The Evil Lair of Misunderstood Heroes

Hedin

Oops, All Scum!
Staff member
Welcome to Scum Chat! A few notes:

1. You may post your role PMs in here.
2. Unlike town players, your experience pool is shared. However you cannot purchase any Tier 3 ability until all living players have at least purchased their Tier 1 abilities (you do not have to use said abilities first however).
3. Your safe fake claims are:

Monk
Crusader
Tavern Keeper
Blacksmith

Have fun!
 

Hedin

Oops, All Scum!
Staff member
Also make doubly sure you are in the right chat whenever you are posting in here, we've all seen what happens when there is a mixup.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Welcome to RPG Mafia!

You are the Assassin and you are aligned with The Dark Forces of Aeredale (that is MAFIA).

You have the following abilities:

Tier 1 (2 exp): Silent Kill

This ability will allow you to perform a Ninja Kill in place of your faction kill, making it undetectable by investigations

Tier 2 (4 exp): Interrogation

This ability will allow you to open a Night Gossip Chatwith your target.

Tier 3 (6 exp): Kill Them Slowly

This ability will allow you to perform a Poison Kill on your target. This kill is in addition to your normal faction kill and will not go into effect until the following night phase.

During the night phase if you want to exchange experience points for one of your available abilities you may submit the command via PM Learn: Tier X to learn your chosen ability.

——

I guess if I had to come back then as mafia is pretty good. My extra kill will likely be important curious to see if anyone else has something we need to mainline
 

Alexem

Yeah, I'm town
Evening, folks - here's my skill set:
---
You are the Berserker and you are aligned with The Dark Forces of Aeredale (that is MAFIA).

You have the following abilities:

Tier 1 (2 exp): Cry of the Berserker

This ability will allow you to Roleblock your target, preventing them from successfully performing night actions that night.

Tier 2 (4 exp): Rage

This ability will allow you to perform a Strong Kill in place of your faction kill. A Strong Kill cannot be stopped nor manipulated.

Tier 3 (6 exp): Last Stand

This ability will allow you to become a Vote Bomb the next day phase. If you are voted out, the last player to vote for you will be killed. This ability will not work in a misvote and lose or vote and lose situation.
---
I don't think my scum luck from my last game's going to strike twice, so that vote bomb might be handy if I can stay in play long enough.
 

malus

#1 official chartmaker
You are the Necromancer and you are aligned with The Dark Forces of Aeredale (that is MAFIA).

You have the following abilities:

Tier 1 (2 exp): Undead Spies

This ability will allow you to Track your target to learn who they visited at night.

Tier 2 (4 exp): Ghoulish Interference

This ability will allow you to make your target Loved or Hated the following day phase. These modifiers will not work in a misvote and lose or vote and lose situation.

Tier 3 (6 exp): Corpse Shielding

This ability will allow you to Roleblock your target, preventing them from successfully performing night actions that night.

So we get two roleblock shots (one cheap and one expensive).
If I remember correctly loved and hated makes the hammer take one more or less vote. Or does it also affect stuff like ties at EoD?
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Probably worth Hedin clarifying but I think they are just kind of always +1 or -1 vote throughout the day.

So are we a team of three or four? Since we have 4 safe claims.

With what I'm seeing so far, I feel like we exp rush the poison kill (after we get our 3 lvl 1s) and then play it by ear based on what's been killed. Clearly we have a tracker/watcher and some type of protection so hopefully one of those is down by the time we need to come up with next purchases.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Also, I guess I'll take tavern keeper since thats the cover for my night gossip chat.
 

malus

#1 official chartmaker
Yeah, tavern keeper gossip makes sense. If I'm interpreting it right, Town will also have three abilities each, so keep that in mind when coming up with a claim.
 

malus

#1 official chartmaker
Also we'll have to keep track how much xp each of us is supposed to have at all times.
 

Alexem

Yeah, I'm town
Fully agreed that we need to keep a running count of how much XP we're each supposed to have at any one time. As soon as there's a red flip, townies are going to work out that the game could be mechanically solved by pushing for role claims, as anyone who claims to have used more shots than they should have been able to pay for will stand out as having used shared experience. In theory, it's possible that there might be a player or two who have reduced XP costs compared to the rest of the room, but that's not something that can be relied upon.

