Scum Thread The Salon

Welcome to the Salon. Sit back, relax, and enjoy a spot of tea while plotting world domination.


You are allowed to post your Role PMs here.



Fake Role Claims and Flavour you may use:

Amelie:​

You are precocious and wise beyond your years despite your youth. You often feel like you know better than your own parents. Your dad is always caught up with his duties as Justice Minister, and your mother gets too deep into writing her romance novels. You’re still a child, so you do enjoy playing with your toys.

Inspector Cabanela:​

A jovial man and skilled dancer, you love the thrill of investigation. There’s nothing like it, baby. Your investigative talent is nearly unmatched, with only your friend and rival Jowd coming close.

Officer Bailey:​

You are an odd, youthful prison guard working at the special prison alongside your friend. You try to play by the rules but your weak will always gets you coerced into doing otherwise. Your go-to stress relief is to dance, whether the stress is from stomach ache, panic or darkness.

Detective McCaw:​

A hot-shot detective assigned to investigate the mysterious occurrences at the junkyard, you’re never seen anywhere without your trademark green suit. Unfortunately, you are near-sighted and require glasses to do your job.
 

The Wizard

Confidently Incorrect
Hello schemers and memers!
You are Near-Sighted Jeego. You are aligned with the Mysterious Foreigners (that is, MAFIA).
...
A classically trained hitman with poor eyesight, you care for nothing but the thrill of the job. You happily go along with whatever your employer asks of you, and you do not ask questions.
...
You are a 1-Shot Strongman. During the Night Phase, you may use the command Strong Kill: <player> to perform a kill that goes through protection. This action will take the place of the factional kill for that Night Phase. This can be combined with the permanent factional kill to permanently kill your target through protection. This is a one-shot skill.
...
Your unique item: Toy Guitar
...
Your faction has:
The Mafia factional kill
1 Permanent Kill Shot - Instead of the standard night kill, your faction can use the command Perm Kill: <player> to permanently kill your target. They will not show up as a ghost the next day. This cannot be used on Night One.

You win when the Mysterious Foreigners control 50% of the votes.
 

FateShirou

ain't no law when you're drinking the claw
Welcome to Ghost Trick: Phantom Detective Mafia!

You are Commander Sith. You are aligned with the Mysterious Foreigners (that is, MAFIA).

Your team-mates are Hawthorn, and The Wizard. You share a chat with them here (link TBD) and may talk with them at any time.

The mastermind behind the recent deaths in the City, you plan to recover the Temsik Meteor fragments so that your country may research them and pursue technological advancements beyond what any other country could dream of. You will kill anyone even remotely involved in the Temsik Meteor incident, to keep things under wraps and out of the media.

You are a Godfather. If investigated, you will turn up the result of town.

You have the ability to vote.

Your unique item: Red Scarf

You will not return as a Ghost the next Day Phase if you are killed at night.

Your faction has:
The Mafia factional kill
1 Permanent Kill Shot - Instead of the standard night kill, your faction can use the command Perm Kill: <player> to permanently kill your target. They will not show up as a ghost the next day. This cannot be used on Night One.

You win when the Mysterious Foreigners controls 50% of the votes.

Good luck and have fun!

Please confirm your Role by replying to this PM or posting in the game thread.
 

Hawthorn

I'll explain my reasons later
Looking forward to playing with you both!
You are One Step Ahead Tengo. You are aligned with the Mysterious Foreigners (that is, MAFIA).

Your team-mates are The Wizard, and FateShirou. You share a chat with them here (link TBD) and may talk with them at any time.

You are a high class hitman and sniper. You carefully plan your kills to always be one step ahead. As a rival to Jeego, you find yourself superior. Unlike Jeego, you know more about your employer’s mission than you let on.

You are an Even Night Ninja. During an even-numbered Night Phase, you may use the command Ninja Kill: <player> to perform a kill that is not visible to investigative roles. This action will take the place of the factional kill for that Night Phase. This can be combined with the factional permanent kill to perform a permanent kill that is not visible to investigative roles.

You have the ability to vote.

Your unique item: Eyeglasses

You will not return as a Ghost the next Day Phase if you are killed at night.

