Franconp
Frank
Welcome to the scum chat!
The members are:
Salvapot:
Natiko:
B-Dubs:
Blargonaut:
Kyanrute:
The members are:
Salvapot:
SalvaPot, "I'll bet my life" (Modified Motivator/Modifier/Amplifier) You are aligned with Scum.
Your scum partners are Natiko, B-Dubs, Blargonaut and Kyanrute.
Komugi, The Gungi Player. "A sweet, inoffensive girl who lives for one thing and one thing only: Playing the game known as Gungi. By herself, she seems more like a nuisance than a useful member of society, but her strategic ability for the game, and only the game, makes her literally unbeatable and constantly evolving. Her story makes it clear than humanity is more than simple food, and that there is more types of strenght than just fighting prowress. Passion, inspiration and never giving up. She always bets her life." -
During the night If I use the command LET'S PLAY GUNGI!: Playername I enhance the strategic mind of my target, allowing them to have one of the next 1-shot perks APPLIED TO THEIR ROLES of their choice:
-Unblockable. (They can't be blocked when doing their role)
-Unkillable. (They can't be killed when doing their role)
-Untracable. (They can't be traced/investigated when doing their role)
-Unlynchable. (They can't be lynched when doing the day phase they activated their role)
-Undetectable. (They can't be detected during the day phase they activated their role, for example, if their day ability would reveal their identity, it won't.)
You can only send all of this perks once.
They can't use this perk the night it is given, but they can use it at any other moment when they use their role by seding the command STRATEGIZE: Role in a PM to the Game Runners.
Also, LET'S PLAY GUNGI!: Playername also doesn't distract the target in any way AND can be used on any player, regardless of alignment.
Finally, when I'm killed, I inspire feelings of humanity on the mafia team, giving them one extra kills if they have a killing role, that can be applied in day or night, depending on the role its applied to. If the extra kill is used during the day, they will reveal themselves as the monsters they are. To use the extra kill they'll just have to add the command DIE: Target
Natiko:
Natiko, Ascetic ITA Creator, Manipulator, and Master
Pew pew pew
You are aligned with Scum. Your scum partners are Salvapot, B-Dubs, Blargonaut and Kyanrute.
Once per game you may PM the gamerunner at night the command Suns Out, Guns Out: Player A, Player B. The next day phase, and just during the first 24hs of the day all living players will be granted an ITA shot with a 10% chance of succeeding with the exception of you, Player A, and Player B. Your ITA shot will have a 100% chance of succeeding, as will Player A’s. Player B’s shot will have a 0% chance of succeeding. Player A will be notified of this, Player B will not. You are immune to all ITA kill attempts. You are also ascetic and cannot be targeted by night actions other than kills.
B-Dubs:
B-Dubs, Role Pillager
You are aligned with Scum. Your scum partners are Salvapot, Natiko, Blargonaut and Kyanrute.
You take the power of the most recently killed players and can use them as one-shot abilities. These powers can be stored for later use, but only 2 powers can be held at any one time and must be decided at the start of the day.
Blargonaut:
Blargonaut, "The Flypaper Origami Artist"
You are aligned with [/highlight]Scum[/highlight]
Your scum partners are Salvapot, Natiko, B-Dubs and Kyanrute.
This Role mainly manipulates players' ability to unvote/move their votes during the Day:
Each Night, I pick a player as a target by PM'ing host the command: STICKY: player_name; during the Day,any players who vote against my target become UNABLE to unvote/move their vote off that player for the rest of the Day.
Any affected player who tries to unvote/move their vote, is publicly warned by the host in the game-thread with a mod-post, "PLAYER_NAME's vote on target_name was locked and can't be moved or removed today."
However, if I vote against my STICKY'd player that Day, I remove the STICKY on that player; so anybody who was stuck/locked on that player, can now unvote/vote normally for the rest of the Day.
During the Day, if I self-vote against myself, I become immune to all Daytime Powers for the rest of that Day; however, I am unable to unvote from myself / vote against anybody else for the rest of that Day. Although, any Daytime Powers that were used on me before I self-voted, are not nullified/dispelled when I self-vote (they will still remain in effect on me). But I will become immune to any further Daytime Powers that Day. Also: after any Day that I've self-voted, I lose the ability to use my STICKY Power that Night.[/highlight]
Kyanrute:
Kyanrute, Giftmaker.
Flavour: chocolate.
You are aligned with Scum. Your scum partners are Salvapot, Natiko, B-Dubs and Blargonaut.
During each night, you may gift a bomb to a player of your choosing with the command GIFT: [PLAYER].
Once during the game, during day, you may post the public command BOOM :D in the game thread to explode all the bombs that have been gifted so far. A bomb that explodes kills the player holding it.
Killing even a single player with an exploding bomb will trigger your special bomb.
You passively possess a special bomb. This bomb cannot be removed from your possession. This bomb is disarmed only by your death. This bomb explodes only after at least a single player is killed when the command BOOM :D is used. When this bomb explodes, YOU DIE.
Gifted bombs lay dormant until triggered by the command BOOM :D. Gifted bombs stick to their targets and cannot be moved between players. The bombs you gift can be disarmed if the player holding a bomb targets you with a night action. Gifted bombs can only be blown up by the command BOOM :D.
Players who receive the gift of a bomb will receive a message that they received something during the night. The exact nature of this something is left unsaid. Players who receive the gift of a bomb will not be notified who or what gave them this something. Players can only hold a single bomb and nothing will happen if any instance of this role attempts to gift a bomb to a player who already has one. This rule makes no difference between a gifted bomb and the special bomb - a bomb is a bomb.
You may not use your night command and the factional kill during the same night even if you are the last member of your faction alive.
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