One thing to bear in mind is that until one of us flips, town won't necessarily know about the shared XP factor - players might guess at it, but it'd be hard to prove without a flip. To that end, they may be expecting us to stack our votes to get extra XP from voting for the ousted player, so spreading our votes could throw off that line of thinking early on. After a flip it won't matter so much. I'd also be wary of performing a second action on N1, as that might also raise questions how it's been paid for - I would expect town vig shots to cost four or six XP instead of two, so if we do perform an early action, the tracker shot would probably be the safest.

It's also worth remembering that some townies might want to hold off on claiming actions until they can afford their tier three move for whatever reason. In that case, they wouldn't claim the shot until N3 at the earliest (three daily XP, one XP from the new area on D2 and either two or three XP from voting), so we might not be able to claim our third tier moves until N4 if that happens.
 

Hedin

Oops, All Scum!
Staff member
Probably worth Hedin clarifying but I think they are just kind of always +1 or -1 vote throughout the day.

So are we a team of three or four? Since we have 4 safe claims.

With what I'm seeing so far, I feel like we exp rush the poison kill (after we get our 3 lvl 1s) and then play it by ear based on what's been killed. Clearly we have a tracker/watcher and some type of protection so hopefully one of those is down by the time we need to come up with next purchases.

They will be +/- 1 (depending on which) for the whole day.

You do have a 4th, they haven't checked in yet.
Also we'll have to keep track how much xp each of us is supposed to have at all times.
I'll make a post in the main thread as I have been asked separately but besides your shared pool there is no trading/exchanging of XP points.
 

The Wizard

Confidently Incorrect
You are the Archmage and you are aligned with The Dark Forces of Aeredale (that is MAFIA).

You have the following abilities:

Tier 1 (2 exp): Manipulate

This ability will allow you to Switch two players. Any ability targeting Player 1 will target Player 2 instead and vice versa.

Tier 2 (4 exp): Cast Invisibility

This ability will allow you to make your target a Ninja for the night, making their actions undetectable by investigations.

Tier 3 (6 exp): Killing Curse

This ability will allow you to perform a Strong Kill in place of your regular faction kill. A Strong Kill cannot be stopped nor manipulated
 

The Wizard

Confidently Incorrect
@Hedin
Can you clarify this one?
- 1 experience for being on the vote when someone is voted out

Is it:
1. Your vote is on the player who receives the most votes at EoD i.e you voted for the leading wagon
Or
2. You had votes on you at EoD
?
 

Alexem

Yeah, I'm town
So, in total, we've got:
  • Two ninja kills - one for 2 XP (Sorian), one for 4 XP (Wizard)
  • Two roleblocker shots - one for 2 XP (me), one for 6 XP (malus)
  • Two strong kills - one for 4 XP (me), one for 6 XP (Wizard)
  • One tracker shot for 2 XP (malus)
  • One switch shot for 2 XP (Wizard)
  • One gossip shot for 4 XP (Sorian)
  • One loved or hated giver shot for 4 XP (malus)
  • One poison shot for 6 XP (Sorian)
  • One vote bomb shot for 6 XP (me)
The tier one moves should all be useful and should give us our early ninja kill and role block. The special kills are probably the most useful of the tier two shots, but the others can serve their purpose if there are enough free points in the shot. Of the tier three moves, Sorian's poison shot might be worth prioritising as mentioned above, followed by the second RB shot and strong kill - my vote bomb's probably the least essential from the outset.
 

Hedin

Oops, All Scum!
Staff member
@Hedin
Can you clarify this one?
- 1 experience for being on the vote when someone is voted out

Is it:
1. Your vote is on the player who receives the most votes at EoD i.e you voted for the leading wagon
Or
2. You had votes on you at EoD
?
It's #1
 

malus

#1 official chartmaker
So we could get a ninja on N1 already. Question is if it's necessary since presumanbly only the people with the right vote will be able to afford an ability.

@Hedin if one of us is eliminated, do we keep the xp they've received so far?
 

