Oh god, now I feel even worse to see that nothing else was done here. I wish I didn't put others in this situation because I've been on the other side (gamerunner went awol in review) along with the fact that it is a generally lousy thing to do.
Hey it's okay, we were pretty busy with HvV and I was busy in general, but I appreciate that you popped in.
But reading the roles, I still can't help feel like town is OP. Pretty much all of the roles for town (outside of the Miller, but even they have a big shot) aren't negative. Is there any sleepwalker in nier lore or someone to deliver (useless) items?
If you seen my more recent posts I was trying to make Jaykob have more of a negative role, but I'd be down for through in some more negative stuff even if it's an annoying passive on someone's good role to throw off the investigators. One idea I can think of since we have a motion detector and one tracker shot on Nier is that the fisherman is well duh a fisherman so maybe passively he gives a fish to the people he investigates or a random player that does nothing? The first one will tell people who he checked out if they learn his role... so maybe doing the second option is better.
The closest character we'd have to a sleepwalker is the mayor but he's a gossip hider so I don't think it'd work. However, now that I think of it Neun, the King of Facade, or Ursula could have a useless/anti-town passive. Neun is the adviser to the king and believes strongly in the rules being enforced in Facade which is why he's an AC. He's looking for rule breakers basically flavor wise.
We could make him a sleepwalker that randomly visits people to see if they are following the rules?
Not sure what to give the King if we were to give it to him. He is a King that makes declarations and all that but still not sure. However,it is possible we could give him a voting based ability of a vig shot is too powerful.
Ursula is an old woman that lives in a lighthouse and we made her beloved (because we needed another named character LOL) because the whole town wrote her letters pretending to be her old lover. but she also had a bad attitude. Not sure again what negative to give her.
Also, what is x in the x-shot for those roles since the Google doc seems to allude to multiple shots.
we put x there because we weren't sure how many shots to give people. Pedro who helped us at first with the game building said that he usually has the review team help decide how many shots each role should have. If town is too OP then we could give the roles only 1 or 2 shots. Based on the composition of town and the scum team how many would you recommend?
Whose roleblock has priority?
I believe we discussed this in our original idea thread... let me go look it up. I'll post about it below as we discussed it over several posts.
For the princess can it be either upon nk or lunch that the loss of night actions occur, rather than both?
Oh? What's your reasoning there? If we make it lunch only then her player will mainly focus on not getting lunched and confess about it only to get nigh killed later probably. If we make it NK, then that most likely puts the blame on the scum team for her death if she dies that way and causes the event.
The idea is we wanted her death to be a punishment for both sides because Yonah is a character both Nier and SL want. Nier wants to protect her and SL wants her for his plans and so neither would want her dead.
I think town has too many investigative abilities because if the shadowlord dies early, Mafia is pretty screwed.
I can agree there and might be willing to give one some investigative roles (not the role fisher LOL) so which ones would you consider removing?
An alternative is that we beef up the mafia team which is certainly doable based on who they are. Grimmoire Noir especially could use some extra abilities.
Additionally something I was humoring is that Hansel and Gretel are pretty strongly connected (they are included in the same boss fight) and part of the fight is based on the fact that when one of them dies the other gets buffed. I was thinking that maybe we could make it that they unlock a lot more abilities if one of them or maybe even SL dies (since he's like their leader and all that?)
If we were to change some investigatve roles I'm willing to alter the alignment cop or the Motion Detector, but it'd mean we'd have to change the roles serving as their foil around a bit.