure that there's an element of risk to the forger shots.

Walk me through rolestops. Are they like RBs except has no effect on kills?
A rolestopper - as far as I understand the role - can target a player to make any other actions used on them fail. If the rolestopper is allowed to stop killing actions from working on their target, it effectively lets them make somebody ascetic for the night, so in town hands it can serve as a powerful (and arguably broken) doctor role. Without providing protection from kills, though, there's more scope for it to be used disruptively. In a neutral's hands, they could try to target players that they think might be investigated overnight to make checks fail, and so on.

Here are settings for the phaser -

1. Stun setting - RB
2. Advanced Stun (used to stun people resistant to normal stun) - Person is RB'd and they lose their vote. If they are a day power thy are also RB'd.
3. Heat (in lore this is used to explode rocks and heat up coffee lol So what should it do here?) - ???
4. Kill - 1 kill shot can be used during the night on anyone
5. Cutting setting (used to cut open doors LOL... would it be weird to do a unblockable kill with this one or is that too much) - ???
6. Vaporize (literally whatever is targeted is vaporized) - ???
Would six shots be too many? With that many actions, there's bound to be some crossover between other roles. It'd also pretty much be a given that all of the moves would be single use. What do you think, Vere?
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
That's probably the safest bet - it might mean that Han and Wondie alternate between calling in the kills to start with, but it does at least make sure that there's an element of risk to the forger shots.


A rolestopper - as far as I understand the role - can target a player to make any other actions used on them fail. If the rolestopper is allowed to stop killing actions from working on their target, it effectively lets them make somebody ascetic for the night, so in town hands it can serve as a powerful (and arguably broken) doctor role. Without providing protection from kills, though, there's more scope for it to be used disruptively. In a neutral's hands, they could try to target players that they think might be investigated overnight to make checks fail, and so on.


Would six shots be too many? With that many actions, there's bound to be some crossover between other roles. It'd also pretty much be a given that all of the moves would be single use. What do you think, Vere?
The role stopper might be a good idea the question is what setting fits it flavor wise. Maybe the heat setting??? He warms them up so nice and cozy nothing can touch them?

we don’t have to use all 6 settings. I was just letting you know what all the known settings are to see if why would work for a mafia power like how stub is RB, extra stun is vote lose and kill setting is a vig shot

Most of the higher settings would largely work with killing and we probably only want one vig shot, so if we need we can lessen amount of shots unless find powers to match

my proposal

stun - RB
Special stun - vote loss and day RB (night actions are fine in this case?)
Kill - vig shot
Heating - rolestopper

and that’s it.

if we can come up with ideas for the cutting or vaporize setting we can do one of those instead but otherwise I think this should work.

ultimately Vere can decide tho.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Cutting actually could work as a counter to Ash aka the jailer as maybe it only works if he targets someone being jailed to make it so they can still use their action, but honestly the planned powers are already going to be hurting the scum team especially if Kirk goes pro town which most survivors do.

something to consider if we get rid of another setting
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Hans is a vote thief and events can do vote loss so is Kirk having a vote loss too much?

I can def see him using it on a scummy if he tries and pro towns

so we could replace advanced stun with cutting. Maybe to make it less powerful it gets used no matter what, but it only affects the jailer.

that or it works as a passive counter to him being jailed?

I know kelvin kirk is the defensive one, but still something to consider.
 

Alexem

Yeah, I'm town
Hans is a vote thief and events can do vote loss so is Kirk having a vote loss too much?
Potentially, yes. If Kirk has access to a vote loss move, we would have to consider the possibility of votes being lost to Kirk, Han and the event on the same day.

I wouldn't necessarily get too hung up on matching the role to the terminology for Kirk's phaser. Extra settings are fine for giving Kirk more aggressive options, but kill and stun are probably the most famous ones - especially to non-trekkies (like me!). One or two others might be useful, but it may be better to keep things simple.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Potentially, yes. If Kirk has access to a vote loss move, we would have to consider the possibility of votes being lost to Kirk, Han and the event on the same day.

I wouldn't necessarily get too hung up on matching the role to the terminology for Kirk's phaser. Extra settings are fine for giving Kirk more aggressive options, but kill and stun are probably the most famous ones - especially to non-trekkies (like me!). One or two others might be useful, but it may be better to keep things simple.
>:( Trekker. And yeah keeping it simple is for the best probs.

Kirk can probably get away with 3-4 shots in this case. Kill, Stun, and either the Cutting, Heating, or extra stun setting.

Balancing wise best option might be the Extra stun but I'm flexible so I'll let Vere decide c:
 

Verelios

Were-elios
That's probably the safest bet - it might mean that Han and Wondie alternate between calling in the kills to start with, but it does at least make sure that there's an element of risk to the forger shots.


A rolestopper - as far as I understand the role - can target a player to make any other actions used on them fail. If the rolestopper is allowed to stop killing actions from working on their target, it effectively lets them make somebody ascetic for the night, so in town hands it can serve as a powerful (and arguably broken) doctor role. Without providing protection from kills, though, there's more scope for it to be used disruptively. In a neutral's hands, they could try to target players that they think might be investigated overnight to make checks fail, and so on.
That's cool, and an interesting way to create chaos.
Would six shots be too many? With that many actions, there's bound to be some crossover between other roles. It'd also pretty much be a given that all of the moves would be single use. What do you think, Vere?

The role stopper might be a good idea the question is what setting fits it flavor wise. Maybe the heat setting??? He warms them up so nice and cozy nothing can touch them?

we don’t have to use all 6 settings. I was just letting you know what all the known settings are to see if why would work for a mafia power like how stub is RB, extra stun is vote lose and kill setting is a vig shot

Most of the higher settings would largely work with killing and we probably only want one vig shot, so if we need we can lessen amount of shots unless find powers to match

my proposal

stun - RB
Special stun - vote loss and day RB (night actions are fine in this case?)
Kill - vig shot
Heating - rolestopper

and that’s it.

if we can come up with ideas for the cutting or vaporize setting we can do one of those instead but otherwise I think this should work.

ultimately Vere can decide tho.
I like the idea. All 1-shot

Kill
Stun-RB
Heating-Role stopper
Cutting- What do you think of switch? Like he cuts out their rooms name plates and switches them, lol.
 

Verelios

Were-elios
Hans is a vote thief and events can do vote loss so is Kirk having a vote loss too much?

I can def see him using it on a scummy if he tries and pro towns

so we could replace advanced stun with cutting. Maybe to make it less powerful it gets used no matter what, but it only affects the jailer.

that or it works as a passive counter to him being jailed?

I know kelvin kirk is the defensive one, but still something to consider.

Potentially, yes. If Kirk has access to a vote loss move, we would have to consider the possibility of votes being lost to Kirk, Han and the event on the same day.

I wouldn't necessarily get too hung up on matching the role to the terminology for Kirk's phaser. Extra settings are fine for giving Kirk more aggressive options, but kill and stun are probably the most famous ones - especially to non-trekkies (like me!). One or two others might be useful, but it may be better to keep things simple.
Agreed that we wouldn't want to give Kirk a vote loss power. On the off chance it all occurs at the same time then it'll be a pretty wild day.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
That's cool, and an interesting way to create chaos.



I like the idea. All 1-shot

Kill
Stun-RB
Heating-Role stopper
Cutting- What do you think of switch? Like he cuts out their rooms name plates and switches them, lol.
I like it :D
 
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