Alexem

Yeah, I'm town
Assuming that we keep a full team for the first couple of phases, we'll get four XP in the pot on D1, then eight more will be added over the course of D2. There'll also be points going in for voting for the removed player, but if we can accrue points at a steady rate in the first few phases, then those points aren't necessarily going to be worth risking our necks for - better to treat any that we get as bonuses, I think.

Re-reading the role PM, our XP pot isn't explicitly mentioned, so a flip won't necessarily give it away. Thinking of remote possibilities, there could in theory be some kind of seer or oracle in the mix that might be able to find out about it somehow, but that's a long shot. More likely, I think town will start to consider the possibility of pooled experience a few days in, at which point they're more likely to bring up the possibility of vote stacking for XP.
 

Hedin

Oops, All Scum!
Staff member
So we could get a ninja on N1 already. Question is if it's necessary since presumanbly only the people with the right vote will be able to afford an ability.

@Hedin if one of us is eliminated, do we keep the xp they've received so far?
Yes you keep the XP.
 

Alexem

Yeah, I'm town
Ah, I'd misread the PMs a bit - Sorian's T1 is a ninja kill, which Wizard's T2 is a ninja giver. The latter could still effectively be used for a second ninja kill by using the shot on whoever's going to call in the kill, but it could also be used in conjunction with another move. So, for example, Sorian could carry out a ninja poison kill or the RB or switch shots could be used silently.
 

The Wizard

Confidently Incorrect
So our abilities cost 48exp total.
- We get 4 per day start while we are alive
- We get up to 4 for voting for the lead wagon but if we didn't want to stack heavily this may be 2xp average
- On even days, locations come in and give xp but unclear how these work so far. Let's say 0-2 xp on an even day for these, so 1 point on evens = .5 point daily

So about 6.5 xp per day would take just over 7 days to unlock everything, which would be pretty close to a "fast" mafia win end for us.
I agree with Alexem that the vote bomb is less essential of the tier 3 abilities and with Sorian that the poison seems like the best.
Gossips chats have been pretty nice for mafia in the past from what I recall.

Voting on the lead wagon is interesting, will town care about making switches to hop on if it gives them XP?
 

The Wizard

Confidently Incorrect
And for townies if they follow the pattern we have and the sample they max out at 12 xp which can be accrued at 2 per day + bonuses, so around night 6 would be when the strongest abilities can start firing.
 

malus

#1 official chartmaker
The first tier 3 abilities could potentially fire by N3 if people save up for it.
I could see some locations giving out xp too, but that's just speculation on my part.
 

Alexem

Yeah, I'm town
The first tier 3 abilities could potentially fire by N3 if people save up for it.
I could see some locations giving out xp too, but that's just speculation on my part.
It wouldn't surprise me if there are a couple of players with T1/2 abilities that are hardly worth using, just to encourage them to wait for the T3 ability. If the rule for us is that we can't buy T3 abilities until all active town (and neutral?) players have specifically bought their T1 ability and that T2s and T3s don't count, that could effectively be a balancing method.
 

Alexem

Yeah, I'm town
As malus doesn't have any killing moves, would the monk fake claim be best suited to him? A crusader or blacksmith could feasibly be argued as being a vig (if pushed, the smith uses their own weapons), but it might be odd for someone to claim monk as their role if they've been caught moving when someone's been killed and they're trying to pass it off as a whiffed vig shot.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
It wouldn't surprise me if there are a couple of players with T1/2 abilities that are hardly worth using, just to encourage them to wait for the T3 ability. If the rule for us is that we can't buy T3 abilities until all active town (and neutral?) players have specifically bought their T1 ability and that T2s and T3s don't count, that could effectively be a balancing method.
The rule says until they've "at least" purchased their T1 so them buying a higher tier probably counts. The real swag move is if someone just decides to never use their EXP and inadvertently block all our tier 3s lol
 

The Wizard

Confidently Incorrect
2. Unlike town players, your experience pool is shared. However you cannot purchase any Tier 3 ability until all living players have at least purchased their Tier 1 abilities (you do not have to use said abilities first however).
Does all living includes town + scum here or just the living scum? If town, do we get a notification when tier 3 is unlocked?
 

