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lokiduck

Awww yiss mothafuckin' breadcrumbs
big-brother-julie-chen.gif

Thank goodness that's all over.
Ephi for sure be like

4cc.jpg


And she will be forever mad you didn't pull a Mazre and take her with. >:(
 

Fanto

Confirmed Town
I'm thinking we'll go open spoilers in here tomorrow btw. We're not at LyLo yet, but it's getting pretty close, and most people in here seem to be on the right track already anyway.

So, last call for your final reads if you haven't been peeking at any spoilers in here! When I start the day tomorrow, I'll go ahead and post the full spoilers in here.
 

Flush

Poker Royalty
I just had assumed that ATP redirected the N1 kill but maybe that's not it if it confused everyone?
That's a possibility actually... I didn't think of this, I was too much in the "our kill got blocked somehow and somebody fired a vig shot at who we swapped with Sneeks" tunnel but nobody had been claiming any vig shots...
 

Chuggernaut

HONK HONK MF
I dont think I did that, though I did target Sawneeks. But my power was to alter her target and I doubt she used her power n1

Oh this is actually hilarious. So scum was switching HP and Neeks, and HP was doing the kill. So when you changed Neeks target to HP it went the other way around because of the switch. So you directed HP to target Neeks instead. Also the kill was supposed to go to you originally
 
Oh this is actually hilarious. So scum was switching HP and Neeks, and HP was doing the kill. So when you changed Neeks target to HP it went the other way around because of the switch. So you directed HP to target Neeks instead. Also the kill was supposed to go to you originally

But did neeks use her power role n1? Surely I can only alter her target if she targets someone?
 

Fanto

Confirmed Town
Yes, the way that Sawneeks ended up dying was like this.

HP - Kill: ATP
Scum Switcher - Switch: Sawneeks, HP
ATP - Redirect: Sawneeks, HP

So, what actually happened, is that ATP redirected HP to Sawneeks instead after the switch, and since HP was performing the kill, he killed Sawneeks instead of ATP.
 

Fanto

Confirmed Town
As for the deathless night, that one went like this:

Anex - Block: HP
HP - Block: LP
Scum - Kill: Wee
LP - Protect: Wee

So, the way I decided to resolve this, was that Anex blocked HP, which prevented him from blocking LP, meaning that LP protected Wee from the Kill.

That was a gamerunner call to make, since it's up to me whether roleblocks all go off at the same time or not, but myself and the gamewatchers all agreed on this being the most logical way to resolve it.
 

anexanhume

My logic is based on the famous “goat problem”
As for the deathless night, that one went like this:

Anex - Block: HP
HP - Block: LP
Scum - Kill: Wee
LP - Protect: Wee

So, the way I decided to resolve this, was that Anex blocked HP, which prevented him from blocking LP, meaning that LP protected Wee from the Kill.

That was a gamerunner call to make, since it's up to me whether roleblocks all go off at the same time or not, but myself and the gamewatchers all agreed on this being the most logical way to resolve it.


predator-handshake.gif
 

Fanto

Confirmed Town
Oh, and as for Wee's red check, yeah that was just the result of the Sawneeks/HP switch.

Wee - Investigate: Sawneeks, Neki
Scum - Switch: Sawneeks, HP

Therefore, Wee was actually checking HP and Neki, and got No Match as a result.
 
I'm thinking we'll go open spoilers in here tomorrow btw. We're not at LyLo yet, but it's getting pretty close, and most people in here seem to be on the right track already anyway.

So, last call for your final reads if you haven't been peeking at any spoilers in here! When I start the day tomorrow, I'll go ahead and post the full spoilers in here.
Final guesses:

fate and Ephi
 

Fanto

Confirmed Town
My guess is it was a combo of you being basically 100% townread by now, and them not wanting you getting in the way of their kill choices as they approach end game.
 
I feel so relieved that I am dead. You have no clue. Just anxiety because none of my arguments were getting there and I KNEW I had a hard time limits on how long I can play (five days)
 

anexanhume

My logic is based on the famous “goat problem”
My guess is it was a combo of you being basically 100% townread by now, and them not wanting you getting in the way of their kill choices as they approach end game.

And they can speculate about who zipped may have been trying to protect as misdirection/FUD.
 
Ok so HP is confirmed scum…

man…

ok I guess Fate and Hp then. fate has done a TON of deflection for HP to get the best off
 
And they can speculate about who zipped may have been trying to protect as misdirection/FUD.
See anyone paying attention knows that LP protected wee on the no kill night.
I protected LP three nights in a ROW until I got confirmation on a target of his.

so then it’s easy to determine when he could target himself. Every other night (like last night) Or he’s RB’d to forever but that’s a different thing entirely.

