Mason Thread Roman Brothers

Verelios

Were-elios
My friend! Let us leave to Caesar what is Caesar's and leave to Rome what belongs to Rome! We shall carve the world between us.
 

Kyanrute

kyan-rute
Asia? My impression is that there will be blood. What do you think about allying each other at start? We could of course try to go for a great Asian townie hugbox with us as its hidden core and both ally a second person instead. It'd could be the more powerful move but would tie us to fully unknown comrades, possibly for life.
 

Kyanrute

kyan-rute
BTW: beloved, Southern Europe, I have a second in command - Octavian, I gain +1 to Octavian's attack rolls if I control Southern Europe.
 

Kyanrute

kyan-rute
Gaining more than +3 via territories / 3 seems impossible before the player count is thinned to half or something. Continent bonuses seem to be more achievable short term, at least the smaller ones. The winners of Oceanian thunderdome for one could be in a good spot if they can consolidate Oceania + Siam to themselves with coordinated alliance breaking and re-establishing.
 

Verelios

Were-elios
Asia? My impression is that there will be blood. What do you think about allying each other at start? We could of course try to go for a great Asian townie hugbox with us as its hidden core and both ally a second person instead. It'd could be the more powerful move but would tie us to fully unknown comrades, possibly for life.
That's a good idea. Let's hold off on allying until the day almost ends so we can see of we can co-exist with some of our friends and form a hidden core. Depending though, I'll still need to war against a neighbor to get out of Japan.
 

Verelios

Were-elios
BTW: beloved, Southern Europe, I have a second in command - Octavian, I gain +1 to Octavian's attack rolls if I control Southern Europe.
Oh, that's interesting. I get a +1 on all defending dice rolls if I control Southern Europe.
 

Verelios

Were-elios
Gaining more than +3 via territories / 3 seems impossible before the player count is thinned to half or something. Continent bonuses seem to be more achievable short term, at least the smaller ones. The winners of Oceanian thunderdome for one could be in a good spot if they can consolidate Oceania + Siam to themselves with coordinated alliance breaking and re-establishing.
It depends. For example, it seems pretty likely that some people in NA will be able to get anywhere from 4 to 5 territories because of how people are spaced out. Remember that after the first day we're able to move every 12 hours starting from day 2, which is about 3 times per day. We'll need to be extra careful about them.
 

Kyanrute

kyan-rute
Oh, that's interesting. I get a +1 on all defending dice rolls if I control Southern Europe.

Makes sense, ally to get the full benefit or don't ally and gain power in the shadows via a wider alliance. A cute little balance thing. I'm game waiting until the day end with the alliance, no need to hurry about it when we know nothing.

It depends. For example, it seems pretty likely that some people in NA will be able to get anywhere from 4 to 5 territories because of how people are spaced out. Remember that after the first day we're able to move every 12 hours starting from day 2, which is about 3 times per day. We'll need to be extra careful about them.

True. The less populated continents will act as fault lines that make the board move. Moves to grab, to counter-grab and moves to block. Formal and informal alliances seem necessary to protect oneself, otherwise the first mover is at a disadvantage because they have to leave a battalion behind on attack and move.
 

Verelios

Were-elios
Makes sense, ally to get the full benefit or don't ally and gain power in the shadows via a wider alliance. A cute little balance thing. I'm game waiting until the day end with the alliance, no need to hurry about it when we know nothing.



True. The less populated continents will act as fault lines that make the board move. Moves to grab, to counter-grab and moves to block. Formal and informal alliances seem necessary to protect oneself, otherwise the first mover is at a disadvantage because they have to leave a battalion behind on attack and move.
We should wait and see. It isn't likely that people will attack others immediately, but everyone next to an uninhabitated territory will start off for sure. Whoever attacks in hotly contested areas though runs the risk of being ganged on.

Who in asia do you think is good for an informal alliance?
 

Kyanrute

kyan-rute
"Interested in a HUGBOX? Feel the need to protect your BEHIND as you move your battalions in FRIENDLY TRAINING EXERCISES? Want to lay the ground-work for a PAN-ASIAN ALLIANCE? A HOT ASIAN is looking for three great HISTORICAL FIGURES for some GROUP ACTIVITY!"

Players interested in joining this hugbox should quote this ad and state their terms, if any. D1 non-aggression pact is expected of the members of the hugbox. The potential joiners should have the majority of their battalions in Asia or in territories directly bordering Asia. The exact terms of the hugbox are to be negotiated between the members upon agreement over the establishment of the said hugbox.
 