Your faction has:
The Mafia factional kill
1 Permanent Kill Shot - Instead of the standard night kill, your faction can use the command Perm Kill: <player> to permanently kill your target. They will not show up as a ghost the next day. This cannot be used on Night One.

You win when the Mysterious Foreigners control 50% of the votes.
 

Hawthorn

I'll explain my reasons later
We’ve got a ninja kill, a strong kill, and a godfather, plus our factional permanent kill (imo that one should be saved for if we’re trying to kill someone to silence them).

I think town has an advantage due to all the tree stumps, if they listen to them, hopefully there’s some counterbalance.

we should tentatively pick out our fake claims early and consider breadcrumbs, for some reason town loves breadcrumbs. I’ve only skim read, but whoever had some glasses aspect to their role should take the cop with poor eyesight.
 

FateShirou

ain't no law when you're drinking the claw
wiz is "You are Near-Sighted Jeego"

so wiz gets the

Detective McCaw:​

fake claim

yes i copy and paste and i dont want to reformat
 

The Wizard

Confidently Incorrect
You're telling me this doesn't look like a Detective McCaw to you?
846.jpg

---
Yeah I can work with this,
Fakery said:
You are Detective McCaw. You are aligned with the City Residents (that is, TOWN).


You are a Nearsighted Detective. You are certain you can crack the case, if only you could just find your glasses first. During the Night Phase, you may use the command Search: <player> to see if that player possesses the eyeglasses item. If you visit the player who possesses this item or that player is dead, you will gain an additional ability related to your role.

I'll breadcrumb some shortsighted character gifs like Velma from Scooby Doo and come up with reasons for visiting people looking for the item when acting at night (odd nights?).
I'll revise the unlocked ability if the need arises and try to make it fit well with the flipped roles. I think we can keep crumbs vague and not get caught in highly specific claims too early.
 

Hawthorn

I'll explain my reasons later
Yeah, I agree, definitely best to be vague— the game is unusual, and it can’t be just the tree stumps, we’ll know more when we see the town flips
 

Hawthorn

I'll explain my reasons later
I will be Amélie—role could be that when I get enough items (toys) I can enhance them, but would have to word it not to sound neutral.

To be clear, just spitballing, no intent of coming out with a claim early on.

though.. I’ve always wondered what would happen if scum actually tried claiming miller
 

Hawthorn

I'll explain my reasons later
I just forced myself not to suggest a no-kill D1 strategy again. Probably would have if I was town.
 

Hawthorn

I'll explain my reasons later
IDK who to push for a vote. Ideally someone we don't want to see come back as a stump. I would go for Chuggs but I already said I townread him. Considering Zeke, but don't like the optics of Wiz and I being alone on a vote.
 

Hawthorn

I'll explain my reasons later
Whatever, I went with Zeke. Mafia would never stack two of them on a vote on D1?
 

The Wizard

Confidently Incorrect
Keep forgetting to check here as I've forgotten the account password and I'm only logged in on web, need to look into that.
I will be Amélie—role could be that when I get enough items (toys) I can enhance them, but would have to word it not to sound neutral.
Yeah I think the toy aspect is interesting. I do have a toy guitar, we could see if there are more toy type items. Bear in mind if you are only ninja kills you won't be seen moving, so probably don't want something which involves visiting people for items. Could have something like a toy chest or a list of toys that you can use with unknown effects? Need to see some town roles to see how unusual they are - ours is pretty standard.
Another angle is the connection the parent characters. In the game, the girl is trying to phone her father. Could be something like phone a player, if they are the justice minister then something good happens. Or gain something if the mother/father character is dead.
though.. I’ve always wondered what would happen if scum actually tried claiming miller
It would be fun! I think the window has already passed here + none of the characters we got seem to fit the "appears bad, but is actually good" archetype that suits millers best.
i will be

Officer Bailey:​

then
i will make a jail pun
Since the text mentions a weak willed prison guard a bodyguard or some other protective role with a downside could be good here. Jailkeeper would be an option but you can't prove the roleblock aspect which would be tough.
IDK who to push for a vote. Ideally someone we don't want to see come back as a stump. I would go for Chuggs but I already said I townread him. Considering Zeke, but don't like the optics of Wiz and I being alone on a vote.
Whatever, I went with Zeke. Mafia would never stack two of them on a vote on D1?
Yeah I think stacking is fine here, we're a fairly small team and so the overlap might be unexpected.
 