Hedin

Oops, All Scum!
Staff member
The rule says until they've "at least" purchased their T1 so them buying a higher tier probably counts. The real swag move is if someone just decides to never use their EXP and inadvertently block all our tier 3s lol
Oh sorry, that should be all living scum players. You all just need to buy your T1s before you can get the higher stuff.
 

The Wizard

Confidently Incorrect
Ok cool so we need 14xp to get a tier 1 (or less with a loss) to get a T3, that should be doable by N3 (N2 is possible if we scrape 6 from votes + bonuses but no need to force it)
---
For a Blacksmith fake claim, maybe an item giver? T3 could be a 1-shot chaimail (bulletproof vest) that doesn't notify the target which would be reasonable to save up for.
 

Alexem

Yeah, I'm town
For a Blacksmith fake claim, maybe an item giver? T3 could be a 1-shot chaimail (bulletproof vest) that doesn't notify the target which would be reasonable to save up for.
That absolutely makes sense. Perhaps one of the lower tier claims could be forging a shield for a bodyguard shot?
 

Alexem

Yeah, I'm town
There could be an argument for Ty getting info flipped, although with a lot of time between now and EoD. It'll be worth seeing how his explanation that it was a mis-read while tired (which is fair enough) washes with the room.
 

The Wizard

Confidently Incorrect
FYI I don't really have a gameplan around bussing I'm just trying to follow something close to what my town brain would construe and not trip over myself day one. I do have a bad habit of voting for team mates though so I do want to dig up scum reads on townies as they come more naturally.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I'm not that concerned, I'm used to people flip flopping on me so you are getting in at a good time since the room will turn sour on me now and be back to loving me tomorrow.
 

Alexem

Yeah, I'm town
I'm just playing as my usual self - I'm always rubbish at the first couple of phases, so why break the habit of a lifetime? I'm not expecting the Ty vote to go anywhere, I just wanted to avoid stacking and didn't think it'd do me any favours to reverse position and vote elsewhere at this stage.
 

The Wizard

Confidently Incorrect
I feel like moving my vote to Alex is the most natural for where my reads are going but I'm also a bit worried that may just be the kick it needs to take the lead.
 

Alexem

Yeah, I'm town
I think that's a reasonable thing to do under the circumstances. I don't usually win many friends in the first couple of phases since I'm not great on early reads, so getting some heat's par for the course. As much of a nuisance as it would be to lose the strong kill, I'm probably the most expendable one of the bunch, so if wagons start to circle around me, it's probably not a bad idea to keep your distance.

Let's face it - how many times have we seen town kick out scum on D1 or 2, get overconfident and miss again and again after that? It's not necessarily something to push for, since we need the numbers for as long as we can, but sooner or later I'll probably be a useful dead cat.
 

Alexem

Yeah, I'm town
I'm probably going to remain fairly aloof for the rest of the phase unless I'm pushed particularly hard by a townie - partly down to my availability this evening, but also because if I were to suddenly change my position and start coming in with hard reads, people might start to suspect that I'm being coached.
 

The Wizard

Confidently Incorrect
I suspect there's still quite a bit of wiggle room my fear is always that EoD goes quiet and sleepy instead of chaotic since it comes down to who is around for the end of it. I dunno I expect things have not quite settled yet and some new contenders will be introduced in the 11th hour. There's also the possibility of claims from turm/ty/cap
 

Alexem

Yeah, I'm town
MafiaEra always finds ways to start of weird trains at a moment's notice near EoD, so anything could happen in the next few hours.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I'm likely not bussing today and I think I have enough sway with Chuggs that he'll stick to people I've been sussing. And if both loud voices want someone else, it's likely people fall in line. I'd recommend just voting where you would naturally and see how it plays out.
 

Alexem

Yeah, I'm town
That wasn't an intended attempt to create a vote-out chain against Neon, incidentally. I just have a lousy memory and somehow turned my thoughts on Ty and Neon into a 50/50 debate... somehow. And that, folks, is why I'm duff at the early phases.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I am really at a Christmas party buzzed right now but I like how that day end makes me look tbh
 

malus

#1 official chartmaker
I would assume if nobody is voted out, then nobody is on the right vote to get xp.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
This is going to come off as very conceited and I know that. The odds of me getting a night 1 investigate are extremely high. I think we learn the switch and use it on me and someone town.

otherwise, I think we just learn two other skills and hold them for now.