Kyanrute

kyan-rute
I'd say almost anyone is good for an informal alliance but I'd bar Zipped because he has no battalions nor a general. I'd also be at least slightly hesitant to go with Muffin or Jman because they can play rather wild card-ish but / and both do happen to hold meaningful positions on the map.

Fran is surrounded on all sides, he should want friends.

Having Jman or Terra on our side would be good, that could make exodus Japan a more safe move.
 

Verelios

Were-elios
"Interested in a HUGBOX? Feel the need to protect your BEHIND as you move your battalions in FRIENDLY TRAINING EXERCISES? Want to lay the ground-work for a PAN-ASIAN ALLIANCE? A HOT ASIAN is looking for three great HISTORICAL FIGURES for some GROUP ACTIVITY!"

Players interested in joining this hugbox should quote this ad and state their terms, if any. D1 non-aggression pact is expected of the members of the hugbox. The potential joiners should have the majority of their battalions in Asia or in territories directly bordering Asia. The exact terms of the hugbox are to be negotiated between the members upon agreement over the establishment of the said hugbox.
Haha, I love this.
 

Verelios

Were-elios
I'd say almost anyone is good for an informal alliance but I'd bar Zipped because he has no battalions nor a general. I'd also be at least slightly hesitant to go with Muffin or Jman because they can play rather wild card-ish but / and both do happen to hold meaningful positions on the map.

Fran is surrounded on all sides, he should want friends.

Having Jman or Terra on our side would be good, that could make exodus Japan a more safe move.
I see, Jman already seems to be sounding out his neighbors and I'm betting he'll try and start off alliances early. If it comes down to it, would you rather ally with Jman or Muffin?
 

Kyanrute

kyan-rute
Jman. Muffin is railroaded into blocking Oceania either passively or by pushing a knife against Oceanian consolidation. Jman can go NA or Asia and he can help with exodus Japan.
 

Verelios

Were-elios
Jman. Muffin is railroaded into blocking Oceania either passively or by pushing a knife against Oceanian consolidation. Jman can go NA or Asia and he can help with exodus Japan.
Alright, let's see what game start has to offer us then. I'm sure someone is going to offer a wacky initiative with this roster.
 

Verelios

Were-elios
So, I have an option of allying with jman or Terra. With Jman we can get into NA and box in Terra between us. With Terra...what do we get?
 

Kyanrute

kyan-rute
I don't play a good town game at all, just so you know.

He allied with Stu, not that anybody else between Oceania and Africa would've done so. He is staying a bit on the side and it might actually be for a good reason.
 

Kyanrute

kyan-rute
I am curious about how others seem to put great value in their origin territories.

Cult, just get me. I promise to get you in as well btw.
 

Verelios

Were-elios
I don't play a good town game at all, just so you know.

He allied with Stu, not that anybody else between Oceania and Africa would've done so. He is staying a bit on the side and it might actually be for a good reason.
Hm...a good reason that's beneficial to town or beneficial to him?
 

Verelios

Were-elios
It seems like he might want a certain number of territories rather than a bonus. It's possible that he could be doing something to those areas, and that's why he called his role scum-like and 3 days are needed.
 

Kyanrute

kyan-rute
Does he do all that antagonizing against Chuggs if he just needs random territories? Shouldn't he play both sides so he could possibly go Asia or NA to get his n number of territories?

Hard to tell.
 

Kyanrute

kyan-rute
Yeah, there is something off about me. I am a mason! And yes, dear audience, I do know this kind of play is not optimal. It is fun though.

Dang these get out of jail free cards are good.
 

Verelios

Were-elios
It will. But he seems to be trying to bandwagon on reads rather than make them himself. I haven't played with town launch but is he like this usually?
 

Kyanrute

kyan-rute
I have two games with him, one where I died N1 and the other game was years ago. I have no meta read on him.

Bandwagoning a fair way of putting it, I was thinking myself that while he talks a lot, nobody is really following his arguments and targets.
 

Verelios

Were-elios
I have two games with him, one where I died N1 and the other game was years ago. I have no meta read on him.

Bandwagoning a fair way of putting it, I was thinking myself that while he talks a lot, nobody is really following his arguments and targets.
Hm. So it might be hard to tell if he's being genuine here.
 

Kyanrute

kyan-rute
You think we should vote for the same target, sans day end madness? I don't mind Launch and I am starting to think that Polter is going to be a mislynch.
 