It’s why I left who I could protect (everyone) and when (any night) a secret. It’s not impossible. So the only options are my town read players or LP and since LP had to target himself last night for optimal play they know roughly the one or two players I could have protected.

So anyone saying otherwise is likely the scum misdirecting
 

Hedin

Oops, All Scum!
Staff member
As for the deathless night, that one went like this:

Anex - Block: HP
HP - Block: LP
Scum - Kill: Wee
LP - Protect: Wee

So, the way I decided to resolve this, was that Anex blocked HP, which prevented him from blocking LP, meaning that LP protected Wee from the Kill.

That was a gamerunner call to make, since it's up to me whether roleblocks all go off at the same time or not, but myself and the gamewatchers all agreed on this being the most logical way to resolve it.

Yeah its a tricky loop but I don't have any issues with how it was resolved. Just curious, where you do stand on a town roleblock blocking a faction kill? In Fantasy I decided that it wouldn't block a standard faction kill (and if was against a ninja or strongman it would have stripped the modifier but let the kill go through) but I feel like people expect the opposite.
 

anexanhume

My logic is based on the famous “goat problem”
Who’s ready for another exciting day of town vs town
groundhog-day.gif

Yeah its a tricky loop but I don't have any issues with how it was resolved. Just curious, where you do stand on a town roleblock blocking a faction kill? In Fantasy I decided that it wouldn't block a standard faction kill (and if was against a ninja or strongman it would have stripped the modifier but let the kill go through) but I feel like people expect the opposite.

I asked this question over PM and the response I received was that I could block a kill if I targeted the person who issued the order.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
As for the deathless night, that one went like this:

Anex - Block: HP
HP - Block: LP
Scum - Kill: Wee
LP - Protect: Wee

So, the way I decided to resolve this, was that Anex blocked HP, which prevented him from blocking LP, meaning that LP protected Wee from the Kill.

That was a gamerunner call to make, since it's up to me whether roleblocks all go off at the same time or not, but myself and the gamewatchers all agreed on this being the most logical way to resolve it.
That was def the right decision.

I’ve always had it be a policy that if one rb targets another, the one targeting the other blocks the other.

if they both target each other then they just cancel each other out lol
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
:abbydance:

at least this means Shirou is still in the game. He is the only one consistently being sus of Malus and HP so hopefully he can convince town and pull a victory for town.

this day phase is going to be intense as it could good for either way at this point and I’m hyped
 

Fanto

Confirmed Town
Yeah its a tricky loop but I don't have any issues with how it was resolved. Just curious, where you do stand on a town roleblock blocking a faction kill? In Fantasy I decided that it wouldn't block a standard faction kill (and if was against a ninja or strongman it would have stripped the modifier but let the kill go through) but I feel like people expect the opposite.
I asked this question over PM and the response I received was that I could block a kill if I targeted the person who issued the order.
Yeah, I'm fine with Town RB's blocking the kill, it's just another night action to me. If it was a Strongman shot though, it wouldn't have blocked it.
 

Fanto

Confirmed Town
I'll go ahead and post the full spoilers now before the day starts, just so you can all decide for yourselves whether Town has a chance or not lol.

Let me type it up quick.
 

Fanto

Confirmed Town
Ok, so here's the full spoilers:

Town:
LP - Beverly Crusher, the 3-Shot Doctor (out of shots)
Fate - Katherine Pulaski, the Backup Doctor (does not inherit any extra shots)
Verelios - Deanna Troi, the Empath (Flavor Cop/Dog Sniffer, I come up with his results on the spot)
Natiko - Hugh, the Miller
Ephi - Guinan, the Clairvoyant (Asks one of five pre-written yes/no questions, and I give her the answer, has asked all questions)

Scum:
HP - B'Etor, the 2-Shot Double Voter and Roleblocker
Malus - Lore, the Jack of all Trades (Switcher, Duelist, Strongman, Janitor, Bomb, but the Bomb deactivates if he uses the other 4 abilities. He still has it active because he has not used the Janitor shot)


The current Scum plan is to get themselves to Lylo, 3/2, and then hopefully have Malus "slip", so that Town will vote him out, his Bomb will activate taking someone with him, making it 2/1 going into the night phase, HP kills someone, Scum wins.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Soooo gotta have faith in town >>

Shirou is alive so maybe he can convince town to vote out HP :notlikerowlet:
 

Chuggernaut

HONK HONK MF
Soooo gotta have faith in town >>

Shirou is alive so maybe he can convince town to vote out HP :notlikerowlet:

I doubt it lol. I’m thinking they’re either going to just eject Nat here, or they’re going to try to chain Ephi and Fate without thinking too hard.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
I doubt it lol. I’m thinking they’re either going to just eject Nat here, or they’re going to try to chain Ephi and Fate without thinking too hard.
Yeah I’m aware lol. I just kind of hope that maybe there’s a fighting chance but even then I doubt it.

most peeps are too deep in their tunnels that both scum have been able to just chill and let town bicker.