The Wizard

Confidently Incorrect
Not sure how the day is going to go - too quiet without enough votes down, I could see Hedin getting traction with his vote on me - particularly if Chuggs follows. I think Chuggs/Hedin/Swamped is the group we'd need to start to dismantle at night before they can collaborate too much I don't see much of a path to get any of those voted out early.
 

Hawthorn

I'll explain my reasons later
The ninja kill is a one-shot same as the strong kill. All good ideas for claims, let’s see how it plays out.

i think the day is going ok, bit concerned about the pressure on you wiz.

i actually think our night kill strategy should be to kill players who won’t be likely to play it straight in the “confirmed town” role. Thinking Salva, Sparks, nin, maybe we could get away with Geno
 

The Wizard

Confidently Incorrect
The ninja kill is a one-shot same as the strong kill. All good ideas for claims, let’s see how it plays out.
Is it? I read the role PM you sent and thought it implied you could ninja on any number of even nights - didn't see the phrase one-shot.
i think the day is going ok, bit concerned about the pressure on you wiz.
Yeah same, mostly has been vibes so far so not much I can defend against. I think it's good that we've had some friction in thread at least.
i actually think our night kill strategy should be to kill players who won’t be likely to play it straight in the “confirmed town” role. Thinking Salva, Sparks, nin, maybe we could get away with Geno
Hmm interesting thought, I was thinking since the tree stumps only last a day phase it's better to get people who would do well in that role out early when there's less info out in the open. I think if we want to leave louder players alive we'd need to think about how to get the vote shifted toward them or else we'll have a problem with them being alive or confirmed later in the game.
Also get your password reset! Lol
Done!
 

Hawthorn

I'll explain my reasons later
You’re completely right, it is even night. Sorry about that!

really disliking the suspicion on you, esp since it’s linking you to me. Fate, if you’re reading this (I know you’re a method actor) it might not be a bad idea for you to vote wiz, so if he flips at least one of us will have distance, but only if it feels natural
 

The Wizard

Confidently Incorrect
I feel like it's just one scum team.

Bit risky but given I'm currently leading it might make sense to cool it on vote movement and let town second guess themselves so that if I eventually flip it looks like the movement was to save me?
 

Hawthorn

I'll explain my reasons later
Salva is just meming. Tbh I could totally see him doing it as mafia, but no way there’s 2 teams.

i always just keep the vote tool in another tab

agree with that plan wiz
 

Hawthorn

I'll explain my reasons later
I don't think the train's going to be turned away. Wiz if you die it was great briefly playing with you.

Fate it might not be a bad idea to get a vote down.
 

FateShirou

ain't no law when you're drinking the claw
I still think you should tie it up and let them break it
i swear me haw and someone else were scum together and we got put into a rough spot like this right away
 

Hawthorn

I'll explain my reasons later
What if we use the perma kill on Zeke, since he’s on to 2/3 of the mafia team??

sorry I missed EOD, at a murder mystery pub crawl
 

The Wizard

Confidently Incorrect
steve-harvey-scared.gif

What a day end.

Sorry Thorny definitely bungled that Zeke vote where I brought up your first post. We were doing well having some interactions and not seeing eye to eye but its caught some heat which has tied us together much more than I would have liked.

I don't mind a Zeke kill but having him as the ghost tomorrow will be annoying. If he isn't confirmed there might be more chance of others like LP suspecting him and then butting heads.

Hedin is very likely to be steadfast on me tomorrow and I wouldn't mind getting him out early.
What if we use the perma kill on Zeke, since he’s on to 2/3 of the mafia team??

sorry I missed EOD, at a murder mystery pub crawl
I guess we can't perm until night 2 based on the way the ruling is worded.
 

Hawthorn

I'll explain my reasons later
Ugh, you're totally right about the N1 perm. In that case we should 100% not kill Zeke. All we'll do is town confirm him. Tomorrow I'll try to read D1 more carefully and give further thoughts. The best thing we have is that Fate isn't tied to either of us, at least. Plus none of us died.
 

