LaunchpadMcQ
...can I smell you?
ATP giving me bad vibes still, honestly. Wouldn't try to recruit there.
Yeah, I was trying to pivot to another line of discussion on Kyan. I also think town is going to bumble through the cult mechanics like they always do - they might have a good idea, but they won't be sure sure. There are going to be enough folks stuck in that way of thinking and try to reason it some other way.I wouldn't push the Kyan breadcrumb theory beyond this. I don't want them to realize that recruitment is intercontinental.
This is way easier than being scumDavy Jones will face Blackbeard's revenge one day, but on the other hand this rocks. I get credit for saying I would comply with the quarantine but I don't have to actually do it, and none of my abilities are limited by continent, so I don't really care where I am.
Definitely. ATP got way too aggressive over a nothing comment I made about engagement, too. I definitely didn't see that from him in previous games. I think ATP wouldn't take his position as a town voice for granted like this.Yeah, ATP is a lot pushier as town, and a lot more pro-openness. He really follows Dr. Monkey's philosophy of the town working together as a team, sharing info, etc., but he hasn't tried to push that at all in this game.

This is giving me war flashbacks to Risk@Hawthorn you have unlocked a new ability, additionally with your attack on players you can now attack the other ship with the same command, if you win the roll it loses 1 battalion by rolling 1 dice and 2 by rolling 2 dice
lmaoAlmost spoiled sth lmao
I am a-okay with thisAmazing! OK, so I think I should attack the Flying Dutchman, consistent with our plan of appearing as townie as possible. It will make it clear, if I have to claim later, that the two ships are separate. Also it will drive Davy Jones off my territory! I'll make sure to save enough battalions to summon Godzilla. Sound ok?
I wonder if you lock us in place, if Davy Jones would be able to move us? We could preemptively lock Zipped and I in place if we think they can’t. Seeing as how their ship counter didn’t go down, I suspect they used something that didn’t use up battalions to scatter those players earlier today.I'll be honest, I can't keep track of all your abilities! Just let me know if you're about to do anything dramatic. I can always pull zipped to be near you if there's too much moving around, or pull you to be near zipped. I can move a few others also for cover.
I am on board with all of this.@Geno would it be possible to have a map update in the thread some time today? If not no worries, I'll just read through & check.
The order should be 1. moves 2. ship to ship combat 3. Godzilla I think. Or maybe moves at the end after Godzilla, since we don't know what destruction he'll cause? Actually I think that' s better. Ship to ship combat, then Godzilla, then moves in the aftermath once the dust settles. I'll save like 4 or 5 battalions for moves, so I'll be able to move about 2 people, meaning I can only use about 5 to attack the ship. It's possible Davy Jones will retaliate with another attack, but I think that's an acceptable risk-- hopefully there won't be enough time before Godzilla.
As for where the moves will go, looks like the plan is you, zipped, and one suspected mafia for roleblocking all together. Sounds doable since that only involves moving two people.
I was thinking... we could always just recruit Aeleus :vAeleus when you read this later... I would be friends with you if it weren't for Geno's dark hints of possible consequences!
Now I think maybe Godzilla should be first before ship-to-ship in case it gives me any combat upgrades, the rest stays the same ie moves last.
You are considered a threat to town so town must eliminate you first, if you reach 5 cultists you lose the ability to recruit forever btw.Well, I'm glad you sort of warned us not to come forward!!
I should never have unleashed this power, I was just too curious.
What if the game ends with a town victory before we get to majority though?
omgWith Godzilla activated you can now fully destroy the other ship by dropping its battalions to 0 and shooting it once more, but you need to win the roll with at least 5 or 6
No, it's over then.If we get to 5 then one of us gets killed, would we get the recruitment ability back?
Yeah, coming forward is high risk, but that would be an amazing play to pull off hahaha the only problem is if they want to try to use us as cops, so we'd have to claim we can't recruit anymore and that that was the win condition change.Awesome about destroying the ship.
Got to wait for the map update to find out what else is happening.
If we come forward, we would say that we agree to stop recruiting after three and become survivors, then we secretly keep recruiting and ask the new recruits not to reveal themselves. We won't disappear after recruiting to 5, but town will think that it's because we're not at 5.
If all the mafia are eliminated, town will think there's another mafia out there.
It could work, but it's very risky, we definitely need to think it through carefully first. IMO it should be me who reveals myself. I forget when nin was recruited, but I can say it was the night Salva was on the same continent as him, that way it'll still seem like recruitment is continent-locked. I can say I'm the only cult member left, or just be cagy about it.
The alternative is to just keep recruiting from the shadows. If we get to 5 then one of us gets killed, would we get the recruitment ability back?