Probably Malus does the kill since I feel like people will forget about him and won’t track him?
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
That also lines up since that is our two people who actually had enough exp to learn anything
 

malus

#1 official chartmaker
This is going to come off as very conceited and I know that. The odds of me getting a night 1 investigate are extremely high. I think we learn the switch and use it on me and someone town.

otherwise, I think we just learn two other skills and hold them for now.

Probably Malus does the kill since I feel like people will forget about him and won’t track him?
Yeah, sounds reasonable.
Maybe we could switch you with Chuggs, since he will also be a good investigation target or is that too bold?
 

Alexem

Yeah, I'm town
This is going to come off as very conceited and I know that. The odds of me getting a night 1 investigate are extremely high. I think we learn the switch and use it on me and someone town.

otherwise, I think we just learn two other skills and hold them for now.

Probably Malus does the kill since I feel like people will forget about him and won’t track him?
I agree - there's no escaping from the fact that this community loves meta reads, so there's every chance that there'll be investigators looking at you on point of principle. Also agree that Malus is a good choice for calling in the kill, he's done a very good job of flying low today.

Chuggs should get some heat for the Neon train tomorrow, although I'm probably going to be accused of throwing shade and going 'oopsie-woopsie' at the end (which wouldn't be entirely undeserved).

Hopefully I should get some kind of opportunity to ease my way out of the Ty tunnel since non-lethal investigations should become available now, but I flew a bit too close to the wind for my liking today. While I wouldn't say no to looking whiffy enough to set up a vote bomb later in the game, I think that'll a bit too long to look sketchy without being whacked to be practical.

Voting for experience is bound to come up tomorrow, but I think we did well to spread our votes in three places today. The consecutive votes for Neon from Wiz and Malus could be scrutinised since they were towards EoD, but so could Blarg and Zipped's votes, not to mention that Wiz and Malus haven't attracted votes today. There's enough doubt about Coppa to make his vote look sketchy, Turmoil might get away with his by virtue of being one of the earlier ones, although his doubters might see it as an opportunistic push on the Neon train.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Yeah, sounds reasonable.
Maybe we could switch you with Chuggs, since he will also be a good investigation target or is that too bold?
There’s a world where someone with a kill goes for me or Chuggs so we could be 50/50 but it’s probably too early for a vig kill. I actually like the idea
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Malus did such a good job at flying under the radar that I forgot he was on the team. I replied to him earlier in thread and was thinking to myself that I hope he doesn’t scum read me
 

Alexem

Yeah, I'm town
Depending on who has cop shots and whether or not they were on the Neon vote, it's possible that I could get red checked tomorrow, but there's not much that can be done about that if it's going to happen. Obviously no problem if a tracker/watcher etc. thinks I'm sus now, since I won't be moving.
 

The Wizard

Confidently Incorrect
Ok so xp wise our options are to buy 0-3 T1 powers and we could use as many as we want. A T1 + a T2 is also an option but none of those look appealing (we shouldn't gossip until Sorian gets a public 2 or 4xp) and it delays picking up a T3.

My thought during the day was to hold the switch for N2 or maybe even N3 because of the delayed action economy.
Tonight, up to 8 of the 16 non-scum can use T1 powers.
On N2 all 16 non-scum can use T1 powers and a subset of those might have T2 powers.
On N3, anyone who didn't spend their T1 could use it, more T2s should unlock and a smaller set of people may have their T3.

Investigate seems pretty powerful, I'm thinking a traditional cop check would be 4 or 6xp but that's just speculation on my part.
 