Hawthorn

I'll explain my reasons later
I'm ok with Hedin. I thought about what you said & I think an ok strategy could be to kill a couple of the stronger players earlier, then shift to killing people whose strengths wouldn't be useful in the "confirmed town" role.

Should we use the strong kill on him? It's a gamble, but there are more protective roles early on (got to be something besides bodyguard) and there's the chance of losing you tomorrow.
 

Hawthorn

I'll explain my reasons later
Or maybe Chuggs for the kill? He's a strong player but he hasn't been particularly gunning for any of us, so it wouldn't be too much of a danger for him to have a day as confirmed town.
 

Hawthorn

I'll explain my reasons later
Good things from EoD
-LP is suspicious of Zeke, and LP can be very influencial bc people aren't overwhelmed by volume with his posts so they listen to his smart conclusions. Could hope he pushes.
-VA has concluded Wiz is town.
 

The Wizard

Confidently Incorrect
In terms of PRs I didn't see much in the way of breadcrumbs:
Alright everybody whats up its your boy colonel sanders
How we doin tonight
Zook is probably the Chicken Kitchen Chef. Pretty similar to the sample PM so could be vanilla if those exist. Unlikely to be a really strong role.
A lot going on, will try to be on end of day but if I go it’s okay. Nothing wasted.
nin was fine with being voted out, also unlikely to be a strong role.

Something to bear in mind as we see more flavor claims:
29. Every role has a unique item that can be haunted by Ghost roles.
30. If you are nightkilled, and there is at least one Ghost role still in the game, you will return for the next Day Phase as a Ghost (Tree Stump). You will be considered dead and cannot vote but you can still post in the thread. Once the Day Phase ends you will leave the game for good.
31. If you are a Ghost role or a Mafia role, you cannot return as a Ghost. If you are nightkilled you exit the game immediately.
If all Ghost roles are eliminated every kill becomes a perm. I'm not sure how many ghost roles there are, maybe 3-4?
People who talk about haunting an item will be ghosts as well as these flavors if they exist: Sissel, Yomiel, Ray, Missile(?)
 

FateShirou

ain't no law when you're drinking the claw
im not too worried about dead people talking at night, most people tend to die and do otherstuff
hedin is so stubborn, i think they should be the NK
and stern and serious like vere
i think we should murder hedin
 

The Wizard

Confidently Incorrect
Fine with getting the strong out of the way, I think I have a shelf life of 1-2 more day phases so feel free to burn me if it advances your position.
Won't be around for day start so will check in a bit later tonight or tomorrow.
 

Hawthorn

I'll explain my reasons later
Ok with this kill.

i don’t think I can be suspicious of you off the bat, because the argument is all about tying us together, but if I can “be convinced” in a way that creates distance w/o killing you I will.

good point about the ghost roles also
 

The Wizard

Confidently Incorrect
Looks like it's gonna be another quiet day.
I think Fate has a good point about the ghosts, once you lose your ability to vote it's easy to be less engaged in the game. To that end, I'm wondering if the perm kill is best saved for a claimed PR to cut off their ability to share results?
No one seems to be sitting on info so far, although Zeke is still quiet.. part of what made me wanna poke him yesterday is the suspicion he's a bit quieter as PR.

Noticed some inconsistencies:
LP thinking Salva train is pure but suspecting Fate who was on it.
nin thinking EoD wagons were all town but then voting me.
But don't really wanna push on either because I want to get out of the spotlight if possible.

Chuggs has started a counter vote for me twice, may be good to keep him around as a potential partner if we're expecting me to flip soon.
 

FateShirou

ain't no law when you're drinking the claw
you guys think going for wiz/nin as wagons could work
both are D1 wagons and saying that we should solve day 1 is a good talking point
can you handle the heat wiz, or should i do something else
 

The Wizard

Confidently Incorrect
can you handle the heat wiz, or should i do something else
I'm fine with votes / pressure from you, as least some of the more vocal townies are leaning town on me in a way that feels like I won't get flooded on votes.
Was considering joining LP on you, it might be useful to have some votes on you to bait the investigation. But need to be careful we don't get you killed.

nin claiming Vanilla is interesting. I was wondering if we had vanilla with Hedins flip since Macho seemed more like a modifier than a role but it does seem to be a role on mafiascum as well and most modifiers wouldn't work as roles.