Again why I was hopeful about Shirou.

but hey this game has been pretty back and forth st least so I’m happy that it didn’t end up being a complete stomp from one side.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
In retrospect :surprised: as a reviewer this game def should have been labeled unusual since scum had a 2 shot double vote and a janitor shot since janitors are usually bastard only.

so my bad guys. I think the game has been pretty balanced, the labeling is just where we failed.
 

Fanto

Confirmed Town
I don't consider Janitors to be Bastard though? At least not a single shot one. I think I had a Janitor shot in LiS as well iirc? And there was a Janitor shot in GoT, which was also not Bastard.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
I don't consider Janitors to be Bastard though? At least not a single shot one. I think I had a Janitor shot in LiS as well iirc? And there was a Janitor shot in GoT, which was also not Bastard.
Right lol I was mostly just thinking that with it on top of the 2 shot DV we definitely went against the normal for a scum team in a role madness game
 

Fanto

Confirmed Town
I do feel like the power of the Scum team in this game is an over-correction from me post-EZA where the Scum team was definitely not strong enough, but I think Town was still really powerful as well.
 

Hedin

Oops, All Scum!
Staff member
I do feel like the power of the Scum team in this game is an over-correction from me post-EZA where the Scum team was definitely not strong enough, but I think Town was still really powerful as well.

I think in EZA the money (both in tracking and items) hurt us more than actual powers. And then we didn't play too good either.

Also I love we're this late in the game and still seriously talking about the fruit vendor's results.
 
I do feel like the power of the Scum team in this game is an over-correction from me post-EZA where the Scum team was definitely not strong enough, but I think Town was still really powerful as well.
Maybe? I will say that your games have been very nice to all the neutrals... *nudge nudge*

I can see where the balance is though, different roles counter other roles. Misdirection and the like.


Though when Fate finds out he never would have gotten any shots... oh boy.
 

Hedin

Oops, All Scum!
Staff member
Also I love we're this late in the game and still seriously talking about the fruit vendor's results.

Should say dog sniffer not fruit vendor.

Also Fate is so damn close but I think the way everyone else is approaching it he's going to move away from his gut feelings.
 

Chuggernaut

HONK HONK MF
Should say dog sniffer not fruit vendor.

Also Fate is so damn close but I think the way everyone else is approaching it he's going to move away from his gut feelings.

Oh yeah, he’ll end up voting for a town by the end of this. He’s doing real good, but it’s hard for players to be confident in their reads when everyone else is looking elsewhere unless they’re used to pushing some unpopular stances.
 

heymonkey

Known Roblox Expert
Staff member
Yeah its a tricky loop but I don't have any issues with how it was resolved. Just curious, where you do stand on a town roleblock blocking a faction kill? In Fantasy I decided that it wouldn't block a standard faction kill (and if was against a ninja or strongman it would have stripped the modifier but let the kill go through) but I feel like people expect the opposite.
why wouldn't a roleblock stop an action?
 

Hedin

Oops, All Scum!
Staff member
why wouldn't a roleblock stop an action?

It's semantics but I don't view a faction kill as a player ability and roleblocks block player abilities. And to be clear, if I ever put a town roleblocker in one of my games I would make sure the protection balance accounts for that and make it clear in the role PM that it would not stop faction kills so whoever got the role would know the full details.
 

Sawneeks

little green dog
Oh this is actually hilarious. So scum was switching HP and Neeks, and HP was doing the kill. So when you changed Neeks target to HP it went the other way around because of the switch. So you directed HP to target Neeks instead. Also the kill was supposed to go to you originally

Yes, the way that Sawneeks ended up dying was like this.