The Wizard

Confidently Incorrect
Also just saw Neons flip and they are pretty close to a doctor so you can expect a decent portion of the town to sharpen pitchforks on people who voted there.
From that flip, bodyguard is 2xp and heal is 6xp, so I think a n1 2xp investigate would a little nerfed like a weak cop if it exists.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Also just saw Neons flip and they are pretty close to a doctor so you can expect a decent portion of the town to sharpen pitchforks on people who voted there.
From that flip, bodyguard is 2xp and heal is 6xp, so I think a n1 2xp investigate would a little nerfed like a weak cop if it exists.
I absolutely agree with this, whatever we are trying to guard against here isn’t a typical alignment check. The flip side of this is that we can only use one of our powers a night so if we have more stuff unlocked later, we are picking and choosing a bit. I feel like we’d be misstepping if we used nothing tonight and I don’t see anything else obvious we should use.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Each individual person can use one a day by the way, not the team, my list read unclear
 

The Wizard

Confidently Incorrect
Okay read what I missed, had no idea there were softclaims lol.

Softclaims:
  • Ty - commuter with increasing odds of success for higher exp. post #1086.
    • The increasing odds mechanic is interesting and I wouldn't be surprised if it crops up more
  • Turm - a weak role that losing won't do much damage to town post #1081
  • Muffin is claiming to not be useful although I was wondering if this is a bluff and post #991 hints that it could be. I wouldn't be surprised if they have a good T2 or T3 and are trying to lay low to unlock it.
  • Blarg made a post about breadcrumbs #601 and prior to that is an obscure reference to something Captain would know. If not utter nonsense I thought this could be a hint that he plans (planned?) to target Captain tonight, but I'm not sure what role you would want your to give your target a subtle heads up on?
    • I also don't know if Captain ruined it by explaining the reference.
XP havers:
Chuggs - i think their vote was more for the flip than the xp but they were also extra defensive when viable
Febe - mentioned being able to use the xp
nin - late vote, xp grab?
turm - more self pres than xp, see above on utility claimed
Sneeks - more flip than xp?
Captain - xp grab, expect action tonight
Blarg - xp grab, expect action tonight
Zipped - obvious XP grab, expect him to act tonight

Do we think it is better to kill inside or outside this group? I don't think you can kill turm or Captain as it clears up early wagons too much.
Chuggs and Sneeks I'd be glad to have out of play early although their interplay is interesting and Chuggs will be on the backfoot tomorrow.

Idk if I was killing inside this group maybe Febe.
Outside of it maybe Fran or melon.
But those aren't strong picks just players I think will not be scumread soon.
 

The Wizard

Confidently Incorrect
Tonight, up to 8 of the 16 non-scum can use T1 powers.
On N2 all 16 non-scum can use T1 powers and a subset of those might have T2 powers.
On N3, anyone who didn't spend their T1 could use it, more T2s should unlock and a smaller set of people may have their T3.
For this I need to discount up to 2 deaths for N2 and N3, so N1 and N2 are probably similar in amount of activity with N2 having maybe stronger stuff on some people we can identify. So I'm more open to just using the switch early.
---
I'm looking at our ninjas and roleblocks and expecting a lot of tracks and watches.
If you are a town tracker do you track an xp haver (higher chance of result) or have-not (movement is a soft red?)

A potentially funny switch could be Captain (scummy EoD) with one of us and make a non ninja kill. Tracking/investigating Captain could be great there with Vig being the major downside - but again I kinda think Vig shot might be more of a T2/T3? Bonus if blarg plans to visit Captain and gets an unexpected result.
 

The Wizard

Confidently Incorrect
Also the following were in position (active in last 5-10 mins) to take xp and stayed off the vote, so weren’t too fussed about getting their T1 tonight:

melon
TWE
HP
Muffin
Nat
 

Alexem

Yeah, I'm town
Do we think it is better to kill inside or outside this group? I don't think you can kill turm or Captain as it clears up early wagons too much.
Chuggs and Sneeks I'd be glad to have out of play early although their interplay is interesting and Chuggs will be on the backfoot tomorrow.

Idk if I was killing inside this group maybe Febe.
Outside of it maybe Fran or melon.
But those aren't strong picks just players I think will not be scumread soon.
That's a reasonable line of thinking. Agreed on Turm and Cap, better to leave some doubt for town there. Sneeks could be a risk if she's left in play for too long, but right now she may want to press against Chuggs for the Neon vote, so she might be handy for keeping the pressure there. Blarg and Zipped might catch heat for looking opportunistic as you mentioned, so that would leave Febe and Nin. Febe's got more of the room's attention by virtue of having more activity, so offing him might keep him from becoming an early leader.

