Stuff I'm noticing while working on PMs (honestly writing these suckers always helps me realize questions I still have and didn't think of before then lol):
- So Holmes the Captain. I like how we are doing the role where each day he'll get three players he can captain (all RNG'd) and they'll be listed by what type of power they are
So 1. Investigative (Artoria), 2. Investigative (Arjuna) 3. Protective (Sisigou) (without the name of flavor of course).
1. Are we including neutral and scum powers?
2. Basically which powers should be be allowed to captain.
Naturally if the player doesn't listen to his target choice they are RB'd.
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Flavor for factions:
Town: You are trying to get this greater holy grail way back on track dammit!
Mafia: You are out to steal the grail from under the noses of these suckers!
Karna/Arjuna: You are wanting to loyally serve your master, but you really need to kill your half brother first (sorry master :<).
Medea: You aren't even sure why you signed up, but if it helps your goals whooo.
Beowulf: You don't know what's going on, but you will do anything so your master wins.
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I don't think we decided... is Holmes allowed to say he doesn't have a partner or do we want to put him under gag order too?
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I made most of town powers 2 shot except for those that most def need to be 1 shot. We can adjust as needed.
1. Should the doctor who is a master being x shot or infinite?
2. We didn't decide whether the scum team should be x shot... I was thinking Billy should be infinite to counter all the commuters and the doc if he's not x shot... but should Drake be?
Should Xuanzang be on her deflector and motivator shots?
Whether they are X shot will determine if their masters need motivate shots.
@heymonkey @Flush
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I'm removing Zouken's ability to chat with his jailed targets because it makes his power less confirmable as a jailer power. \o/
I will add it back if you guys think we should.
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Reminder this is what a thief does
https://wiki.mafiascum.net/index.php?title=Thief
Since the scum team already has the switch, I don't want to make Drake a permanent RBer like some Thieves, but I do really like the idea of Drake being able to use the power she stole for the night to give the scum team a bump in power.
Basically it'd work like this:
- If she can't roleblock a certain power (we'll have to decide what those are once we finalize the powers), then she only gets a hint about what the role is.
- If she can roleblock the power, she'll RB them for the night and get a shot of the power she can use the following night if she wants (but only for that following night).
So say if she uses her shot on a night Iri or Kintoki are not commuting, she'll get Iri's car or Kintoki's motor cycle (if they are commuting nothing will happen LOL). The question then is... can she use the power that night if she wants to?
However, if she does have this ability, then we will make her a 2 shot that can be motivated. That way it won't make the team toooo powerful (hell if she gets the vig shot LOL)
If she can't use the power she blocks, then I'd be okay with her being unlimited unless we decide otherwise.
What do you guys think?
Once we have finalize the powers, we'll need to decide what powers she can RB, and what will be the item for each power.