HP - Kill: ATP
Scum Switcher - Switch: Sawneeks, HP
ATP - Redirect: Sawneeks, HP

So, what actually happened, is that ATP redirected HP to Sawneeks instead after the switch, and since HP was performing the kill, he killed Sawneeks instead of ATP.
THAT'S HOW I DIED?
Well you know what... I'd do it again.
and I'd be glad you did lol. I wasn't confident in using the Gladiator power at all so I was hoping to be NK'd and save another, better role so they could get another Day.
Ok, so here's the full spoilers:

Town:
LP - Beverly Crusher, the 3-Shot Doctor (out of shots)
Fate - Katherine Pulaski, the Backup Doctor (does not inherit any extra shots)
Verelios - Deanna Troi, the Empath (Flavor Cop/Dog Sniffer, I come up with his results on the spot)
Natiko - Hugh, the Miller
Ephi - Guinan, the Clairvoyant (Asks one of five pre-written yes/no questions, and I give her the answer, has asked all questions)

Scum:
HP - B'Etor, the 2-Shot Double Voter and Roleblocker
Malus - Lore, the Jack of all Trades (Switcher, Duelist, Strongman, Janitor, Bomb, but the Bomb deactivates if he uses the other 4 abilities. He still has it active because he has not used the Janitor shot)


The current Scum plan is to get themselves to Lylo, 3/2, and then hopefully have Malus "slip", so that Town will vote him out, his Bomb will activate taking someone with him, making it 2/1 going into the night phase, HP kills someone, Scum wins.
Don't :clap: Guess :clap: Role :clap: Balance :clap: On :clap: a :clap: Few :clap: Flips :clap:

malus is way, way stronger than I thought he might be. That bomb is gonna mess town up unless they get him today.
Really I always assumed a town roleblocker would stop factional kills too
Same. factional kills are still made by the player and a roleblock would stop the player from using anything. It would clear up a problem like a town RB and a town tracker targeting malus. The roleblock would work but the tracker still sees him move.
 

lokiduck

Awww yiss mothafuckin' breadcrumbs
Should say dog sniffer not fruit vendor.

Also Fate is so damn close but I think the way everyone else is approaching it he's going to move away from his gut feelings.
Yeah he is so freaking close. Like seriously
Screen_Shot_2021-10-06_at_7.00.06_PM.png

blobyes.png


So basically everyone needs to send shirou your good energies if you want town to win LOL.

Don't :clap: Guess :clap: Role :clap: Balance :clap: On :clap: a :clap: Few :clap: Flips :clap:

malus is way, way stronger than I thought he might be. That bomb is gonna mess town up unless they get him today.
Yep that was how it was intended XD
 

anexanhume

My logic is based on the famous “goat problem”
Maybe this is an artifact of games I’m used to, but I can’t believe no one has votes down yet. Talk is easy, but committing to a vote forces others to react and you can take the temperature of the room. If someone agrees with you too easily, there’s a good chance they’re scum.

Town completely lucked into Blarg IMO. Some people were scumreading Royal, but that train had a lot of hop-ons too. Letting HP and malus hold their votes to day end is a mistake IMO.
 

jman1954goat

Linked the Fire
I think Spec Chat is to Hard on town sometimes.

Its very easy from the bench with knowledge and perspective impossible to have in game to say "I have the whole game figured out how can these dumb dumbs not see the "Obvious" Scum tells."

Yes you May have correctly guessed some of scum while in game you probably also incorrectly guess plenty along the way too but the examples of what you got right get posted more often.


People rarely point out from bench that they would be missing a big percent of "obvious" scumtells too.
 
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Hmm, HP bringing up that kind of argument is a bit murky for me. It really makes you not want to push your read on him. Which, yeah, is the point, but you're not dropping it because of the game. You're dropping your push because you don't want to affect someone outside of the game.

Even now I'm walking on eggshells talking about it because I don't want to upset him, but it really stunts how you play. Not sure I agree with it as a tactic.
 
I think Spec Chat is to Hard on town sometimes.

Its very easy from the bench with knowledge and perspective impossible to have in game to say "I have the whole game figured out how can these dumb dumbs not see the "Obvious" Scum tells."

Yes you May have correctly guessed some of scum while in game you probably also incorrectly guess plenty along the way too but the examples of what you got right get posted more often.


People rarely point out from bench that they would be missing a big percent of "obvious" scumtells too.
Yeah, I might give them grief, but I can't talk really. I've had terrible reads this game lol

[Looks at Neki and anex votes :eyes:]
 
Even if meanies are in a better position the remaining town folks are all fantastic players. Like, just looking at that list - Vere, Ephi, Nat, Fate and LP - gets me hopeful they can pull it off. You can do it!

Re: game classification, some designers would include "light bastard elements" or similar disclaimers at sign-ups not so long ago. Maybe that could be used again since the current tags aren't precise by definition.
 
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Hedin

Oops, All Scum!
Staff member
I keep seeing them (Nat in particular) keep saying that they can't solve the game based on roles and yet they're townreading malus and HP because of their claimed roles. No one can make an argument that HP is town based on actual play.
 
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