Of the outsiders, I think Melon could shape up into a good solver if they're left hanging around. If we were going down the low info route, TWE might be an option as I don't think people have been paying as much attention to him as they have to others, but I don't think he's an imminent threat so now wouldn't be the time to go for him.
 

Alexem

Yeah, I'm town
That was a good catch on Ty's commuter claim, I missed that while I was typing up my EoD notes. That said, I still don't really know how passives would really fit in to this game's rules - the roles that we know about (ours plus Neon's) amount to JOATs with one shot moves, but it's not impossible that people might be able to unlock passives that stay running once they're activated. Having said that, if passives are in play, then I would have expected one of us to have a Godfather passive or something like it as one of our T2s or 3s. Part of me wonders if Ty might be some kind of neutral who doesn't have to play by the rules that the rest of us follow, but that's just idle speculation.

Also just saw Neons flip and they are pretty close to a doctor so you can expect a decent portion of the town to sharpen pitchforks on people who voted there.
One thought that did occur to me from Neon's flip - as they were a 'healer' rather than a doctor, might that role have also been able to counter the poison kill? It could just be worded that way to fit in with the flavour, but if a player was poisoned on night N, might the heal ability have been able to save them if they were targeted on N+1? Again, it's just speculation on my part, since the wording in Neon's PM was pretty simplistic, but if that's the case, then there could be other players with that role.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I also read the heal as a way to stop the poison kill.

I noticed the commuter comment but not much else. I’m not sure trying to chase soft claims will get us anything today, a lot of the rest of the claim talk is really posturing more than anything.

I’m not too concerned about the switch because I think it’s too early for an extra kill so swapping me with someone sus or not shouldn’t be dangerous, should just help on a potential investigate.

For the kill, I’d actually like to put Geno in the mix too. He’s an unknown who’s one and only connection is his wanting to flip Ty. Sometimes basic is good and even though most people won’t want to pursue it, people won’t help but be able to feel that the kill was meant to get the heat off Ty. I also don’t think he would get lynched anytime soon anyway
 

Alexem

Yeah, I'm town
It'd be interesting to see how Muffin might react to a Geno flip. I don't think there'd be much interest from town in going after Muffin following a green Geno flip, his interest in Geno would probably look more like tunnelling town rather than scum knowing something.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Muffin had no substance in his read so I’m not sure town would link them together much at all. The weird case about Muffin is he could have done that with anybody. And someone spicy like Blarg might even try to convince themselves that Geno hinted something that made Muffin want to kill him
 

Alexem

Yeah, I'm town
I'm going to be heading out for a couple of hours shortly, but I'll be around in time for the run up to D2. Before I go - what are we going for with for our unlocks tonight?

The ninja kill for 2 XP feels like a given, even if it's not worth using tonight, but what others are we going with? With 4 XP remaining in the pot we could unlock two of the other T1 moves or one of the T2 moves - if we're hoping for the poison kill ASAP, we could in theory get that tomorrow if we can clock up 8 XP by the end of D2 by buying three T1s tonight and the remaining one tomorrow, then using the leftover XP (if there's enough, depending on what we get from new locations and votes) on the poison kill.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I don’t think the order matters too much since whatever we don’t get today we will definitely get tomorrow and the only thing I think we should use is switch tonight.

Track is a potential too but I think I’d rather malus use the kill today so we would hold that too, ninja kill and roleblock are definitely holds right now

so idk learn switch, ninja, track? Just because I guess Alexem is the only one mildly close to getting voted out jjst to avoid losing exp
 

Hedin

Oops, All Scum!
Staff member
Track is a potential too but I think I’d rather malus use the kill today so we would hold that too, ninja kill and roleblock are definitely holds right now
For the record you can do an ability and carry the kill as well.
 

Alexem

Yeah, I'm town
so idk learn switch, ninja, track? Just because I guess Alexem is the only one mildly close to getting voted out jjst to avoid losing exp
Sounds good - I don't think role blocking would get us far tonight without any clues about who to aim at, so that'd be the role to skip for now.
 