I believe you're both at 8 nowI have what, like 8 battalions now? 15 at day start, used 5 for godzilla, lost two in Davy Jones's attack
Don’t worry about movement. Do what have you have to do lolI should have saved some for movement, but the thing is I'll lose all my battalions through defensive attacks anyway

I think scum used the secret votes actually. I would shoot ATP; I think that would get you the most cred for your trouble and would look more organic from a townie perspective than Flush.Good luck with the mini game!
I think I only have suspicion because I was so barely present today. Lots of stuff going on at work, but it was also kind of deliberate, to fly under the radar as much as possible.
Yes, we've got to think over the possible recruits/actions tonight, and the possible open cult leader claim. Will try to think it through a bit more & post my thoughts. I guess I do have a vig shot. ATP is unlunchable, which is suspicious, but Royal is our "cop check" so either of them are good targets. Geno, can I use both the recruit action and one of the Godzilla actions in one night?
For recruitment, we talked about Malus, Sorian, LP, and Aeleus. Plenty of other options also, but I'm thinking not one of the masons. If we do the open claim, it actually should be someone on the same continent as me, I think. If we stay in the shadows, someone distant.
>:DBtw cracks me up so much that Launch is the only one able to talk
Thanks for that.Here's what's missing btw.
Fish: Black Bass, Tuna, Piranha, Great White Shark
Insects: Wasp, Cricket, Horned Atlas, Tarantula
Fossils: Stegosaurus
Art: Napoleon Crossing the Alps, Capitoline Wolf, Aphrodite of Milos, David and Mona Lisa
What do you mean here?I think scum used the secret votes actually. I would shoot ATP; I think that would get you the most cred for your trouble and would look more organic from a townie perspective than Flush.
Definitely no recruiting masons. Malus and Sorian I can get behind, especially Sorian who seems to have some kill protection. I would also add Brazil, Vere, and wee. They are good solid townie choices, but they're unlikely to die soon. Aeleus and LP picked up some heat, so we can reassess them later. Natiko is likely to die at some point, if indeed town, so I would avoid. Same with Zipped. I was townreading Terra pretty hard, but the wheels have definitely come off a bit the last two days on that read for me; he's so clever when he plays as scum, I fully believe he's pulled the wool over my eyes here.
Maybe we don't need to open neutral. I was mostly only thinking you do it when I said it to cover yourself, but maybe it's better to come forward if/when pressed as the town owner of the first ship, explain your actions so far, Godzilla, etc. at least as much as you can. You'll get major cred for killing ATP if the shot hits, and folks may not even be worried about whether you're part of the cult or not. Oh, I think I missed connecting the dots, but Aeleus was the one who upgraded you then?
oh oh, I just thought of something dastardly, too. I hope Geno doesn't get mad at me about this one, but if we're quite a ways away from hitting majority with the cult, we can hold off on recruiting a fifth until we're closer to winning to not lose our recruitment ability, in case one of us dies and we need to replenish members.
>:D
Thanks for that.
Do the spots replenish after they're all gone? I guess I maybe should've asked that weeks ago lmao though there's still money to be made with the completion of the sets, so I realize I'm not dead in the water here
Also I've thought about everything don't worry, game still has quite a few players in.oh oh, I just thought of something dastardly, too. I hope Geno doesn't get mad at me about this one, but if we're quite a ways away from hitting majority with the cult, we can hold off on recruiting a fifth until we're closer to winning to not lose our recruitment ability, in case one of us dies and we need to replenish members.
Sorry, I could've phrased that better. So once I catch a type of bug, fish, etc., is it removed from the RNG pool?What do you mean here?
Also I've thought about everything don't worry, game still has quite a few players in.

Oh, I forgot Hedin. That would be a good choice, too.Definitely no recruiting masons. Malus and Sorian I can get behind, especially Sorian who seems to have some kill protection. I would also add Brazil, Vere, and wee. They are good solid townie choices, but they're unlikely to die soon. Aeleus and LP picked up some heat, so we can reassess them later. Natiko is likely to die at some point, if indeed town, so I would avoid. Same with Zipped. I was townreading Terra pretty hard, but the wheels have definitely come off a bit the last two days on that read for me; he's so clever when he plays as scum, I fully believe he's pulled the wool over my eyes here.
Yeah, you can't roll the same thing, an empty spot replaces itSorry, I could've phrased that better. So once I catch a type of bug, fish, etc., is it removed from the RNG pool?