Thinking of switching my claim to be a Motion Detector. Both roles we've seen from town and our roles would fit in a normal game so thinking the game might be closer to Normal + tree stumps + ghost roles.

Chuggs wasn't sure what the ghosts were, so he is prob not one.
 

The Wizard

Confidently Incorrect
Zeke would be an ideal flip but idk if it can happen. Need to bear in mind whoever is leading might claim PR and push up 2nd/3rd wagon if we're putting one of us into that mix.
 

Hawthorn

I'll explain my reasons later
Hedin became undead when he returned, he is now on the side of evil :-D

sorry I’ve been gone so long guys, eod majorly crept up on me, I felt sure it was tomorrow! Will get in there now. I’d LOVE Zeke to be the vote-out today, but not sure I can plausibly get there.
 

Hawthorn

I'll explain my reasons later
Pretty wide spread of votes. I can’t swing to sparks to protect any of you, but I could probably manage TWE
 

The Wizard

Confidently Incorrect
Hmm technically I'm leading if sparks had his vote right. Only worry with you switching is someone can dig in on you choosing the alternative to me at various points without a strong town read.
Also if TWE is a strong PR I'm gonna get screwed over and it'll confirm Zeke.
 

FateShirou

ain't no law when you're drinking the claw
someone tell me what hedin sees in me, i still dont understand why my D1 vote is okay
 

Hawthorn

I'll explain my reasons later
Im going to head into the thread & find a way to go TWE. I actually did town read you a bit wiz. On d1 i mentioned a bunch of times you were more active than others. & if questioned I can always say I didn’t want to look like an omgus voter since you’d been suspecting me
 

Hawthorn

I'll explain my reasons later
It’s up to you what you want to do fate, but you should move your vote off Geno, whether to save Wizard or to bus him
 

Hawthorn

I'll explain my reasons later
God I hope someone else switches to sparks. Maybe I should go invite some counter arguments
 

FateShirou

ain't no law when you're drinking the claw
For my vote, I cast it against Sparks. Throughout our interactions, Sparks has consistently displayed a keen ability to manipulate discussions and redirect suspicion away from themselves. Their strategic maneuvers and well-crafted arguments have allowed them to remain under the radar, making them a potential dangerous threat to our Mafia team. It is imperative that we eliminate this skilled player to safeguard our interests and ensure the Townspeople's attention remains diverted from our true allies.
 

FateShirou

ain't no law when you're drinking the claw
what if i tie up votes?
what will that do, who am i trying to save
just spitballing here
 

Hawthorn

I'll explain my reasons later
If you vote sparks currently you will tie it, but a lot of people are still around, and 20 mins late so not too bad.
 

Hawthorn

I'll explain my reasons later
Could I get away with coming over to the Chuggs train?? Two seconds after saying I town read him?
 

Hawthorn

I'll explain my reasons later
nah ur not cool enough
You’re right. I can’t vote Chuggs, I can’t vote sparks. I don’t feel like bussing Wizard. I’m going to just stay quiet & if TWE falls out of the running I’ll say it was hard refreshing the thread on mobile, which is true
 

FateShirou

ain't no law when you're drinking the claw
You’re right. I can’t vote Chuggs, I can’t vote sparks. I don’t feel like bussing Wizard. I’m going to just stay quiet & if TWE falls out of the running I’ll say it was hard refreshing the thread on mobile, which is true
im just spitting, ur smarter than me
 

Hawthorn

I'll explain my reasons later
One of us should have bussed Wizard earlier on. Too late now. Just cross fingers & wait— Wizard if you’re out it was awesome playing with you.
 

Hawthorn

I'll explain my reasons later
I could have tried, but it would’ve made a tie. We can either nk Chuggs or push him tomorrow as the opposing train to town, assuming sparks doesn’t flip neutral or something
 

Hawthorn

I'll explain my reasons later
Fate the game rules say that as long as all the “ghost roles” are in the game the dead can speak the day after they’re killed
 

The Wizard

Confidently Incorrect
im already on chuggs
Yeah my bad just got excited when he built up votes, good move Fate.
I could have tried, but it would’ve made a tie. We can either nk Chuggs or push him tomorrow as the opposing train to town, assuming sparks doesn’t flip neutral or something
Yeah don't think we need him dead too badly just would have been nice to get him out on the vote rather than at night.
 