Verelios

Were-elios
As for the target, I trust your instincts there. Sometimes I'm way off and end up digging town into a hole, so hopefully you can pull me back whenever that happens.
 

Kyanrute

kyan-rute
Well I can't reverse my stance today anymore lol but those few posts of his are now giving me second thoughts. He could be scum in a unfortunate position where he can't defend himself because of RL things. Then again, there hasn't yet been too much of a Polter defense force either sooooo... 60t/40s?

MY instincts? Have I ever played a good town game? I don't want to say it, but I fear the answer might be no lol. I don't think the vote coordination matters too much really, I think we can get by without it even if one of us dies and the other has to claim in response. Could be a thing for vote analysis though.
 

Verelios

Were-elios
Well I can't reverse my stance today anymore lol but those few posts of his are now giving me second thoughts. He could be scum in a unfortunate position where he can't defend himself because of RL things. Then again, there hasn't yet been too much of a Polter defense force either sooooo... 60t/40s?

MY instincts? Have I ever played a good town game? I don't want to say it, but I fear the answer might be no lol. I don't think the vote coordination matters too much really, I think we can get by without it even if one of us dies and the other has to claim in response. Could be a thing for vote analysis though.
Hey, hey, I remember kyaa being pretty good at sussing out scum, even in an unconventional way.

I think those odds are enough for today.
 

Kyanrute

kyan-rute
Ok, the best case scenario is to spawn three in Egypt, move two to SE. Don't expect it to be that easy but at least we are closer than at day start.
 

Kyanrute

kyan-rute
Ooh, free troops as well yaaay.

@Geno You reading this thread too? Is something like Reinforce: [Target territory] fine for the reinforcement command or do you want to keep that hidden so everyone can have a cool copypaste battle at day start? Also, can you follow the reinforcement command immediately with a move command in the same post?
 
Plan is for me to make a map when actions lock so you can reinforce before day starts, either way I'll give an hour after day starts where no movement or attacks are allowed for reinforcing, the command is fine
 

Kyanrute

kyan-rute
They do make for a good target. Calling more than that with every night mechanic being 100% unknown is hard. If anything, I am hoping we can tell something about the mechanics from the way the attacks and moves go.
 

Kyanrute

kyan-rute
Ehh, now that I think of it, are they a good target if meanies care about exposing generals? Do they care about exposing generals?

I have no idea!
 

Verelios

Were-elios
Ehh, now that I think of it, are they a good target if meanies care about exposing generals? Do they care about exposing generals?

I have no idea!
Maybe. If night attacks happen and they don't need to border you, maybe they'll take the time to whittle you down.
 

Verelios

Were-elios
They do make for a good target. Calling more than that with every night mechanic being 100% unknown is hard. If anything, I am hoping we can tell something about the mechanics from the way the attacks and moves go.
Day start is going to be my barometer to see how things progress. Let's hope we didn't get hit overnight.
 

Kyanrute

kyan-rute
Chugg is dead and there is weird shit on the map on the territories he controlled at some point in the game. Jman lost Alaska to the weird things and went -3. Ynnek or someone scorched GB, Ynnek went -4. nin got +1.

Odd instead of extreme.
 

Kyanrute

kyan-rute
No moves, but the board was quite full and I don't think people would want to reveal that they can move during the night just yet.
 

Verelios

Were-elios
My mind is full of what. What is up with that egg? WTF happened to GB? WTF is going to happen to Canada!?
 

Verelios

Were-elios
Wonderba!
tenor.gif
 

Kyanrute

kyan-rute
I am like two pages behind again but he said something about his NE theory and how he was hesitant to drop it still. Not sure if there was anything else.
 

Verelios

Were-elios
Blarg is putting a lot of thought into solidifying his position. He either wants security (more territory) or more power by allying with Fran or occupying Australia.
 

Kyanrute

kyan-rute
And it could just be Blarg. The grand explanation behind it all might just be theoretical for now, even in his head.
 

Kyanrute

kyan-rute
Does it matter? Aren't we at the point where we have to take a stance on whether or not we allow anti-town behavior? We can't kill him on the board today.

A scummy move vs. would scum really do that?
 

Kyanrute

kyan-rute
Can't we kill Polter today? Fanto takes Central America, Kawl or LP needs to roll big on Brazil re-take, the other hopefully rolls a 5 / 6 when attacking Venezuela.
 
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