And items change position every day, so the empty spots won't be in the same place? I didn't misread that part too, did I? hahaYeah, you can't roll the same thing, an empty spot replaces it
Yeah they won't be in the same place, but more empty spots will exist the more items you find, if I'm making any senseAnd items change position every day, so the empty spots won't be in the same place? I didn't misread that part too, did I? haha
Yep, that makes sense. I should've asked about the items sooner, that's on me.Yeah they won't be in the same place, but more empty spots will exist the more items you find, if I'm making any sense
I think scum used the secret votes actually. I would shoot ATP; I think that would get you the most cred for your trouble and would look more organic from a townie perspective than Flush.
Definitely no recruiting masons. Malus and Sorian I can get behind, especially Sorian who seems to have some kill protection. I would also add Brazil, Vere, and wee. They are good solid townie choices, but they're unlikely to die soon. Aeleus and LP picked up some heat, so we can reassess them later. Natiko is likely to die at some point, if indeed town, so I would avoid. Same with Zipped. I was townreading Terra pretty hard, but the wheels have definitely come off a bit the last two days on that read for me; he's so clever when he plays as scum, I fully believe he's pulled the wool over my eyes here.
Maybe we don't need to open neutral. I was mostly only thinking you do it when I said it to cover yourself, but maybe it's better to come forward if/when pressed as the town owner of the first ship, explain your actions so far, Godzilla, etc. at least as much as you can. You'll get major cred for killing ATP if the shot hits, and folks may not even be worried about whether you're part of the cult or not. Oh, I think I missed connecting the dots, but Aeleus was the one who upgraded you then?
oh oh, I just thought of something dastardly, too. I hope Geno doesn't get mad at me about this one, but if we're quite a ways away from hitting majority with the cult, we can hold off on recruiting a fifth until we're closer to winning to not lose our recruitment ability, in case one of us dies and we need to replenish members.
Btw cracks me up so much that Launch is the only one able to talk
Oh damn, I almost forgot Vere is a mason too. But I also believe Vere would be pissed if brought into the fold and I’d love to see it lmaoI keep thinking Vere is a mason, but I'm mixing him up with VA. Who even knows with Terra. His current play could mean anything. Brazil is on NA with me, and I think we should go intercontinental if we don't do the open claim. Are you sure Sorian is town? If so I would say him, otherwise Malus. Vere and Wee are both good too though.
Yeah, you’re certainly right about it being now or never. It’s bold, but doable. We just need to keep stringing them along on finding that one more scum while we wipe town out.The difficulty is, claiming cult is pretty much now or never. If we wait past the next day start, people are going to correctly assume we didn't come forward because our wincon changed, so we won't be able to walk into being trusted neutrals anymore. I'm not too worried about the suspicion on me, it's just based on not being around too much, my posting style, etc, nothing serious. But I should claim the shot on ATP which means claiming Blackbeard. So the question is really about our strategy for the rest of the game: get the town to trust the cult or stay in the shadows? I lean cautious, but I have to admit the other way would be fun.
Yeah, I was just thinking if we get to 5, and lose 1 before endgame, we can’t get back to 5. Conversely, if we stay at 4 until we’re about to win, we can get the 5th member near endgame instead; if we lose 1 and go down to 3, we can recruit back up to 4. Getting to 5 too far from endgame means we can conceivably lose all our players without being able to recruit.I saw Geno's enigmatic reply, but also, doesn't this work out the same mathematically? We'd be at 4 if somebody were to die either way.
I do it to myself tbhI feel guilty Launch has so much stuff to do LOL
Oh damn, I almost forgot Vere is a mason too. But I also believe Vere would be pissed if brought into the fold and I’d love to see it lmao
Whether we go open or not, especially now with all the people Salva was near being spread out and having been near a bunch of other players - there’s no way to trace it back honestly. So, I think we should really just look at who’s town that will survive longer on focus on that.
Am I really sure Sorian is town? Heck no. He is a snake. That said, if Sorian is town, it would be a huge boon for us to grab him. If Sorian is not town, we will have to get crafty about shading him over time. We should probably solve that for our own sake.
Yeah, you’re certainly right about it being now or never. It’s bold, but doable. We just need to keep stringing them along on finding that one more scum while we wipe town out.
If we went open, you’re still up for only one of us coming forward? You would need to lie and say that our wincon changed to “survive” because you activated Godzilla, and that we can no longer recruit.
We can get the new recruit’s take on it before going through with it, also.
Yeah, I was just thinking if we get to 5, and lose 1 before endgame, we can’t get back to 5. Conversely, if we stay at 4 until we’re about to win, we can get the 5th member near endgame instead; if we lose 1 and go down to 3, we can recruit back up to 4. Getting to 5 too far from endgame means we can conceivably lose all our players without being able to recruit.
I do it to myself tbh