The Wizard

Confidently Incorrect
Here's what I got for nks, didn't look too hard for roles.

The Dead
  • [He/Him] MrHedin|Hedin - UTC-4 -> Macho, worse than vanilla
  • [He/Him] Funky Dude Sparks|Sparky - UTC+8 -> Vanilla
  • [He/Him] SalvaPot|Salva - UTC-8 -> Bodyguard, protective w/ a drawback
Potential victims
  • [He/Him] EzekelRage - UTC-6
    • Reasons to kill: onto at least 2 of us, will be confirmed if I flip
    • Reasons to spare: suspected by a few, would be an annoying ghost, another dead towny on my wagon both days
  • [He/They] TheChuggernaut|Chuggs - UTC-5
    • Reasons to kill: Claimed ghost, chatty
    • Reasons to spare: was counter wagon, looking in wrong direction, ghost might be his full role e.g not cop/doc/tracker
  • [She/Her] Swamped - UTC-5
    • Reasons to kill: promoting discussion, listening to dead, could be helpful ghost doubling down on off-reads, unpredictable
    • Reasons to spare: seems to like most of us, looking in wrong direction
  • [He/Him] Zookfoodle|Zook - UTC-5 ->
    • Reasons to kill: Mentioned Hedins role made sense w/ his -> could this be something protective?
    • Reasons to spare: suspected by a few, less proactive
  • [He/Him] Lone_Prodigy|LP - UTC-4
    • Reasons to kill: Insightful, unpredictable (see EoD), fairly high town on most reads compared to yesterday, suspects Fate and maybe me
    • Reasons to spare: might be more dangerous as ghost?
  • [He/Him] Geno - UTC
    • Reasons to spare: Suspected by a few, not causing us much issue yet.
  • [He/Him] Nin - UTC+1
    • Reasons to spare: Claimed vanilla, solves day 1 wagons too much.
  • [He/Him] Vincent Alexander|VA - UTC-6
    • Reasons to kill: Willing to vote Fate
    • Reasons to spare: high town read on me
  • [He/Him] TheWorthyEdge - UTC-5 ->
    • Reasons to spare: Faced pressure as a wagon, no claim.
 

Hawthorn

I'll explain my reasons later
Favor Chuggs as the kill. Zeke too dangerous as a ghost (unless we use the perma, but he’s looking possible to push). Same for LP. Also Chuggs has been workable, I’m ok with him as a ghost for the day.

i like the breadcrumb for zook, so that would be my second choice.

assuming I’ll use the ninja.
 

The Wizard

Confidently Incorrect
Yeah I think ninja makes sense. I think my preferences would be something like:

1. LP
2. Zeke w/ perm
3. Zook

Chuggs won't be coming back as a stump I think. But just based on how Hedin played it I think I'm less worried about the stump talking compared to trying to clear up PRs / people who will pressure us.
 

Hawthorn

I'll explain my reasons later
I think Hedin being ok was specific to him. We should still be worried about the stumps. What makes you say Chuggs won’t be coming back, because he’s a ghost role?

of your top three, veto LP, would consider the other two.
Wizard, can’t tell from your latest post, are you willing to go Chuggs?
 

The Wizard

Confidently Incorrect
I think Hedin being ok was specific to him. We should still be worried about the stumps.
Agreed the stumps are about personality dependent. Just meant town wasn't really leveraging Hedin as much as they could there, I think Swamped was the main one asking for his advice.
I think if we see a good kill and the only downside is the stump aspect we should still consider it.
What makes you say Chuggs won’t be coming back, because he’s a ghost role?
Yeah I think that's how it works:
31. If you are a Ghost role or a Mafia role, you cannot return as a Ghost. If you are nightkilled you exit the game immediately.
of your top three, veto LP,
What are you seeing with LP?
can’t tell from your latest post, are you willing to go Chuggs?
I kind of want the two of you to decide since I think I'm not long for this world. Let me look at Chuggs once more.
 
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