Hedin

Oops, All Scum!
Staff member
Shit, I almost forgot about the game. I'm about to leave, so feel free to put my actions in for me.
You all will need to purchase your individual actions. I can allow teammates to put in the orders for those actions but each of you will need to be the one to learn them.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I think I’d still want to sit on the track for now tbh, usually a track is PR hunting but we know everyone is a PR so I think I’d rather wait for something more specific
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Hopefully Wiz sees this so he can learn his before cutoff
 

malus

#1 official chartmaker
Maybe it's better to learn Alex's roleblock than my track. Not sure what kind of information we would learn from tracking somebody, when everybody has generally 1-shot power roles.
 

Hedin

Oops, All Scum!
Staff member
Malus learn yours too

LEARN: Tier 1
You have obtained the ability to perform a Ninja Kill in place of the faction kill. Please note to perform the ninja kill you will need to be the one to carry the kill order. To use the kill use the command: Ninja Kill: Target

Note that while you may use the ability the same night you obtain it you are not required to. If you choose to hold on to it please note that you can only use one ability per night.

Your team has 4xp remaining.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Maybe it's better to learn Alex's roleblock than my track. Not sure what kind of information we would learn from tracking somebody, when everybody has generally 1-shot power roles.
I don’t think we are using either power tonight and my thought is you are much less likely to die than alexem, we need to have all T1 powers of living scum bought so in theory if you buy and Alexem were to get voted out, we would meet the T3 threshold with only 6 exp spent
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Also for the record, I don’t see the vote going towards any of us quite yet so this is just more me being extra careful
 

Hedin

Oops, All Scum!
Staff member
learn: Tier 1
You have learned the Undead Spies ability. To use the ability you can submit the command: Track: Target to see where your target went at night.

Your team has 2xp remaining
 

Hedin

Oops, All Scum!
Staff member
Learn: Tier 1
Damn mobile posting
You have learned the Manipulate ability. To use the ability you can submit the command: Switch Target 1 and Target 2 to switch your targets that night.

Your team has 0xp remaining.
 

malus

#1 official chartmaker
Just keep in mind, if past games are anything to go by, I'm going to get voted out D3 because everybody has me as null or I seem less active than other games.
 

The Wizard

Confidently Incorrect
I wouldn’t kill Geno right now cause he is 1/2 stranded on Ty at day end with Alex and I think once Ty resolved they might poke at that wagon for purity
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I should be around to submit if no one else comes back.

For if anyone checks in, based on what I’ve read in here, I think the kills should be Fireblend, Fran, or Geno in order of spiciest to least spicy. I think it’s too early for a protect especially with the death we saw and I also think it’s too early for a watcher so I think anyone is viable.

I still think we switch me and I think the two thoughts are me with Chuggs or me with Coppa?
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I wouldn’t kill Geno right now cause he is 1/2 stranded on Ty at day end with Alex and I think once Ty resolved they might poke at that wagon for purity
I agree but a Geno kill now before Ty even flips might make people less hungry for that because town would assume scum didn’t care about that wagon
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Just keep in mind, if past games are anything to go by, I'm going to get voted out D3 because everybody has me as null or I seem less active than other games.
For you level of activity, you had a shocking number of town leans
 

Alexem

Yeah, I'm town
Happy to go with whacking Febe over Geno. If Malus and I are going to be question marks over the next couple of days, it'd be better to avoid stirring up additional risk factors if we can.
 

Alexem

Yeah, I'm town
I still think we switch me and I think the two thoughts are me with Chuggs or me with Coppa?
Of the two, I think there might be more people doubting Chuggs after the Neon wagon. Add policy checks against you to him and that might add a bit more fuel.
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
I also like the swap with Chuggs more too. I’m mildly concerned about Fireblend, he feels like the obvious kill but I do think today is the best day for obvious since half the roster is missing their abilities
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
Malus Usage:

KILL: Fireblend

also can override but I think that’s the consensus
 

Sorian

Neutral Ascetic 1-Shot BP SK Alignment Cop
Staff member
It’s too bad Chugs got an exp point, me doing the kill would have been better if he had no ability because then there would be a chance of him getting caught using an action with no exp points
 
Top Bottom